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IMO the only way to stop illegal copies is to offer a better service and a superior product. Good support, guaranteed malware-free, timely updates for newish games... you name it. And all for a fair price.

The will always be people who aren't willing or able to spend money on games (or music, movies), those are a lost cause anyway. Most people are prepared to pay for entertainment, if the the package is right.

And time is money too - if you need to find the right torrents, and the right torrents for compatible updates, need to thoroughly scan every download for malware, have to tinker because the re-packed version doesn't like your OS, and then a third into the game you realize weirdness because the crackers oversaw one deeply hidden copy protection check, and your save is destroyed... Really worth it, when you can simply buy, download, play?
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toxicTom: IMO the only way to stop illegal copies is to offer a better service and a superior product. Good support, guaranteed malware-free, timely updates for newish games... you name it. And all for a fair price.

The will always be people who aren't willing or able to spend money on games (or music, movies), those are a lost cause anyway. Most people are prepared to pay for entertainment, if the the package is right.
I would totally agree with your statement. Money is not the issue for me (though I understand it may be for others). My issue is that I get a better service from torrent sites. Smaller downloads using various mediums (e.g. file server, or torrent), smaller file sizes due to proper packaging (sometime 50% or more), and optional component download - something that GoG is unable to do even with its own games. Plus a lot now doing patching, part downloads etc. Also, they don’t force any type of client, the drm and online components are often dead (not always the case here).

In fact most of the items on the to be fixed list are still here on GOG years later, and are actually getting worse. Most games now don’t bother with change logs, patches are rarely seen (see the huge full download need to get the latest version of serious Sam 4) etc.
https://www.gog.com/forum/general/provide_a_full_and_complete_changelogged_download_system

The attitude is, ignore, and if pushed then suggest galaxy, and that doesn’t wash for my money.
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joppo: Your idea just can't work. If an user has to enter their username and password to start the installation, there has to be an authentication. Tell me how the installer will validate the information typed without Internet access. Smoke signals? Battle Drums? IP via Avian Carrier?
Look, his idea is laughably terrible but you should get off my lawn. DRM is much older than online verification. Sorcerer had it in 1984 where it, from a modern perspective, relied on people being UNABLE to go online.
Post edited May 25, 2021 by Starmaker
No, people shouldn't steal. Yes, people have stolen or try before you buy since the first games were sold.

Sierra even burnt a laser hole in 5.25 floppys at one point. People lined up the reference points on the original and a blank disk and used a pin to make a hole.

I hope that people who 'borrow' a few games from a friend soon find it easier to watch the sales and buy the games from the website. Its unlikely their friend has every game they want and its usually a very reasonable price. Even if they never purchase the original borrowed ones, a 'pirate' has been converted into a paying customer.

Archives of GOG games found in the darker side of the internet usually have caught diseases far worse than Leisure Suit Larry ever faced. Some of them come with pirate armies of their own eager to ransack and take you hostage for ransom.
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joppo: Your idea just can't work. If an user has to enter their username and password to start the installation, there has to be an authentication. Tell me how the installer will validate the information typed without Internet access. Smoke signals? Battle Drums? IP via Avian Carrier?
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Starmaker: Look, his idea is laughably terrible but you should get off my lawn. DRM is much older than online verification. Sorcerer had it in 1984 where it, from a modern perspective, relied on people being UNABLE to go online.
You're actually arguing against a point I didn't make... Yes I know there were DRM measures from before the internet. It just wasn't clear from the first post that they meant checking against some embedded information.
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AB2012: Even if GOG were to use just a watermark instead of a DRM check, the multi-stage download process (pulling different static vs dynamic content from different servers via different methods) is complex enough to require Galaxy be compulsory.
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joppo: I don't want this anymore than you do, but I don't think the part I am quoting here is necessarily true. In bigger games the installer is already sliced in several parts plus the 1MB exe. The links in the store page already point to different files. The only change there would be that the link to the EXE would trigger the procedure that creates the executable (and that procedure should be very carefully crafted for both reliability and optimization), then the store page would need some AJAX to push the download out after the file is ready. I suppose you know that this AJAX part is fairly trivial.

The biggest change as far as customer experience goes would be that every single game would be split in one-or-more BIN files plus the 1MB EXE, which doesn't happen to games smaller than one or maybe two GB today.

