Posted February 02, 2021
low rated
Considering games that:
* Has experience levels
* Has HP
* Has a stat that affects HP growth (I'll call it Vitality, but I've seen it with other names, like Constitution, Endurance, and even Stamina)
Those games can almost always be grouped into 2 categories:
* Non-retroactive: HP gains are based off Vitality at the time of level up. This means that, if you want to maximize HP gains, you need to raise Vitality as soon as possible. (You see this, for example, in Elder Scrolls games.)
* Retroactive: Your HP is determined entirely from Vitality and level, and the character's past history doesn't affect the character's HP. (You see this, for example, in D&D games from Baldur's Gate onwards (and sort-of in earlier ones, but it's complicated), as well as Wizardry 8 (and 1-3 and 5, but it's complicated here as well).)
What I am wondering, on the other hand, is if there are any games where you gain more HP if you wait to increase Vitality until your level is *higher*. In other words, to maximize HP longterm, you should hold off as long as possible before raising Vitality. (Perhaps HP gain when you increase Vitality is based off your level at the time of the increase.)
(By the way, if you're a game designer, are making a game that has those 3 characteristics, and are reading this, *please* use retroactive HP growth.)
* Has experience levels
* Has HP
* Has a stat that affects HP growth (I'll call it Vitality, but I've seen it with other names, like Constitution, Endurance, and even Stamina)
Those games can almost always be grouped into 2 categories:
* Non-retroactive: HP gains are based off Vitality at the time of level up. This means that, if you want to maximize HP gains, you need to raise Vitality as soon as possible. (You see this, for example, in Elder Scrolls games.)
* Retroactive: Your HP is determined entirely from Vitality and level, and the character's past history doesn't affect the character's HP. (You see this, for example, in D&D games from Baldur's Gate onwards (and sort-of in earlier ones, but it's complicated), as well as Wizardry 8 (and 1-3 and 5, but it's complicated here as well).)
What I am wondering, on the other hand, is if there are any games where you gain more HP if you wait to increase Vitality until your level is *higher*. In other words, to maximize HP longterm, you should hold off as long as possible before raising Vitality. (Perhaps HP gain when you increase Vitality is based off your level at the time of the increase.)
(By the way, if you're a game designer, are making a game that has those 3 characteristics, and are reading this, *please* use retroactive HP growth.)