Posted October 21, 2018
Lucumo: Well, it always depends on where your priorities lie. As someone who doesn't really value money, I wouldn't do any kind of work long-time, if I really disliked it, no matter the salary. So while I would be technically profiting, I would just go and nope out. (Then again, I probably wouldn't be in there in the first place, although I generally like working and as such, it is unlikely.)
I'm the same way in fact--I just didn't do a good job of making my point clear. There are many tasks that I find almost intolerable if I were only performing them for standard wages. But, although I've never been in a position to prove it, if I were to be paid $1,000 an hour I'm fairly certain my tolerance would rise significantly. Yet, I can tolerate the same menial labor--for no pay--if I'm doing it for myself, in service of my own interests. If I were to get paid as well, the experience would be that much more enjoyable.
The analogy may not be as fitting as I had hoped, but I was trying to equate it to the way that technological impressiveness (pay) can alter one's tolerance for and enjoyment of core gameplay (labor).
Lucumo: I do know that, but like I said, I hate things being gatekept. It's just like how it's with the Beamdog games. You have to buy the awful enhanced version for more money, only to be able to play the original.
I misunderstood. I never thought of it like that, but I suppose it's true if the original version is no longer sold. I just paid what I felt the original game was worth, during a sale, utterly disregarding the "Special Edition". Lucumo: The way I see it is like this: When you go outside, you see trees. The trees may look different but they are objectively all trees, they have the same essence and the same purpose of that essence (the individual purpose of the trees is of course different in that category). However, in games the type of tree pretty much never matters (beech, hazel etc). They are put there to serve their purpose of being a tree. As such, they are objectively the same, regardless of how that tree looks in regards to visuals.
This is just incorrect, though, and I think you might be mistaking design principles, and expectations of (most) gamers, with your own perception. As I said, I am assuming that you are telling the truth about yourself, but the notion that the type of tree placed in a game "pretty much never matters" is poppycock. Crysis would look pretty funny if every tree in the game was a Douglas Fir. For most people, the experience would be very different. The suspension of disbelief would be far harder to achieve, if even possible. It's hard to "get into" a game if one is constantly confronted with something he finds ridiculous. But this forces me to ask: Doesn't your aversion to the "Special Edition" of Monkey Island contradict your claim that only the object matters, and not the appearance? If I understand you at all, as long as the gameplay is the same, you should be equally at peace with either version.