F4LL0UT: I think his point was exactly that he doesn't want to read manuals but wants the games themselves to present all important information which has been pretty much the rule for almost twenty years.
I can't recall ever
needing to read a manual in order to get through a game, but I'm not claiming such a thing has never happened. However, I question whether it's unacceptable that even what one would consider "important" information is imparted outside of actual gameplay, which is what I understand your point to be.
I would think that an allowance would be made for genre. For games that are inherently more complex, such as strategy or 4X, RPG, and perhaps the 'immersive sim', I personally wouldn't think it unacceptable that gameplay information is imparted outside of proper gameplay, though I don't see any reason that this info is not provided
in-game, as opposed to externally, via a manual or website. As an aside, a lack of info in settings menus is a persisting issue around which I think there is an aspect of laziness.
Lucumo: Colors clearly fall under the "aesthetics"/artistic design section, however, I do agree that it does not necessarily do so when we go further back, when things were more limited.
No, they don't. This limitation still exists. I assure you that once you begin using a very large display with a black level that is a complete absence of light, and an extremely high contrast ratio, you will quickly become disappointed with the limitation of 8 bit per channel color. In dark scenes, banding is egregious.
When true contrast ratio increases, those 256 levels of brightness become "stretched out" more and more, and the
actual brightness difference between each step becomes bigger. There are ways to alleviate this without increasing the bit depth of the display, or even necessarily the signal, but it doesn't matter if they're not being utilized.
Lucumo: There are enough people that don't care about the graphics. They can play a new game and one from the back then and have the same amount of fun, be as immersed and have generally the same overall experience. As someone who is exactly like that, I can tell you that I've never been impressed by graphics at any time during all my years as a gamer.
I suppose it depends on what you mean by "the same overall experience". You appear to equate being uninterested in graphical innovation with an ability to appreciate and enjoy old games.
I dearly wish for a revival of the AAA PC game industry, in part in order to see mind-blowing innovation in graphics again, as well as physics, AI, and audio simulation--areas which have stagnated or regressed since the Great Consolization of 2008. At the same time, I regularly replay such games as The Longest Journey, Unreal, the King's Quest series, The Legend of Zelda, and Text Adventures going back to 1978.
In the past ~4 years, games I played for the very first time include:
* Deus Ex (enjoyed)
* Fallout and Fallout 2 (the core gameplay doesn't hold up imo)
* Oblivion (enjoyed, ended up with a higher play time than I did in Skyrim)
* Max Payne & MP2 (enjoyed, looked forward to replaying)
* Red Faction (enjoyed)
* American McGee's Alice (an example of a game that I would have exclaimed over at release, but is frustrating today)
* Amerzone (enjoyed)
* The Secret of Monkey Island (enjoyed, looked forward to replaying) EDIT: I played the
original graphics, not the "enhanced" version.
So again, it depends upon what you mean. I play old games because I enjoy them. But they do not provide the same experience to me as a game that has good gameplay AND new, impressive technology. As I said earlier, video games have always been unique among all types of games (board, card, sports, etc.) as a marriage of gameplay and technological innovation.
You may not care about an aspect (I suspect though, that graphics matters more than you realize), but that does not mean that anyone who does is superficial.