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ET3D: Of course it has, though not by the same measure. In the days of 640x480 games monitors used to be 15", now 24" is standard (for 1080p). Most 2560x1600 screens are 30".
You are right. I got used to my 24". I just drew a line of 15" length here and, oh man, this is short. How could anyone do anything with it.

The 15" screens only looked a bit bigger because they had a bigger frame around them than current screens.

Just to make that examle complete if pixel density would still be the same an 800 x 600 game on a 15" screen would require a 45" (1.1m) screen for a resolution of 2560x1600, 8 fold higher area and 8 fold higher number of pixels. Can you imagine playing AoW on a 45" screen which would probably has to stand at least 1.5m away from you, just seeing the whole map of the campaign and possible with touch screen functionality. One could probably stand in from of the screen and command his troops...
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Ghorpm: Looks great indeed! But could you post a similar screenshot with mostly explored map?
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skeletonbow: Probably not, unless there is a quick and easy way to make it show the whole map. :) I was just testing the game with the Galaxy overlay and giving it a quick once-over. First time I ever played the game and I did well for about 20 minutes then lost the game, didn't get far. I've uninstalled the games to install other games for testing now though. :)
There are some cheats that may help with that. I would really like to see a whole map at that resolution :)
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Trilarion: The 15" screens only looked a bit bigger because they had a bigger frame around them than current screens.
Not only that but in the CRT days the actual visible size on a 15" screen was under 14".

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Trilarion: Can you imagine playing AoW on a 45" screen which would probably has to stand at least 1.5m away from you
Had a friend who played Civ 4 on a projector. Drove his cat mad. :)

(That was 10+ years ago, so probably was a low res projector, but it was still a big image.)
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Trilarion: You are right. I got used to my 24". I just drew a line of 15" length here and, oh man, this is short. How could anyone do anything with it.

The 15" screens only looked a bit bigger because they had a bigger frame around them than current screens.

Just to make that examle complete if pixel density would still be the same an 800 x 600 game on a 15" screen would require a 45" (1.1m) screen for a resolution of 2560x1600, 8 fold higher area and 8 fold higher number of pixels. Can you imagine playing AoW on a 45" screen which would probably has to stand at least 1.5m away from you, just seeing the whole map of the campaign and possible with touch screen functionality. One could probably stand in from of the screen and command his troops...
Not exactly, because we're dealing with different aspect ratios as well, and screen size is measured diagonally which changes things a bit. Additionally back in the days of CRTs there was no standardized way of measuring the screen so many vendors measured the diagonal from the bolts that are used to hold the CRT to the chassis, which generally was 1" larger than the screen so a 15" screen had about 14" of viewable area. With LCD displays that changed and vendors started reporting the size diagonally of the viewable area which many still do, however you have to carefully look at the specs of every single individual display even at the same vendor because some of them still report the viewable area while some of them count the bezel as well to make their displays seem larger than they actually are.

So the shenanigans that were used in CRT days are still alive and well in the days of LCDs at least some models from some manufacturers. The better measure is the PPI/DPI/dot pitch along with the resolution and aspect ratio. Those usually appear in the specs, but are also reported in the EDID block over DDC from the display via software. Not sure if Windows exposes that info in an immediately accessible location in any detail, but anyone running Linux will find the complete EDID data block dumped in their X server log file. Much more accurate in general than fluffy marketing specs. :) Having said that, I also have to report that some vendors program bad EDID data into their monitors too, although I haven't seen that problem in many years now. Some very very old Dell LCDs and at least one Sony reported bogus EDID data. Anyhow, just some geeking out for ya. :)
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JMich: 1920x1200 had the "problem" that it couldn't use the "FULL HD" logo, since it wasn't full hd, even though it was higher than that. Thus whenever someone came to a store and said "I want a full hd monitor", they couldn't sell him the superior 1920x1200. Sucks...
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skeletonbow: ...
Unfortunately though, for many games made at the beginning of this decade, 16:10 would actually give you a smaller FOV than 16:9. If you compare 1920x1200 vs 1920x1080, then you'll see that instead of giving you the extra vertical FOV that the addtional 120 pixels could provide, the game would instead reduce the horizontal POV (and then "stretch" the image). Exceptions existed in non-3D games, where the extra 120 pixels would give you a larger view, but for most 3D games, if you had a 1920x1200 monitor, you were better off switching to 1920x1080 and playing with horizontal black bars.

There was a thread here with images, but they're gone now.
https://www.techpowerup.com/forums/threads/gaming-monitor-1920x1200-vs-1920x1080.160894/#post-2554618

This, as I said was at the beginning of this decade. I haven't played any games made in the last 0-2 years, so not sure how they're made now.
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ZFR: Unfortunately though, for many games made at the beginning of this decade, 16:10 would actually give you a smaller FOV than 16:9. If you compare 1920x1200 vs 1920x1080, then you'll see that instead of giving you the extra vertical FOV that the addtional 120 pixels could provide, the game would instead reduce the horizontal POV (and then "stretch" the image). Exceptions existed in non-3D games, where the extra 120 pixels would give you a larger view, but for most 3D games, if you had a 1920x1200 monitor, you were better off switching to 1920x1080 and playing with horizontal black bars.

There was a thread here with images, but they're gone now.
https://www.techpowerup.com/forums/threads/gaming-monitor-1920x1200-vs-1920x1080.160894/#post-2554618

This, as I said was at the beginning of this decade. I haven't played any games made in the last 0-2 years, so not sure how they're made now.
So you're saying there are buggy games out there. I'd have to agree.