Despite that, just because it COULD be done doesn't mean it SHOULD be done. Because, really, it shouldn't.
The thing is, you not only have to implement it into the installer, but you ahve to implement it into the game's exe. Obviously most titles here already won't have the capability .However, even further, GOG would have to abandon their current offline installer setup and make a whole new one (which i suggested, for other reasons) but it'll never happen. And do you really trust them to make something stable and reliable?

And, like i said, it'd take no time at all to remove unless they implemented the most complex of methods.
But is it POWER of x86 after all?
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osm: But is it POWER of x86 after all?
Sorry, your question, reference, or comment got lost in translation.
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joppo:
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kohlrak: The thing is, you not only have to implement it into the installer, but you ahve to implement it into the game's exe. Obviously most titles here already won't have the capability .However, even further, GOG would have to abandon their current offline installer setup and make a whole new one (which i suggested, for other reasons) but it'll never happen. And do you really trust them to make something stable and reliable?

And, like i said, it'd take no time at all to remove unless they implemented the most complex of methods.
Agreed. I didn't mean that AB2012 was completely wrong, just that that specific roadblock was far from unpassable. All the other roadblocks still apply and all reasons why it was a bad idea, be they technical, moral or economic, still hold true.
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PowerPCx86: 1) the installer will not begin the installation process without entering the username and password of the owner account and also don't need an internet connection to be activated
2) if someone download a game he own it and give it to a friend who also own the game on gog too, then he can also enter its gog account username and password to activate the installer
3) every installer have the unique key associated (or refer) to the game owner account, so if the owner decided to illegally distribute the game installer then we can use the installer unique key to know who exactly is that person and deactivate his account
1: so they hack what ever name in they want, that's easy. The compression for gog is well known and easy to break into.
2: see #1
3: hacked keys injected make this moot, and this breaks the DRM rule GOG stands by as it would need to touch the network violating your own 1st rule.
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PowerPCx86: 1) the installer will not begin the installation process without entering the username and password of the owner account and also don't need an internet connection to be activated
2) if someone download a game he own it and give it to a friend who also own the game on gog too, then he can also enter its gog account username and password to activate the installer
3) every installer have the unique key associated (or refer) to the game owner account, so if the owner decided to illegally distribute the game installer then we can use the installer unique key to know who exactly is that person and deactivate his account
Congratulations! You just invented DRM and watermarking!
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PowerPCx86: 1) the installer will not begin the installation process without entering the username and password of the owner account and also don't need an internet connection to be activated
2) if someone download a game he own it and give it to a friend who also own the game on gog too, then he can also enter its gog account username and password to activate the installer
3) every installer have the unique key associated (or refer) to the game owner account, so if the owner decided to illegally distribute the game installer then we can use the installer unique key to know who exactly is that person and deactivate his account
I'd agree that the only way to allow people other than the original owner to unlock the game is to have an online check... of course we COULD include an offline database of hashes for everyone's password and username.... that would totally be secure right? This really is basically a CD key, isn't it?

Never really understood the point of the offline installers though, most games on GoG can be installed just by copying them to your c:\ drive. There really isn't much added benefit packaging direct x and other runtimes with the installer (other than to bloat the size).

However, people here do underestimate how many sites exist purely to distribute GoG offline installers. Torrents are rather old school, now you can just download whatever you want directly from a website. It's rather sad when looking for "Name of Game" + GoG and what comes up are a bunch of websites to illegally download the game.

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ChrisGamer300: Piracy is also often a response to scummy behavior by devs and publishers trying to fleece you not to mention that a large amount a devs already treat paying customers for drm free copies worse than steam suckers.
There is only one reason why someone pirates, all this lying about moral piracy is bull. A person pirates because they don't want to pay for something but still want it. Piracy is about the individual who is pirating and no one else.

