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It's on sale in an Unreal Bundle (for Steam), but I'd much rather buy it here.

+It's a "good" game (9/10 on Steam)
+It's an "old" game. (Released Nov 19, 2007)
+It's complete (via "Black" Edition) and has no micro-transactions or paid DLC.
+We now have Galaxy features to add achievements and make friends to play online with.
+We already have all the previous Unreal games.

Is GOG avoiding this release or is Epic Games, Inc. reluctant to release it here for some reason?

Vote for it here:
https://www.gog.com/wishlist/games/unreal_tournament_3

Tweet @ Epic Games:
https://twitter.com/epicgames
UT3 is the worst game out of all Unreal Tournaments. Poorly made, simplified and more adjusted to consoles than PC. But in terms of fps genre in average, it's not that bad game to be completely forgotten.

Sadly, for those who expected UT2004 successor may never get a new decent UT game. The upcoming one omits such stuff as double jump and it reminds more Quake than anything, so why to bother... sigh
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LordEbu: UT3 is the worst game out of all Unreal Tournaments. Poorly made, simplified and more adjusted to consoles than PC. But in terms of fps genre in average, it's not that bad game to be completely forgotten.
That's an opinion, not a fact.

UT3 may be missing some game modes that I wanted but like it or not, it's still an objectively well made game with a stack of great community content, and I for one found it just fine as a successor to UT2k4, a game I played to death.

Yes it damn well should be here, I don't know what Epic's problem is, it seems they flat out stopped bothering with this place a long time ago.
I wouldn't mind seeing it here. While it's probably not impressive by series/PC standards, on PS3 it was crazy to see that it supported cross-platform play, k&m use, and mods cooked for the console version. (Then again Quake 3 also managed to do some of this on Dreamcast seven years prior to UT3.)

Anyway, voted.
Post edited June 21, 2017 by Exceed20XX
Only played it briefly several years ago and it seemed like an upgrade on all fronts of the UT experience. Looked amazing and played amazing too from what I can remember so I'm not sure why it never caught on. Might've been at the start of the whole military shooter multiplayer revolution.
UT3 is DRM free with that one official patch now so... yeah i don't get it.

Personally I loved UT3 and really enjoyed the SP game and the Bot AI. Its my preferred Unreal game and IF it ever came here DRM free i would buy it the second it went up ^_^
Voted!

I have never been able to play this game, due to it crashing every 30-60 seconds, due to the conflict with my soundcard, so I gave away the game :-/

I would love to try it out again, but still missing it here :-(
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LordEbu: Poorly made, simplified and more adjusted to consoles than PC.
That was true when it was released. It's not true anymore. Epic kept patching and tweaking the PC version long after release, as well as making new content for it.
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Exceed20XX: I wouldn't mind seeing it here. While it's probably not impressive by series/PC standards, on PS3 it was crazy to see that it supported cross-platform play, k&m use, and mods cooked for the console version. (Then again Quake 3 also managed to do some of this on Dreamcast seven years prior to UT3.)
It didn't actually support cross-platform play though, did it? As far as I recall, they did announce cross-platform play, but had to give up on getting it to work in the end. One of the problems was that the PS3 version only ran at 80% of the speed of the PC version.
Post edited June 22, 2017 by Wishbone
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Matewis: Only played it briefly several years ago and it seemed like an upgrade on all fronts of the UT experience. Looked amazing and played amazing too from what I can remember so I'm not sure why it never caught on. Might've been at the start of the whole military shooter multiplayer revolution.
It never caught on because Epic and Midway screwed up monumentally.

Unreal Tournament was always a PC centric series. However, UT3 was developed for consoles, adjusted for consoles, balanced for consoles, and then ported to PC. And at launch, it showed. It was obvious to the PC players that what they had to deal with was a poorly ported console game.