FOV is sometimes configurable in-game although that's unusual in general other than using a game's console commands normally (if it has one), but it is also sometimes configurable by editing a .ini file or similar for someone that is bothered by it enough to want to change it.

Personally I've experienced extremely few problems with games running them on 16:10 monitors ever. If something doesn't look right, I'll tweak a game's settings until it does or even tweak my monitor or video driver's stretching functionality if need be, but that's extremely rare. There are some games I've had to run at other aspect ratios due to limitations and tradeoffs. For example I could either run Tomb Raider 1 at a higher resolution in 4:3 with black side borders, run it 4:3 and stretch it to fill the screen via monitor or video driver settings, or run it in the proper aspect ratio but at a slightly lower resolution. After experimenting with all of the options I decided for that game to go high res 4:3 with black borders. I did not however painstakingly tear google apart, but there might have been a way to get it to work in my native resolution or in 1920x1200 perhaps if I was persistent enough.

The problem you describe is much more common I've found using multi-head, in particular triple-head. Mount and Blade, and Battle for Middle Earth 2 both have FOV / map scaling issues when you throw unexpected resolutions at them that are very different from the way they were designed.

Pulling numbers out of my ass though, in my 13 years of experience using 16:10 monitors exclusively, 99.9% of games work flawlessly and any that don't are very rare exceptions that can usually be tweaked slightly via a trip to Google and some hand editing config files or similar. I definitely would not tell someone "stick with 16:9 if you want the best compatibility" because the difference is extremely marginal enough that the majority of people are unlikely to ever encounter any issues at all that aren't easily worked around or resolved.

16:10 Master Race(TM) :)
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Ghorpm: Looks great indeed! But could you post a similar screenshot with mostly explored map?
Ok, I reinstalled the game and used the cheats but it took a little longer than I anticipated. Sadly, GOG's forums only let us attach files that are a maximum of 500kB in size, which is small even for JPG screenshots. Apparently everyone at GOG.com was only given a 1024x768 monitor when they were hired, quite sad really. :)

The first screenshot I posted compressed very well because it was mostly black, so it fit in their draconian 500kB per file limit. The full screen map however is a 1.8MB JPG file that I'm unable to post here.

Quick, someone by a couple dozen $2 games so GOG can go buy a bigger hard disk and increase the size of attachments we can add. :)


Ok, here's a screenshot with the whole area explored:

https://cloud.xrestore.co.uk/index.php/s/rOUjfUwnAFkIfyj
(for some reason the game stopped revealing the map as I walked around, possibly something to do with using the cheat codes, I dunno)
Post edited July 05, 2016 by skeletonbow
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Ghorpm: Looks great indeed! But could you post a similar screenshot with mostly explored map?
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skeletonbow: Ok, I reinstalled the game and used the cheats but it took a little longer than I anticipated. Sadly, GOG's forums only let us attach files that are a maximum of 500kB in size, which is small even for JPG screenshots. Apparently everyone at GOG.com was only given a 1024x768 monitor when they were hired, quite sad really. :)

The first screenshot I posted compressed very well because it was mostly black, so it fit in their draconian 500kB per file limit. The full screen map however is a 1.8MB JPG file that I'm unable to post here.

Quick, someone by a couple dozen $2 games so GOG can go buy a bigger hard disk and increase the size of attachments we can add. :)

Ok, here's a screenshot with the whole area explored:

https://cloud.xrestore.co.uk/index.php/s/rOUjfUwnAFkIfyj
(for some reason the game stopped revealing the map as I walked around, possibly something to do with using the cheat codes, I dunno)
Cool! Thanks a lot for that :)
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Ghorpm: Cool! Thanks a lot for that :)
No prob. :) It's too bad more games aren't able to do that. Some RTS games might be wicked awesome to fit the entire map on the screen for example, in particular if they had scroll wheel zoom. :)
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skeletonbow: in particular if they had scroll wheel zoom. :)
I also want more RTS games to be like Supreme Commander or Sins of the Solar Empires
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Fenixp: I also want more RTS games to be like Supreme Commander or Sins of the Solar Empires
Hrm, I own the Supreme Commander games on Steam and had no idea. LOL Don't own the Solar Empires one though.
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skeletonbow: Hrm, I own the Supreme Commander games on Steam and had no idea. LOL Don't own the Solar Empires one though.
Supreme Commander
Sins

It's a really cool feature
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Fenixp: Supreme Commander
Sins

It's a really cool feature
Oh cool! Crap, now I want to play that game and I have no free space due to GOG beta testing. LOL
This reminds me of playing the Sims 3. At any resolution, because fuck scaling, apparently.

Even SimCity 4 made in 2003 didn't have such issues. I just checked. It gets a little tiny, but it isn't ridiculously small.
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Darvond: This reminds me of playing the Sims 3. At any resolution, because fuck scaling, apparently.

Even SimCity 4 made in 2003 didn't have such issues. I just checked. It gets a little tiny, but it isn't ridiculously small.
Don't have that one to try, but I have SC2000 I could give a spin.

Update: SC2000 appears to be a fixed-resolution MSDOS mode game. No luck making it run at a higher res, even when set to 1920x1200 it just upscales. :)
Post edited July 05, 2016 by skeletonbow