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HiddenAsbestos: ...although it was so bland I might have quit anyway.
O.o Gasp! How dare you!
No doubt Risen series, especially number 1 (in 2 and 3 you can have companions and they can take aggro but this problem can happen too), the series let you save anywhere, even in battle, but when you load the game preload a bit so basically enemies are attacking you when you still see the loading screen, so many unwinnable game saves xD
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HiddenAsbestos: ...although it was so bland I might have quit anyway.
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Matewis: O.o Gasp! How dare you!
haha, yeah it's pretty but I got it at the same time as the first Quake 2 expac which has more than 1 bad guy per five minutes of gameplay ;)

Also Unreal did have horrificly big saves. They were like 50Mb a pop iirc which is like 1 full copy of Quake per save - a lot in '98
Post edited July 19, 2017 by HiddenAsbestos
Not sure if these count, but here's a few

Diablo 1: I saved a game right before 15-20 succubuses came round around a corner. That was not fun but i was able to get through it without losing my gear

ArmA: Allied Assault: I had quite a few bad saves with this game. The bugs and bad performance really didn't help this game either

Constructor: Saving over a game where I forgot I had a council mission open. Didn't have time to finish the mission therefore, losing the game

KKND2: I reached the last level of the Series 9 campaign against the Survivors and two of my saved games corrupted foring me to restart the level. I rage quit and uninstalled instead. I wasn't having fun with the game anyways because of the bugs

Escape from Monkey Island: My save bugged in the Swamps of Time forcing me to reload a much earlier save. I ended up restarting the game instead.

Fallout:Tactics: Not a save game horror story as much but when playing though the game on iron man mode and losing an important squad member near the end of the mission. Do I redo the mission or live with it? I chose the latter. I lost 4-5 men in both of my iron man play throughs

HOMM series: I know I've had plenty to saves here which turned out to be bad times to save. I can't remember the exact details though

Crusader: No Regret: One mission is timed until you take out an objective. I never did and kept racing to the end goal. Ended up restarting the mission but not after wasting much time trying to push through
Post edited July 19, 2017 by IwubCheeze
I remember I did a quicksave while falling on lava in RUNE Classic.


Not sure if qualifies for your question but I did a re-installation about 6 months ago. I was using Vista, which grew old on me so I wiped out my C drive and installed Win7 along Linux Mint.

I had just finished BG:EE and I install all my games on D drive. To my full stupidity, I backed up all my other games but I assumed BG:EE saves would be in its own installation folder. Which was not the case ofcourse so they were all deleted. Almost cried when that happened.

If someone wonders why I am sad about the saves of a game I finished. Well, whenever I finish a game, I save all the saves on an external drive, just incase I want to jump into a moment later.
Back in my PS1 days, I only used one memory card for all my games.
As previously stated, I like RPG's and grinding.
Hundreds of hours of playtime (that's right, hundreds - plural) on games like FF VII, Wild Arms and Breath of Fire, Metal Gear Solid, Resident Evil, Oddworld etc.

I saved on the card as normal, and switched off the console. Next time I pressed the power button, my card was unreadable. Completely borked. Everything gone.
When I went and bought three memory cards, I remember the shop assistant asking me about the reason I was buying two extra cards, and looking so aghast when I related my tale of woe. I suspect he went home and backed up all his saves that day.

I mourn the loss of my FF VII save data the most. I had managed to get all the memorizable skills from monsters up to that point, which was grindingly hard given the rarity of some of the skills and managing to get out alive from bosses while gleefully hugging my new skill.
I never went back and did that again. Maybe I should fire FF VII and try it again...
Post edited July 19, 2017 by Getcomposted
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Getcomposted: I mourn the loss of my FF VII save data the most. I had managed to get all the memorizable skills from monsters up to that point, which was grindingly hard given the rarity of some of the skills and managing to get out alive from bosses while gleefully hugging my new skill.
I never went back and did that again. Maybe I should fire FF VII and try it again...
I hope you didn't complete the Chocobo breeding game on those saves. That was such a pain in the arse to do, I never bothered with it
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IwubCheeze: KKND2: I reached the last level of the Series 9 campaign against the Survivors and two of my saved games corrupted foring me to restart the level. I rage quit and uninstalled instead. I wasn't having fun with the game anyways because of the bugs
Yeah the game was starting to become a bit overbearing towards the end, with the final 2 missions or so feeling like a chore to play. I can't remember encountering a lot of bugs though, except for the annoying random mission failed bug on some levels :P In terms of pacing I much prefer the original game, but even that was far from perfect. The difficulty increases to very high levels before suddenly taking a nosedive once you get the top level infantry unit (snipers and crazy harry's)
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ZFR: Knowing how hard that game is, my condolences. Seriously. I'd hate to have to replay some of those later levels.
Thank you :P The trick is to wait more than 10 years. That way most levels feel fresh and exciting. Most, i.e. all but the 2 levels from the demo. Those two got burned into my memory back in the day when all I had was the demo :P
Post edited July 19, 2017 by Matewis
Oblivion, back when it came out and had a bug on my first run that changed all my items in that small house i owned to people and other things. So i could actually drop people and they appeared before me,otherwise i also couldn't do a quest because of this since i needed 7 books i think for a quest and i simply lost them because of this bug.
But i still made a video out of it on youtube called there is a necromancer in my chest.

