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pacgoger: Imagine NPCs in large open worlds (Cyberpunk 2077) with infinite possible conversations, consistent with game events.
All of them synthetic, lacking author's touch and unique personality. No thanks, I'd prefer a few masterfully created characters by a talented game writer.
Removing the need for humanity is a novelty ATM. How cool, right? But we'll soon see the world that eliminates the need for human expression (replaced by plastic mimicry)... and then the need for humans almost entirely.

And what happens when most people are no longer needed...?
Post edited January 30, 2023 by kai2
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kai2: Removing the need for humanity is a novelty ATM. How cool, right? But we'll soon see the world that eliminates the need for human expression (replaced by plastic mimicry)... and then the need for humans almost entirely.

And what happens when most people are no longer needed...?
Genocide, then probably perpetual wars by the machine masters. Like Reign of Steel, maybe.
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pacgoger: Combine this with chatGPT-like technology and you have programmatic in-game voiced dialogs. Imagine NPCs in large open worlds (Cyberpunk 2077) with infinite possible conversations, consistent with game events.
AI writing, AI voice acting, AI-generated faces and AI NPC behavior. Sounds like Oblivion NPCs v2.0, I can't wait for the memes.
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Crosmando: https://beta.elevenlabs.io/

Seriously impressive.
So basically an advanced speech synth, making more lifelike voices from a text input than "normal voice synths"?

I tried it with a couple of texts, and yes I really couldn't tell it wasn't a real human. Depending how much CPU processing that takes, it would be a good way to severely reduce the size of many dialogue-heavy games which have lots of recorded voice acting, and naturally they'd be much cheaper to produce too, as no human voice actors are needed.

All in all, great stuff, if it really is "just" an advanced speech synthesizer. How far we have come from the Texas Instruments TI-99/4A times...

https://www.youtube.com/watch?v=kUPkCNcT1Yw
Post edited January 30, 2023 by timppu
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Enebias: It will be a reality soon.
Everything will be taken over to cut costs, and people will be left to starve. We deserve nothing but extinction as a species.
So... is the meaning of life... to work? Otherwise life is meaningless?

System Shock and the movie "Elysium" had those cool devices which would heal the patients of any ailments in a jiffy.

https://www.youtube.com/watch?v=f4gmgTebHog

If such devices were real, should they be destroyed so that doctors and nurses would not become unemployed?

Back in the day, lots of human call operators connected manually all voice calls to their destinations. Now they are all unemployed, and computers connect us. Fair?

I personally think that the less people need to work, the better. Sure there are problems when suddenly some group of people become unemployed, but they just need to find something else meaningful to do in their life, like golf, TikTok, drugs etc.
Post edited January 30, 2023 by timppu
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timppu: Depending how much CPU processing that takes
Or GPU processing.

Many of those fancy AIs that have been appearing on the internet use GPUs for much of their processing these days.

There's the question, of course, as to whether it's feasible to do this in real time on consumer grade hardware while the GPU is also busy handling graphics at the same time.

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timppu: Back in the day, lots of human call operators connected manually all voice calls to their destinations. Now they are all unemployed, and computers connect us. Fair?

I personally think that the less people need to work, the better. Sure there are problems when suddenly some group of people become unemployed, but they just need to find something else meaningful to do in their life, like golf, TikTok, drugs etc.
Or you could do what Dorothy Vaughan did and learn the new way of doing things.

For those who aren't aware, Dorothy Vaughan was a human computer (back before the term "computer" had exclusively the meaning it does now) who, after it became apparent that her role would be replaced with electronic computers, taught herself FORTRAN so that she could learn to program them and continue working.
Post edited January 30, 2023 by dtgreene
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timppu: Depending how much CPU processing that takes, it would be a good way to severely reduce the size of many dialogue-heavy games which have lots of recorded voice acting, and naturally they'd be much cheaper to produce too, as no human voice actors are needed.
So, why were good old midi's discarded in favour of pre-recorded music? And for what purpose do even some indie studios hire real orchestras and bands to perform soundtracks for their games? ;)
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pacgoger: Imagine NPCs in large open worlds (Cyberpunk 2077) with infinite possible conversations, consistent with game events.
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AlexTerranova: All of them synthetic, lacking author's touch and unique personality. No thanks, I'd prefer a few masterfully created characters by a talented game writer.
Obviously, I am not referring to main/secondary characters. I was thinking of the silent, robotic, lifeless NPCs we still have in open worlds. Do you really think this technology isn't an improvement over that? Imagine the possibilities: conversations between NPCs, radio DJs, TV news, followers, merchants, etc....
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pacgoger: silent, robotic, lifeless NPCs
Simply a bad design, not a lack of resources. This problem has been solved in Gothic 1.
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pacgoger: radio DJs, TV news
I prefer pre-recorded broadcasts, more or less tied to the story ( like in VtM: Bloodlines )

