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in skyrim with the latest patch you can gain infinite levels by making skills legendary but in oblivion you can't do that. especially if you set the game to be more difficult you hit the caps pretty fast. but i know there's a lot of mods for oblivion and i didn't try too many. the only mod i liked was one to give me more carry weight so i don't have to travel back and forth to dungeons in order to sell my loot. is there mod in oblivion to give me something like a permanent benefit for reaching 100 and then to make the skill noob again so i can continue gaining levels? like the way it happens in skyrim?
Is there any point in leveling in Oblivion? Enemies are scaled on your level anyway so it doesn't matter if you are lvl 1 or 100.
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ciomalau: is there mod in oblivion to give me something like a permanent benefit for reaching 100 and then to make the skill noob again so i can continue gaining levels? like the way it happens in skyrim?
There is not. But then, what you're describing isn't what happens in Skyrim, either (there's no permanent benefit from hitting 100 in a skill; the only permanent benefit is a perk point which has nothing to do with skill levels, but rather character levels).

Since the benefits of raising a skill in Oblivion are in part tied to the actual skill values (unlike in Skyrim where the benefits are strictly character level based), you'd need to rework the entire character advancement system to make something like that viable. There's no mod that does Skyrim levelling in Oblivion.
Looking online, there are a couple ways to bypass the normal limits:

1. Create a custom spell with the "Drain Skill on Self" effect. This will lower your skill temporarily, allowing you to train the skill further. This works similar to the same trick in Morrowind except that Oblivion lets you permanently raise skills above 100 (in Morrowind, your skill doesn't increase but it still counts toward level ups). You can only gain finitely many extra levels this way, however, and I don't know if any skills cause issues above the normal limits.

2, Use the console. Try Player.SetAV [skill] 0 to set a skill to 0, allowing you to level it up again. See [url=http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial]http://www.uesp.net/wiki/Oblivion:Console_Command_Tutorial[/url] for details.
You can also go to jail to lower skills. Still leveling in Oblivion is seriously crap.
Speaking of Oblivion and Skyrim, when will we see those on GOG?
Post edited September 13, 2015 by IronArcturus
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IronArcturus: Speaking of Oblivion and Skyrim, when will we see those on GOG?
Oblivion possibly, Skyrim (and for that matter Fallout: New Vegas) almost definitely not, as they were built specifically for integration into Steam.
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blotunga: You can also go to jail to lower skills. Still leveling in Oblivion is seriously crap.
As ridiculous as it sounds, this is what I was doing when I wanted a vanilla experience. And yes, it is crap.
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IronArcturus: Speaking of Oblivion and Skyrim, when will we see those on GOG?
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Crosmando: Oblivion possibly, Skyrim (and for that matter Fallout: New Vegas) almost definitely not, as they were built specifically for integration into Steam.
Skyrim may use Steamworks, but tons of PC games do. That has nothing to do with its chances of getting a DRM-free release.
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IronArcturus: Speaking of Oblivion and Skyrim, when will we see those on GOG?
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Crosmando: Oblivion possibly, Skyrim (and for that matter Fallout: New Vegas) almost definitely not, as they were built specifically for integration into Steam.
That's... not true. Steam integration can be easily taken out like it has been for a number of games already on GOG, see Stains Row 3 or Darksiders, ect.

The games have the same chance as any other Beth game, though Beth will probably wait until Skryim is a little older, probably depends on how well Morrowind and the other Beth games sold.
Oblivion... I always created weird characters to keep my level low. A thief with heavy armor, blocking and blunt weapons as main skills, for example. Didn't make any sense (from a logical point of view), but it prevented me from leveling up. My "real" main skills (sneak, security, marksman, alteration, illusion) leveled up just fine, but my character level was always very low. If I felt like it's time to level up, I put on a heavy armor, took a shield and a blunt weapon and visited some bandit camps to take a few hits. Stupid, but it did the job.
Post edited September 13, 2015 by real.geizterfahr
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blotunga: Is there any point in leveling in Oblivion? Enemies are scaled on your level anyway so it doesn't matter if you are lvl 1 or 100.
Drop the game straight the easy mode and it seems like even when you level you are 10X more stronger in dps and you take almost none to any damage at all. but how many really play easy mode XD
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ciomalau: in skyrim with the latest patch you can gain infinite levels by making skills legendary but in oblivion you can't do that. especially if you set the game to be more difficult you hit the caps pretty fast. but i know there's a lot of mods for oblivion and i didn't try too many. the only mod i liked was one to give me more carry weight so i don't have to travel back and forth to dungeons in order to sell my loot. is there mod in oblivion to give me something like a permanent benefit for reaching 100 and then to make the skill noob again so i can continue gaining levels? like the way it happens in skyrim?
Others have given the reasons. Personally I would say never pls vanilla oblivion. It is ridiculous, bandits in glass armour etc. At minimum you would want Oscuro's Oblivion Overhaul which deals with the levelling and fixes monsters and items to places rather than level.

TBH though, you will most likely want to pile on a ton of mods, city improver, better graphics etc. Take a look at nexus mods to start with, for a fair few you can use the nexus mod manager, its simple and basic. Later on look at some of the mod compilation pages, e.g. Google oblivion mod list 2015. There are lots of lists of mods and how to add them in. Its a big subject. Many, many mods out there which can alter everything. Its the best bit about ES games, they provide the engine and the community provides the game.

As for Skyrim, there is a mod on nexus which grants a +5 to the skill for the perk point so that it does impact the character, however the whole levelling thing is just as bad in skyrim as oblivion, and the game itself pretty bad being a console port, I.e. Needs lots of mods to be playable.
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IronArcturus: Speaking of Oblivion and Skyrim, when will we see those on GOG?
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Crosmando: Oblivion possibly, Skyrim (and for that matter Fallout: New Vegas) almost definitely not, as they were built specifically for integration into Steam.
If you are suggesting there is some technical reason for F: NV and Skyrim not to appear on GOG, most probably there is not. You can easily get rid of the "Steam integration" on those games, otherwise there wouldn't be pirate-versions of those games either.

Also considering that originally Skyrim actually could be played without the Steam client, but Bethesda "fixed" that in a patch. I guess they can just as easily un-fix that, so that Steam client isn't required anymore.

Alan Wake was another Steam-only game which was supposed not to appear outside Steam, but lo and behold, it did. Same for Saints Row 3 and Darksiders 1-2 I guess, like someone mentioned. Or Metro Last Light, or or or...
Post edited September 13, 2015 by timppu
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Crosmando: Oblivion possibly, Skyrim (and for that matter Fallout: New Vegas) almost definitely not, as they were built specifically for integration into Steam.
Alan Wake wants to have a talk with you ;)