Posted May 31, 2021
low rated
In some games, there are situations where you can go away from the keyboard (and other input devices), let the game run, and come back stronger, having earned more XP and money (or whatever the game rewards) during the time you just let the game run.
For example, in Final Fantasy 6, there's a point when you're on the raft, and with the right set-up, holding a button down (for example, with a rubber band), will cause you to automatically win battles and gain levels. (It helps that you have a temporary character who can heal your party for free.)
SaGa Frontier 2 also has a part like this involving slimes (and I suspect an earlier spot involving gremlins might work).
So, what's your opinion of these sorts of strategies? Do you use them, or do you prefer to avoid them?
(Note that games that are designed around idle gameplay, like SimCity and Cookie Clicker, are not what this thread is about.)
For example, in Final Fantasy 6, there's a point when you're on the raft, and with the right set-up, holding a button down (for example, with a rubber band), will cause you to automatically win battles and gain levels. (It helps that you have a temporary character who can heal your party for free.)
SaGa Frontier 2 also has a part like this involving slimes (and I suspect an earlier spot involving gremlins might work).
So, what's your opinion of these sorts of strategies? Do you use them, or do you prefer to avoid them?
(Note that games that are designed around idle gameplay, like SimCity and Cookie Clicker, are not what this thread is about.)