Sabin_Stargem: Capcom remakes the entirety of the Megaman series with Megaman 11+'s engine.
I think I prefer the art and music styles of the 8-bit games to those of Megaman 8 and 11.
With that said, I would change a few things series wide:
* When you die, all the player's weapon energy would be refilled. (Otherwise, if you use up most of your special weapon energy on a failled attempt on a boss fight, you don't get to use it on a second attempt. In the final stage of Mega Man 2, this can lead to a softlock that can only be escaped by game-overing in a level where there's no fast way to die.)
* Any health and weapon energy pick-ups that are placed in the level should respawn on death. (They did in MM1; why not in later games in the series?) This way, the level doesn't get harder on a second attempt.
* In Mega Man 4-6, once you reach the second castle, you should get a password (or other save) that allows you to continue from that castle without having to replay the first one. (Having to do both castles in one playing session is something I consider unreasonable to expect of players, and is why I never beat 4 or 5 as a child.)
WeebOverlord: No need to call people idiots, some people enjoy the concept of permadeath, and no one is holding a gun to your head forcing you to play roguelikes/lites or whatever.
Some people might, but others (like me) do not. IMO, if permadeath is in the game, it should be optional and should not be the default. Furthermore, no content should be locked by it, and it should be toggleable independent of the other difficulty options. (Wizardry 8 is a good example here; permadeath (or "Iron Man" mode, as the game calls it) is separate from the other difficulty options.)
The problem with forced permadeath is that it ruins what otherwise would have been worthwhile games to play.
WeebOverlord: I definitely don't miss games being left with bugs and glitches without any patches. Nowadays when a game has bugs, you can just report them and (90 percent of the time) they will get fixed.
Oddly, one thing I *do* miss is that games, once released, would not be changed afterwords, and there wouldn't be balance adjustments or exploit removals.