PaterAlf: They want $300,000? That's quite ambitious. Hope they realized that the golden Kickstarter times are already over. Wish them good luck though. I liked their games that I've played in the past.
skeletonbow: Assuming the kickstarter campaign started a day ago and runs for 30 days, they're trying to raise $300,000 in 30 days which translates to $10,000 per day. Presently they have raised $36,704 in one day, which is more than triple the average they'd need in order to hit their target. If the campaign sustains that rate of funding per day going forward over the next week or so they'll be successfully funded in about 8-9 days with 20+ days to spare.
Even if it was just an initial influx of highly enthusiastic supporters getting in on the first day though, that's pretty good for the little marketing it likely has had so far. They're most likely going to get more coverage in gaming media, blogs, forums, social media, etc. that advertises the kickstarter and draws in more fans of the game franchise.
I'm not overly familiar with the game myself, but judging by the current numbers they're bringing in in such short of a time frame, I'd bet they'll meet their target rather quickly. $300,000 is quite a small amount of money to try to raise also, especially for a developer with existing products that are well liked.
PaterAlf: Kickstarter projects normally make most of the money on the first three days and on the last two ones. So 10% on day one is ok, but not something to be overly optimistic.
skeletonbow: That may or may not be the case, but raising $300,000 for a game is still on the small scale of things, and they've been successful with their games from what I can determine so they probably have a large enough base of followers. As it stands at the moment, they would need to raise an average of $9032.45 every day until the end of the campaign to hit their target. That will adjust lower also near the end of the day before it switches to 28 days left.
The current backing is for $37,459 from 941 backers, or an average of $39.81 per backer. Using that rate as a guide, they would need to only gain 6580 more backers between now and the end of the campaign, which translates to 227 new backers per day, or slightly less than 1/4 of their current per day average number of backers. The average price per backer seems a bit higher than I would have expected, which could reflect "biggest fan" sentiment or even close friends/family etc. of the company or something. So there is breathing room both in terms of number of backers per day, and pledge size per backer for moving room. If you were to say... cut the average pledge in half going forward to $20, and double the number of backers it would remain in equilibrium with the numbers above.
Without knowing much about the game itself, I'm inclined to think they're going to make their target just based on the math. :)
just putting this out to show that numbers aren't everything, hope they launch another kickstarter with a sensible goal