Rusty_Gunn: Uhm, isn't it supposed to be an RPG?
ReynardFox: RPG is such a broad term that it doesn't say anything about the actual gameplay. We know it's open ended, has classes and it's based on the pen & paper RPG system, that is all.
Will combat be realtime? Will it be action based? Will it be semi-automated? Will it be turn based? What kind of turn based? Will it be grid based? strategic or tactical? Will you control an individual or a team?
There are far too many variables.
I'm getting the feeling CDPR may try to do their own variation of Bethesda's real-time open-world style
wolfsrain: I have no problems with the game coming out later. As long as they keep the bugs at a minimum, i'm happy. Yes, i'm looking forward to it, but back in the days, a good/great RPG took years to develop. That's why the old RPG's are still loved and played to death, while the new ones are quickly forgotten (exceptions being few modern titles).
Not rushing it is a good idea from the customers perspective, though not a great one from marketing perspective or publishing perspective.
I agree with your first point but to me your second one is debatable ("though not a great one from marketing perspective or publishing perspective.") because if it's quality work IMHO it's has a better chance that it could have a "long tail" as in It could be favorably purchased 10, 15 or 20 years from now. & who wouldn't want to publish a game with that kind of longevity