Posted November 05, 2018
Telika: The "favorite gimmick" thread reminded me of this. It's a feature that is present in almost all RPGs yet, so I dislike its lack in older games :
When I change the equipment on my char, I like it to be reflected on its image. When old games have one pre-defined image of your character, with one costume and weapon, that contradicts your inventory or equipment screen, I get a bit annoyed. Sometimes the image changes to some generic representation of the type of item you equipped (shirt vs armour, etc), but it's seldom enough.
So, nope, I don't miss discrepancy between on-screen character looks and equipment list.
Fun fact: Dragon Warrior (on the NES) actually changes the main character's sprite when you get a weapon or a shield. (The game doesn't distinguish betweeen types of weapons, however, so the Hand Axe still looks like a sword.) When I change the equipment on my char, I like it to be reflected on its image. When old games have one pre-defined image of your character, with one costume and weapon, that contradicts your inventory or equipment screen, I get a bit annoyed. Sometimes the image changes to some generic representation of the type of item you equipped (shirt vs armour, etc), but it's seldom enough.
So, nope, I don't miss discrepancy between on-screen character looks and equipment list.
With that said, I am used to playing older games where this feature is nearly unheard of (and I would dispute your use of "almost all" because of this, actually, particularly since I could probably name dozens of such RPGs), and I don't mind the omission of this feature.