Posted October 14, 2018
OldFatGuy: Sorry for the ignorance folks...
but can someone explain to me what "walking dead scenarios" are as I've seen it mentioned more than once here now?
It's a softlock that is the result of a deliberate design decision (rather than a bug or oversight). Basically, it might look something like this: but can someone explain to me what "walking dead scenarios" are as I've seen it mentioned more than once here now?
* Scene 1 contains a specific item.
* An event happens; after this, scene 1 is no longer accessible.
* Scent 2, which follows said event, requires the item in question. If you don't have it, the game can't continue.
Note that there might be some time between the event and scene 2, and the game may not provide any warning about this. (Wizardry 4, considered a rather trolly game, at least warns you before the event, and it provides plenty of save slots (with the option of copying them to another disk), so it's probably the most friendly example of this, oddly enough.)
OldFatGuy: I play almost all of my RPG's that way (although it's probably technically true that I'm an idiot).
I do this because I for the LIFE OF ME, have never figured out how to roleplay those minutes/hours/whatever you played from your last save before dying. What do folks do? Call it a "dream" and role play it that way? I can't do that. Pretend it didn't happen. I really can't do that.. because it did happen. The character DIED. I saw it. I felt it. It just doesn't "feel right" to me to have a character die then continue with that character.
My solution: I don't consider role-playing to be a necessary or sufficent aspect of the RPG genre. I do this because I for the LIFE OF ME, have never figured out how to roleplay those minutes/hours/whatever you played from your last save before dying. What do folks do? Call it a "dream" and role play it that way? I can't do that. Pretend it didn't happen. I really can't do that.. because it did happen. The character DIED. I saw it. I felt it. It just doesn't "feel right" to me to have a character die then continue with that character.
Also, you better not play Wizardry 4; that game *will* sometimes decide to kill you; in fact, I'd argue that if you haven't been killed by MAKANITO, you haven't played that game enough to judge it.
(Do you do this in games that are clearly not RPGs, but which have a character who can die?)
Checkpoint-only saving is still better than forced autosave with no manual saves, plus it (usually) avoids the problem of saving into a softlock.
Post edited October 14, 2018 by dtgreene