An example: The flak cannon has always had two firing modes. The secondary firing mode launches a flak grenade at your target. This is a ballistic firing mode, and as it's a heavy grenade, you have to aim upwards to get any sort of distance on it. And of course, you need to adjust that upwards aim in order to control precisely how far it goes. With a mouse, this is easy and feels very natural. With a controller it's impossible to do with any precision as fast as you need to within the game. So what did Epic do? They changed the secondary firing mode so the flak grenade is not launched out of the end of the barrel of the weapon, but is instead launched mysteriously and magically up through the top of the barrel at roughly a 30 degree angle, because then the poor console players wouldn't have to aim upwards to shoot it. Of course, this meant that it was now impossible to aim it, because the angle of the barrel and the angle of the grenade's trajectory were now offset by 30 degrees.

This was eventually patched out of the PC version, but at launch, these were the kinds of things we had to deal with: changes made to the game specifically to accomodate consoles, and then ported straight over to PC. Over time, Epic did do a grand job of fixing these, making the PC version an actual PC version rather than a lazy port of the console version.

But the very worst mistake they made was to completely fail to understand their existing community. They already had a large and thriving community of UT2004 players, that they were hoping would make the transition to UT3. Tons of people were hosting UT2004 servers, and tons of people played on them. However, the vast majority of these were hosted on Linux servers. Did Epic have a UT3 Linux server ready for launch? No, they did not. 2 months later, still no Linux server. 4 months later, still no Linux server. I believe it took over 8 months before they released a Linux server for UT3, at which point it was too late. People had given up on the game and either gone back to UT2004 or moved on to something else.
Post edited June 22, 2017 by Wishbone
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Wishbone: It never caught on because Epic and Midway screwed up monumentally.

Unreal Tournament was always a PC centric series. However, UT3 was developed for consoles, adjusted for consoles, balanced for consoles, and then ported to PC. And at launch, it showed. It was obvious to the PC players that what they had to deal with was a poorly ported console game.

An example: The flak cannon has always had two firing modes. The secondary firing mode launches a flak grenade at your target. This is a ballistic firing mode, and as it's a heavy grenade, you have to aim upwards to get any sort of distance on it. And of course, you need to adjust that upwards aim in order to control precisely how far it goes. With a mouse, this is easy and feels very natural. With a controller it's impossible to do with any precision as fast as you need to within the game. So what did Epic do? They changed the secondary firing mode so the flak grenade is not launched out of the end of the barrel of the weapon, but is instead launched mysteriously and magically up through the top of the barrel at roughly a 30 degree angle, because then the poor console players wouldn't have to aim upwards to shoot it. Of course, this meant that it was now impossible to aim it, because the angle of the barrel and the angle of the grenade's trajectory were now offset by 30 degrees.

This was eventually patched out of the PC version, but at launch, these were the kinds of things we had to deal with: changes made to the game specifically to accomodate consoles, and then ported straight over to PC. Over time, Epic did do a grand job of fixing these, making the PC version an actual PC version rather than a lazy port of the console version.

But the very worst mistake they made was to completely fail to understand their existing community. They already had a large and thriving community of UT2004 players, that they were hoping would make the transition to UT3. Tons of people were hosting UT2004 servers, and tons of people played on them. However, the vast majority of these were hosted on Linux servers. Did Epic have a UT3 Linux server ready for launch? No, they did not. 2 months later, still no Linux server. 4 months later, still no Linux server. I believe it took over 8 months before they released a Linux server for UT3, at which point it was too late. People had given up on the game and either gone back to UT2004 or moved on to something else.
That's very interesting thanks for the info. I had no idea the game suffered from consolites. So I believe I must've played it some time after release then, because to me it played very well and I would definitely have picked up on that issue with the Flak Cannon, as it would've annoyed the hell out of me as well :P It's by far my favorite weapon in all of the Unreal games (except Unreal 2 that doesn't have it for some reason).
Yeah Epic doesn't seem to care about GOG; their priorities lie elsewhere I guess. I mean, we still don't have their classics Jazz Jackrabbit, Jill of the Jungle, Epic Pinball, etc.
The one I REALLY want to see sold is UT2003, jeez... I know is partially there on UT2004, but I still want it!
+It's an "old" game. (Released Nov 19, 2007)
NO.
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tfishell: Yeah Epic doesn't seem to care about GOG; their priorities lie elsewhere I guess. I mean, we still don't have their classics Jazz Jackrabbit, Jill of the Jungle, Epic Pinball, etc.
To be fair those games aren't available anywhere, so it's not that they don't care about GOG.
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