Posted May 13, 2016
Firebrand9: Here ya go! This is what you ordered directly from the company itself. As you can see, pretty no-frills. Later, after they sold the rights to the game for what I heard to be $250k, a retail version came out with a nicer cover with flames behind the main character.
I included the order sheet so you can correlate the dates and prove/debunk any other info you come across.
Enjoy!
I don't have any mods or really anything outside the source code for Abuse, sorry. Like I said, it never seemed to take off like Doom had, so I believe people were on to the next game before Abuse had made even an inkling of an impact.
Thanks. This means even the original full release had the story with aliens/ants. I thought it was only in the shareware version. I guess they changed the story later for the retail version you talk about. I included the order sheet so you can correlate the dates and prove/debunk any other info you come across.
Enjoy!
I don't have any mods or really anything outside the source code for Abuse, sorry. Like I said, it never seemed to take off like Doom had, so I believe people were on to the next game before Abuse had made even an inkling of an impact.
rampancy: Good times. I bought the Mac OS version of Abuse way back when it first came out -- it was ported by crackdotcom themselves and published by Bungie Software, and it sported all kinds of improvements like higher-res graphics.
From what I recall, crackdotcom were planning a sequel but they just didn't have the money to see it through to the end. Abuse was a great game, but FPS were pretty much what everyone was buying.
I enabled some of those hi-res graphics in this port. You can open config file and set hires=1, for bigger menu buttons, intro, credits and end game screens from the Mac version, and big_font=1 for bigger font. Some images like the one in the main menu use a different color palette and it doesn't render properly, so I disabled it. I haven't figured out how to fix that. If you set hires=2, the logo at the start of the game will change to Bungie logo. From what I recall, crackdotcom were planning a sequel but they just didn't have the money to see it through to the end. Abuse was a great game, but FPS were pretty much what everyone was buying.
Some stuff from the Mac version like setting the controls, rendering options and enemy kill count I haven't found in the code, so my guess would be the released source code wasn't that of the Mac version, but the earlier version.
Also speaking of trends in that time, I've read on Abuse Moby Games page that they were porting the game to PlayStation 1, but Sony didn't allow them to release it because it was not a 3D game and it was "just" a port. Imagine that.
Post edited May 13, 2016 by antrad88