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The amount of support work multiplies by a lot when you have so many game wrappers.
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Themken: The amount of support work multiplies by a lot when you have so many game wrappers.
They can be split in generic and specific parts probably.
Post edited October 17, 2018 by shmerl
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Themken: The amount of support work multiplies by a lot when you have so many game wrappers.
The workload was greatly reduced by moving all major functions into winewrap.shlib - changes there only need to be made once, and then I can apply it to all wrappers with a single command. Aside from that, I have a set of scripts to speed things up even more, whether it's updating start scripts or documentation or whatever. Also 'sed' is very useful for things like that :p

The biggest hassle now when updating everything is having to go over all of the release posts with the new file sizes/SHA256 hashes/update info. I have a script to take care of much of that too but it's still a lot of copy+pasting... I'm tempted to move all the file size/checksum info into a single post to make it easier.
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adamhm: The biggest hassle now when updating everything is having to go over all of the release posts with the new file sizes/SHA256 hashes/update info. I have a script to take care of much of that too but it's still a lot of copy+pasting... I'm tempted to move all the file size/checksum info into a single post to make it easier.
You can replace it with Gitlab (wiki or pages), and just keep links to there from the posts here. Manually editing the forum is way too tedious.
Post edited October 18, 2018 by shmerl
I agree with shmerl on this one, be it GitLab, a personal website or anything like this, it will be easier to maintain as the collection of supported games keep growing.
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vv221: I agree with shmerl on this one, be it GitLab, a personal website or anything like this, it will be easier to maintain as the collection of supported games keep growing.
Indeed and keep in mind that when GOG overhauls the forum, all posts might go the way of the old PNs too.
I am planning to eventually move it all somewhere else, both for ease of updating & because I'm thinking of creating wrappers for more than just GOG games. Don't know when that'll be though.
How exactly do you use these? I mean, I need a step by step as I am a luddite.
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flatiron: How exactly do you use these? I mean, I need a step by step as I am a luddite.
Simply put the game installer files alongside the wrapper files in one directory, then run the <game>_wine.sh script (preferably from the terminal so you can see when it's done & if any errors occur).

When it's done there will be a directory containing the game, wine, prefix and a start script - you can then simply run the start script to play. More information can be found in the release notes in the wrapper's "docs" directory.
Post edited October 21, 2018 by adamhm
Are you going to do The Longest Journey? That one is hard to get to work right. Really hard.
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flatiron: How exactly do you use these? I mean, I need a step by step as I am a luddite.
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adamhm: Simply put the game installer files alongside the wrapper files in one directory, then run the <game>_wine.sh script (preferably from the terminal so you can see when it's done & if any errors occur).

When it's done there will be a directory containing the game, wine, prefix and a start script - you can then simply run the start script to play. More information can be found in the release notes in the wrapper's "docs" directory.
Can you put up a video of the entire process? I am really uncomfortable with this without knowing what it will look like.
I cannot enter your GOGmix "adamhm's Linux Wine wrappers", for some reason GOG gives me Error 404, not found.
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melighos: I cannot enter your GOGmix "adamhm's Linux Wine wrappers", for some reason GOG gives me Error 404, not found.
GOG has removed all GOGmixes.

https://www.gog.com/forum/general/are_gogmixes_gone_completely
Post edited October 24, 2018 by Klumpen0815
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melighos: I cannot enter your GOGmix "adamhm's Linux Wine wrappers", for some reason GOG gives me Error 404, not found.
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Klumpen0815: GOG has removed all GOGmixes.

https://www.gog.com/forum/general/are_gogmixes_gone_completely
Yeah, I didn't notice that until recently.
high rated
All wrappers have received another framework update. Also, all wrappers using Proton (MOHPA, Risen 3, Saints Row 3, Saints Row 4, Sam & Max series, Shadow Warrior 2, Still Life, Total Annihilation, The Witcher 3) have been updated to use Proton 3.16-3.

In addition there are a couple of special releases today:


GOGWrap generic Wine wrapper


SteamPlay Menu


Edit: The current versions of both of these can now be found here
Post edited November 02, 2018 by adamhm