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Maxvorstadt: But there are still things I love about old games, like the thing that a game ran on your computer, ... or find some super complicated workarounds to make your game work on your computer.
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teceem: Sounds like you've never played Dune 2 in MS-DOS. :-P
Well, the thing with runninng games was true for the Homecomputer era.
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Maxvorstadt: Well, the thing with runninng games was true for the Homecomputer era.
I've never had one of those. I did get any game (dos) to fit in base mem - there were tools that did special tricks, like QEMM.
Just about everything. Whatever the good points of an aged game, they wouldn't be harmed by modernization.

Here's hoping that Beamdog gets their paws on Arcanum, while Capcom remakes the entirety of the Megaman series with Megaman 11+'s engine.
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Maxvorstadt: What I not miss?

- Infinite loading times, like on the C-64/C-128. It could take easily 20 - 30 minutes to load a game from Diskette.

- Permadeath because of no save function! Oh, wait: some idiots brought this crap back into computer games.

- Only one difficulty, which was often too difficult. Nowadays most games give you more possibillities to choose exactly the difficulty you want.

But there are still things I love about old games, like the thing that a game ran on your computer, and you were not forced to install patches or find some super complicated workarounds to make your game work on your computer.

Oh, and one thing I hated in the DOS era: Some games I couldn`t bring to work, no mater what I changed in the Autoexec.bat and Config.sys. I remember one game (but not the title of it) which I was never able to play, because it wasn`t possible to free enuff base system memory for it (the first 640 KB of your computer).
No need to call people idiots, some people enjoy the concept of permadeath, and no one is holding a gun to your head forcing you to play roguelikes/lites or whatever.



As for myself - like most people I definitely don't miss games being put on discs. Digital copies just save so much space. And the whole thing with having to install games from discs and then putting them back in everytime you wanted to play a game? Nuh-uh. No sir.


I definitely don't miss games being left with bugs and glitches without any patches. Nowadays when a game has bugs, you can just report them and (90 percent of the time) they will get fixed.


Seriously, I played some games where the developers would respond to bug reports really fast and fix them only after several hours. Modern gaming is cool sometimes.
I'm still trying to wrap my head over Crusader No Remorse control. I guess ancient control scheme isn't very friendly
Sorry for the ignorance folks...

but can someone explain to me what "walking dead scenarios" are as I've seen it mentioned more than once here now?
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WeebOverlord: No need to call people idiots, some people enjoy the concept of permadeath,
I play almost all of my RPG's that way (although it's probably technically true that I'm an idiot).

I do this because I for the LIFE OF ME, have never figured out how to roleplay those minutes/hours/whatever you played from your last save before dying. What do folks do? Call it a "dream" and role play it that way? I can't do that. Pretend it didn't happen. I really can't do that.. because it did happen. The character DIED. I saw it. I felt it. It just doesn't "feel right" to me to have a character die then continue with that character.

The only RPG's that I do role play continuing characters after death are the ones that come with some mechanic to resurrect them. Like the older party based ones where you could take them to a temple or something. Or magic.

And yes it's painful. Sometimes EXTREMELY painful. Like when you have 359 hours into a game of Fallout 4 and your character gets wiped out by a Super Mutant Suicider that somehow got close enough to me. (really happened... and I really started over). In fact, I've had over 10 characters die with over 100 hours into them. (I've been playing Fallout 4 for 2 years of real life and have way over 2,000 hours in according to Steam (and I guess that doesn't include the time I played in offline mode). And there's STILL more to that game I haven't seen/experienced than I have.

Of course the idiot part comes in playing it on SURVIVAL mode with perma-death. I mean could've stuck with normal but nooooo.. I had to go all survival and crap.

Okay. I am an idiot. Still your point stands. Not all of us that enjoy perma-death are.
Post edited October 14, 2018 by OldFatGuy
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OldFatGuy: Sorry for the ignorance folks...

but can someone explain to me what "walking dead scenarios" are as I've seen it mentioned more than once here now?
I assume that they mean zombie missions.

EDIT: Apparently, this refers to situations where you cannot progress the game, but don't get an automatic game over. Yeah, that does sound really frustrating.
Post edited October 14, 2018 by sergeant_citrus
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OldFatGuy: Sorry for the ignorance folks...

but can someone explain to me what "walking dead scenarios" are as I've seen it mentioned more than once here now?
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sergeant_citrus: I assume that they mean zombie missions.
Oh, okay thanks. I've never purchased or played any zombie games so I guess that's why I wasn't aware of the terminology.
Inability to save the game freely.

Still not exterminated completely these days though as checkpoint only save systems are still running rampant.
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krakataul: Configuring sound in ms-dos games - sometimes maddening :)
Yeah, Soundblaster Pro, 220 - 5 - 1, then press "Test Music" and baam... PC crashed, reboot :-P
Physical DRM. Clunky UI. Lack of quicksave. Trouble getting the games running in the first place. Early 3D games had graphics that were obviously crude even at the time. I always thought it was a shame that 3D replaced 2D just when sprites were getting big and beautiful, and 3D took a long time to genuinely look 'good.'
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Maxvorstadt: What I not miss?

- Infinite loading times, like on the C-64/C-128. It could take easily 20 - 30 minutes to load a game from Diskette.

- Permadeath because of no save function! Oh, wait: some idiots brought this crap back into computer games.

- Only one difficulty, which was often too difficult. Nowadays most games give you more possibillities to choose exactly the difficulty you want.

But there are still things I love about old games, like the thing that a game ran on your computer, and you were not forced to install patches or find some super complicated workarounds to make your game work on your computer.

Oh, and one thing I hated in the DOS era: Some games I couldn`t bring to work, no mater what I changed in the Autoexec.bat and Config.sys. I remember one game (but not the title of it) which I was never able to play, because it wasn`t possible to free enuff base system memory for it (the first 640 KB of your computer).
Meh, loading times might be true, but difficulty selection goes back at least to 90's, and permadeath is design choice of certain genres and/or games. It is like complaining about lack of veterinarian food at the meat shop.
Post edited October 14, 2018 by Mafwek
Setting up even LAN games on some games was just hell. I don't remember every game, but I recall struggling with Red Alert 2 the most.
The games that actually turned out to be nuclear defense/strategy programs causing me to accidentally almost start World War III, but managing to avoid that at the very last second by playing Tic-Tac-Toe.
Post edited October 14, 2018 by tinyE
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Almuyadin: Setting up even LAN games on some games was just hell. I don't remember every game, but I recall struggling with Red Alert 2 the most.
TC/IP?

IPX?

Winsock?

All of them were fair and greek to me.
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OldFatGuy: Oh, okay thanks. I've never purchased or played any zombie games so I guess that's why I wasn't aware of the terminology.
Here's an actual correction:

A walking dead situation is where you are unable to progress ingame, with no way to go to a previous save, as the point of failure is either unknown, or several levels ago. (To which you would have logically overwritten.)
Post edited October 14, 2018 by Darvond