***

AI-generated voice could take the same tasks in games, for which we use it in real life. Public address systems in shopping malls / on transport, "talking" vending machines / info stands, etc. And of course, the voice-over of automatons and AI-systems themselves. :)
Post edited January 31, 2023 by AlexTerranova
One other use: In an RPG, use this for battle narration. For example, if an attack deals 1743 damage, you could have the AI voice actor (based, perhaps, on a sports broadcaster) shout "one thousand seven hundred and forty-three damage!", and similarly for other things, including character names.

(I'm thinking of battle narration like you see in games like Dragon Quest and Wasteland 1, here, but voice acted.)
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Crosmando: It's amazing though, the grammar, intonation and pronunciation are almost perfect, using the default voices it's almost impossible to tell the difference between this and actual humans. You can basically make your own audiobooks now.

You can also input voice files and get your favourite video game character (or anyone really) to say anything.
I listened to one of Jerry Seinfeld, written by an AI, performed by an AI, and it could easily have been him reading a script as a dry run. The jokes lacked punch, but it really could have been a pre-show read through. I was an AI though. And the act wasn't terrible, just not great.
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dtgreene: Many of those fancy AIs that have been appearing on the internet use GPUs for much of their processing these days.

There's the question, of course, as to whether it's feasible to do this in real time on consumer grade hardware while the GPU is also busy handling graphics at the same time.
Considering GPU's are primarily hundreds (or thousands) or simple CPU's that don't have privileged access and primarily do math, not too unlike offloading work to the FPU back in the day. Though how big a chunk of code and what it can do i am not sure. And as long as you have enough for both, i don't see why not.

I'd honestly like to see more programs trying to take advantage of the GPU. Say lzo/zlib compression/decompression, image optimizations, more video filters in ffmpeg (like frame interpolation), encryption/decryption.
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dtgreene: Many of those fancy AIs that have been appearing on the internet use GPUs for much of their processing these days.

There's the question, of course, as to whether it's feasible to do this in real time on consumer grade hardware while the GPU is also busy handling graphics at the same time.
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rtcvb32: Considering GPU's are primarily hundreds (or thousands) or simple CPU's that don't have privileged access and primarily do math, not too unlike offloading work to the FPU back in the day. Though how big a chunk of code and what it can do i am not sure. And as long as you have enough for both, i don't see why not.

I'd honestly like to see more programs trying to take advantage of the GPU. Say lzo/zlib compression/decompression, image optimizations, more video filters in ffmpeg (like frame interpolation), encryption/decryption.
GPUs are good at one specific thing: Performing the same operation on a large amount of data. This is good for some tasks, like computing the Mandelbrot set or similar fractals, and for image processing, but won't work well for things like checking whether some large number satisfies the Collatz conjecture.

Well, they're also really good at rendering triangles, but that's not as useful for computation. (Anyone know about how many triangles a modern GPU can render per second?)

Edit: Another issue is that programs need to code specifically for the GPU, and may need to write entirely different code for different GPU manufacturers, as Intel, AMD, and Nvidia can't agree on a single, fully functional, standard. And then you get ARM devices, including smartphones and recent Macs, which have their own graphics hardware and, for example, don't support full modern OpenGL.
Post edited January 30, 2023 by dtgreene
I tried some snippets from old game reviews that I've written. They had some capitalized words in there and it was impressive to see how the software structures the rest of the sentence around giving extra emphasis to the capitalized word. I see a range of applications for this great tool. "Voice acting" is of course none of those.
Post edited January 30, 2023 by Vainamoinen