Oh yeah and magical battle arena nanoha with vivid add-on,don't know if they changed anything in the complete one but if you actually copied the savefile into it you would be stuck with that save file and couldn't save any further progress as it would usually reset back to that save file
I don't have any savegame related horror stories, just a friendly word of advice: Back up your save files! ( Or any important files, for that matter. )

For short and casual games it doesn't really matter, but for RPGs like The Witcher, or similar complex and long games, I always create multiple manual back-ups. No fun to spend dozens of hours on a game, only to lose your progress just as you're about to finish it.
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Matewis: Yeah the game was starting to become a bit overbearing towards the end, with the final 2 missions or so feeling like a chore to play. I can't remember encountering a lot of bugs though, except for the annoying random mission failed bug on some levels :P In terms of pacing I much prefer the original game, but even that was far from perfect. The difficulty increases to very high levels before suddenly taking a nosedive once you get the top level infantry unit (snipers and crazy harry's)
Well, I can't prove it was a bug, but KKND2 felt like there was something not quite right about it.

For example on (I think) Series 9's second last mission into mutant territory, you start on an island with 2 fords as your only exits, one to the north west, the other at the south east (By the way, I'm going entirely on memory here so some details might be slightly incorrect).

As usual, you get your defenses up at both fords and the enemy attacks only a few minutes into the game, and attacks and attacks, and never stops and just keeps attacking and attacking and attacking. IIRC correctly, the enemy wasn't as aggressive at the northern ford and I was able to get a force out between waves. But there is absolutely no way to break out of your own base using the southern ford. If nothing was attacking you from the south, then there was definitely a force en route. Units just never stopped coming from that direction.

To break this blockade, I used transports to move some powerful units to the south west of the map. From there I had my units hold position and attacked anything that came near, which was a lot BTW. My defensive line was completely inflexible. If one unit moved (and they frequently did as the hold position hot key doesn't seem to work), the whole line fell and the enemy would rebuild quickly. So if my defensive line fell, i had to reload. While this happened, units were still attacking my base from the south east ford!!!

Between the short breaks, I was able to attack buildings but they just popped up again on the other side of the enemy base. I was only able to beat this map by slowly squeezing the enemy AI out of building room. By the time I had controlled half the land of the enemy's original base, the other half of the base was completely clustered with buildings and units that they couldn't get out. I had a screenshot of the mission accomplished screen but I lost it when I broke my old laptop, I'm sure I posted it in a thread somewhere. The enemy took 2040 or something losses but my losses were only in the 50's. The mission also took under 4 hours and that's NOT including my screw ups and "mission failed" bugs.

It doesn't seem to me the game should be played this way.

Also remember KKND2 had a bug where you couldn't build units. You got a error message about having hit the max number of buildable units.
Post edited July 20, 2017 by IwubCheeze
I forgot one other type of savegame horror story, something that hasn't been seen since the NES days.

So, I'm playing the gmae, and decide I want to quit. Now, some NES games don't have any place to save data, so instead, the game gives the player a password, with the game state encoded, when the player goes to save the game. To reload, of course, it is necessary to choose the "Password" option on the title screen, then enter the exact password when you want to load the save. So, I write down the password, turn off the game, then come back the next day...

and the password is invalid. Turns out, I copied down the password wrong. Perhaps I wrote down "S" instead of "5". Other common mistakes would be "O" instead of "0", "I" instead of "l", and, of course, any of these switched.

Anyone else remember the horrors of password saving?
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dtgreene: I forgot one other type of savegame horror story, something that hasn't been seen since the NES days.

So, I'm playing the gmae, and decide I want to quit. Now, some NES games don't have any place to save data, so instead, the game gives the player a password, with the game state encoded, when the player goes to save the game. To reload, of course, it is necessary to choose the "Password" option on the title screen, then enter the exact password when you want to load the save. So, I write down the password, turn off the game, then come back the next day...

and the password is invalid. Turns out, I copied down the password wrong. Perhaps I wrote down "S" instead of "5". Other common mistakes would be "O" instead of "0", "I" instead of "l", and, of course, any of these switched.

Anyone else remember the horrors of password saving?
Or the horrors of using CD keys. I had one game (Soldier of Fortune 2 I think) and I could have sworn a character in the CD key was "Z", it turned out to be a "2". Looking at it very closely, it was indeed a "2"
Deleted the wrong Witcher 2 Savegame, booted Linux and restored them successfully.
Copied them back to where they belong, started the game and, for some reason, I could not load any of my other savegames. Took me a few days before I could start the game again from the beginning.
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IwubCheeze: ...
Lol I thought this sounded familiar :)