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This will be the closest thing we will get to a fully realized Silent Hills.

https://www.kickstarter.com/projects/allisonroad/allison-road-first-person-next-gen-survival-horror

Here is some gameplay of the prototype, you can see how much like P.T it is.

https://www.youtube.com/watch?v=__i_LoRKhJ0

One of the the only two games that have scared me in almost 12 years. Lets see if we can help them out eh?
Post edited September 22, 2015 by ScotchMonkey
That already looks pretty polished. I like the look of it. I might back it. Thanks for pointing it out.
iv seen this, looks pretty solid.
So, at the risk of receiving massive amounts of hate, I'm going to be a Debbie Downer and say I didn't like it.

I should point out before I begin that I have only played the first four Silent Hill games, Homecoming, and part of Downpour. So there are a few I've missed out on. Also, I wasn't a big fan of some of the changes Downpour made, which is why I did not finish it.

I should also explain why I liked Silent Hill (the parts of it I liked): the entire game was essentially a manifestation of the characters' subconscious fears, desires, and guilt. For me it's always been less like the town was actually your enemy, and more like the town enabling its visitors to torture themselves, kind of how horror fans put themselves through the terrifying situations voluntarily.

On to Allison Road: I don't like that it's first person. I am not a fan of first-person games in general. I'll play the occasional FPS, but that's about it. I find walking simulators always feel clunky and kind of annoying to navigate, and while that might play into elements of controlled helplessness, I think it would aggravate me more than scare me.

I don't like the fact that so much of the game play seems to be based around picking up every random object in the environment and examining them.That would drive me insane within an hour, and I don't mean with fear.

I don't like that locked doors arbitrarily unlock themselves, and the means by which you progress through the game is to wander around poking things until you hear a spooky sound or a voice in your head, then go back through the entire house looking for what has changed.

I know it's not Silent Hill, but it doesn't even feel like it's trying to be the same type of game to me. Other than the points where we see something that I suppose could qualify as an "otherworld", but that's a little tenuous.

I recognize that this is a clearly a project of love, I respect the very high production values, and I hope they get funded and achieve great success. It's just not my cup of tea.
Yeah, might buy it if/when they release it here. :P

I hope it won't be just another Slender/Amnesia/Outlast type deal. Even in the original Silent Hill games or similar Horror classics, the enemy encounters were rarely the high points of the game. I'd rather see a Horror game with a strong focus on atmosphere and story, where you're not spending hours whacking the same creatures on the head, or hiding in closets/under beds until the monsters walk away. Something like Silent Hill 1 or 2, minus the awkward fights, or at least minimal focus on enemy encounters. I'm also a bit concerned they might focus too much on eye candy and VR shenanigans. Let's wait and see!
I think we've had enough repressed memory simulators about walking around and finding notes while creepy music is playing. :P

I'm surprised at their poor English for being a UK based company. Subtracting points for that, but at least they have a modest budget for once. Normally it'd be two guys asking for that to finish their Unity project assignment.
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MaximumBunny: I think we've had enough repressed memory simulators about walking around and finding notes while creepy music is playing. :P

I'm surprised at their poor English for being a UK based company. Subtracting points for that, but at least they have a modest budget for once. Normally it'd be two guys asking for that to finish their Unity project assignment.
Hm, just checked the budget goal. The cynic in me suspects they already have a "real" publisher, and they're primarily using Kickstarter for advertising and to drum up some Hype™. Perhaps I missed that info, but I also haven't seen anything about a DRM-free version... ?

And if this really is the budget they're shooting for, it could mean it will be a very short game, without a lot of content.

Of course, I'd love to see them prove me wrong on most of these things, but meanwhile I'll remain skeptical.
https://twitter.com/AllisonRoad_HQ/status/646143618969927680

"... what about a client-free version on @GOGcom, @humble, or elsewhere? (preferably GOG)"

"we are currently planning around steam, but let's see what happens further down the road! :)"

http://www.gog.com/wishlist/games/allison_road
Are any of the developers of this game former employees of Team Silent? If not then they really have no right saying they're making a "spiritual successor" to Silent Hill games.
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Crosmando: Are any of the developers of this game former employees of Team Silent? If not then they really have no right saying they're making a "spiritual successor" to Silent Hill games.
Why not? Isn't a spiritual successor just a game which is strongly based on another game/series, without being an official sequel?

Also, it's debatable whether the last few official Silent Hill games were worthy successors of the old classics. Whether or not this game can live up to the expectations remains to be seen.
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Crosmando: Are any of the developers of this game former employees of Team Silent? If not then they really have no right saying they're making a "spiritual successor" to Silent Hill games.
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CharlesGrey: Why not? Isn't a spiritual successor just a game which is strongly based on another game/series, without being an official sequel?
Because they're taking credit for the work of other people. By saying that they're making a [spiritual] successor they are implying that they are the creative equals or superiors of Team Silent. Have these people even made a video game before? What kind of arrogance grants them the ability to say that they can make a game on par with the great Silent Hill series? All they do if namedrop "Silent Hill" and expect to be given free money, without any proof of their competence.

If former members of Team Silent were among them, they might have something to stand on.
Also, it's debatable whether the last few official Silent Hill games were worthy successors of the old classics.
The last few Silent Hill games were not made by Team Silent.
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Crosmando: Because they're taking credit for the work of other people. By saying that they're making a [spiritual] successor they are implying that they are the creative equals or superiors of Team Silent. Have these people even made a video game before? What kind of arrogance grants them the ability to say that they can make a game on par with the great Silent Hill series? All they do if namedrop "Silent Hill" and expect to be given free money, without any proof of their competence. If former members of Team Silent were among them, they might have something to stand on.
As far as I know this is their first game in this team composition, but supposedly they are all experienced developers and worked on various major game projects.

And yeah, I can see your point. It definitely seems like they're just throwing around names such as Silent Hill or Dead Space to draw attention to their funding campaign. On the other hand, it gives potential backers some idea what the inspirations for this new game are, and what they are going for.

Whether or not it ultimately is a worthy successor to the classic Silent Hill games will have to be decided by the fans, once the game is released.


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Crosmando: The last few Silent Hill games were not made by Team Silent.
Ah, that explains a thing or two. I've actually only played the first four -- were those, more or less, by the same developer team?
But I don't want an spiritual successor, I want Silent Hills. :(
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amrit9037: But I don't want an spiritual successor, I want Silent Hills. :(
If you have not already done so, you could sign the petition to have Silent Hills resume development, though whether an online petition will have any influence on Konami's decision or not is another thing altogether.

On a somewhat unrelated note, there's this article saying Kojima and Del Toro will still be working together on... something.
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torvuseremita: If you have not already done so, you could sign the petition to have Silent Hills resume development, though whether an online petition will have any influence on Konami's decision or not is another thing altogether.
Not that petitions are particularly useful in ever really achieving anything but in this particular case its especially useless since Konami has ceased all triple-A console game production on everything but Pro Evolution Soccer moving forward.

http://www.eurogamer.net/articles/2015-09-18-konami-ceases-triple-a-console-production-on-all-but-pes-report

Knowing Konami and how little they actually care about fans of their renowned franchises they are not even going to sell the rights or license it to other game studios and just rather let them all die a slow and painful death instead.
Post edited September 23, 2015 by stg83