Posted March 15, 2019
derbyhell: hello, I don't want to be burden but how would I go on about making a wrapper for the original Splinter Cell? to my knowledge there is a proton fork with gallium nine patches [to use dx8/9?]. Would that work with the widescreen patch? Sorry for my english T-T
I've had a look & I'm now working on a wrapper for it. It seems to have problems with Wine versions newer than 3.15, except Proton where it runs mostly fine (the only issue I've encountered so far is light shaft effects look a bit weird/flickery, but aside from that it seems fully playable from what I've played so far). Until I have a wrapper ready for it you can try playing it using GOGWrap (see post 3 in this thread for the download link):
./gogwrap.sh -winearch=32 "setup_tom_clancys_splinter_cell_2.0.0.12.exe"
To use ThirteenAG's widescreen fix, you need to run winecfg and add library overrides for msacm32 and msvfw32 (set both to native,builtin). You will also need to remove (or simply not install) the modupdater files and set "ForceShadowBufferMode = 0" in SplinterCell.WidescreenFix.ini.
Edit: Tested it on the Win7 install on my old system, the weird lighting is present there too so it looks like that's just how the game is.
Post edited March 16, 2019 by adamhm