Seriously though. . .
We're talking around 4000 titles here. . .
Since the late 80s-present, I can't think of any more than, say, maybe. . . 200-250 titles that actually amounted to anything. . . 2600 VCS - PS2/Wii/PC (I never bought a PS3/PS4. . . just wasn't impressed with their library). And, I really don't consider "Apps," titles.
Historically speaking, I'd say at least 75% of all software is market-capitalisation-clone of some other game. So, I guess what I would do, is maybe fine a guide or listing of avant-garde titles and note the studio houses that made them, and that'd probably help you separate the wheat from the chaff. For example, when it comes to movies, like when I'm trying to pick out a good movie to watch. . . if I see something interesting, I'll look up the production company that made the move; if it's Focus Features, Spyglass, Lionsgate, Miramax, etc. I probably have a good feeling about he movie. . . Universal, Fox, Sony, etc., nuh-uh. . . just wait for it on Prime.
So, software-wise, titles that, IMO, had high production quality would be Lucasarts, Frontier Developments, Insomniac, Arkane, Blizzard (pre-Diablo 3)/Blizzard North/Runic Games, Core Design, Eidos, Gremlin Interactive, Interplay, Troika, Cyan, Piranha Bytes, etc. Maybe this'll help.
Re. a digital legacy for your kids, I wouldn't worry about that; they'll just dowload the software from somewhere, and play it in emulation. . . this DRM stuff will be about as effective as game-copy protection codes were in the '90s.
Post edited October 05, 2019 by lolinc