All this "I pirate because I'm too lazy to download the crack and pay for the game (also called the "if it didn't have DRM I'd buy it" rationalization)" or "I pirate because a game doesn't have a demo" are all just rationalizations. The only reason people pirate is because they're too cheap to pay money for what they want to play.
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IAmBored2: Never really understood the point of the offline installers though, most games on GoG can be installed just by copying them to your c:\ drive. There really isn't much added benefit packaging direct x and other runtimes with the installer (other than to bloat the size).
Registry. An unfortunate feature of windows that seems to just continue to plague the system is the system registry, and some brilliant programmers thought it'd be a good idea to use it. I've suggested to GOG before to somehow use RPMs or develop something similar to cut back on such obvious dependencies, but we all know that'll never happen, despite how much delta-updates can save.
However, people here do underestimate how many sites exist purely to distribute GoG offline installers. Torrents are rather old school, now you can just download whatever you want directly from a website. It's rather sad when looking for "Name of Game" + GoG and what comes up are a bunch of websites to illegally download the game.
I think we're all quite aware. And how many of those actually distribute them, though? Have you ever tried? I assume it's not much different than from when i used to go to shady sites for pokemon roms so i could play them on my new computer instead. Man, gspotbot.exe was always a weird entry in my task manager, after i discovered it. I'm sure it was legit (real name, too, which is how i eventually learned what that was).

There is only one reason why someone pirates, all this lying about moral piracy is bull. A person pirates because they don't want to pay for something but still want it. Piracy is about the individual who is pirating and no one else.
If that's the case, how the hell did they get the offline installers to give 'em out?
All this "I pirate because I'm too lazy to download the crack and pay for the game (also called the "if it didn't have DRM I'd buy it" rationalization)" or "I pirate because a game doesn't have a demo" are all just rationalizations. The only reason people pirate is because they're too cheap to pay money for what they want to play.
I actually pirated Spore back in the day. You know why? 'Cause my disk from walmart was blank (i'm still not sure what to do with teh disk, 'cause i'm tempted to actually put something on it), so i felt it morally justified to go ahead and download an ISO for the game i bought and didn't actually receive. Of course, i later bought a GOG edition, too. Similarly, there are games i've recently found interesting, but refuse to buy because they have DRM on them. I thought about looking into how to crack them, though.
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kohlrak: I actually pirated Spore back in the day. You know why? 'Cause my disk from walmart was blank (i'm still not sure what to do with teh disk, 'cause i'm tempted to actually put something on it), so i felt it morally justified to go ahead and download an ISO for the game i bought and didn't actually receive. Of course, i later bought a GOG edition, too. Similarly, there are games i've recently found interesting, but refuse to buy because they have DRM on them. I thought about looking into how to crack them, though.
Of course, you're obviously lying because anyone with half a brain would call support and request a refund. Obviously you pirated the game and pretended you bought it just like the criminal you are. Criminals are liars, and they will lie to serve their means.

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kohlrak: Registry. An unfortunate feature of windows that seems to just continue to plague the system is the system registry, and some brilliant programmers thought it'd be a good idea to use it. I've suggested to GOG before to somehow use RPMs or develop something similar to cut back on such obvious dependencies, but we all know that'll never happen, despite how much delta-updates can save.
Games haven't needed the registry since windows 7. They'll store information there, but no games (well, except for a few DRM'd games, like Rockstar stuff) actually NEED information to be in there to run. Of course, if you knew anything about how computers work, you'd understand that there is no difference between a registry and a config file... with the exception that the registry has benefits of centralizing where everything gets stored.

Of course, being a criminal, you don't know this... since criminals aren't smart enough to study programming.

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kohlrak: I think we're all quite aware. And how many of those actually distribute them, though? Have you ever tried? I assume it's not much different than from when i used to go to shady sites for pokemon roms so i could play them on my new computer instead. Man, gspotbot.exe was always a weird entry in my task manager, after i discovered it. I'm sure it was legit (real name, too, which is how i eventually learned what that was).
So the thieving criminal who has no problem stealing Spore suddenly thinks that a piracy site is going to give him a Virus? Of course not, the criminal just wants to pretend he's not a criminal and act dumb.


There is only one reason why someone pirates, all this lying about moral piracy is bull. A person pirates because they don't want to pay for something but still want it. Piracy is about the individual who is pirating and no one else.
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kohlrak: If that's the case, how the hell did they get the offline installers to give 'em out?
With stolen money, hacked accounts, etc. Criminals are fond of places like Kinguin because selling keys that they used a stolen credit card to buy acts as a money laundering scheme. I bet you know all about that, seeing as you're defending the enterprise of criminals.
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Starmaker: Look, his idea is laughably terrible but you should get off my lawn.
One shouldn't put up the equivalent of a Yard Sale sign, then, if they want people to keep off of said lawn. ;)