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Unfortunately, GOG staff have already clarified that one...

Edit: There's also obvious DRM'd in some content. Eg, the attached pic that GOG posted of the "new improved Galaxy store with Epic integration" included The Outer Worlds. Problem is, only the base of The Outer Worlds runs without the Epic Launcher. The DLC doesn't work at all without Epic Launcher running. So in the end if all you're doing is selling Epic Games Store activations via Galaxy at least some of which still require the Epic Client to run, it's little different to Humble claiming how selling self-hosted DRM-Free content and Steam activations simultaneously make it "two different stores..." just because they have a store-wide DRM-Free filter that can hide the latter too...
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Post edited August 25, 2021 by AB2012
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We should all know how such arguments always end up.

https://www.youtube.com/watch?v=dHe6-D7VO5U

No point debating the obvious, right?
Post edited August 25, 2021 by FateIsOneEdge
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It does not surprise me, EGS games need their own Client to play them. If you launch them from galaxy via plugin it will only be a "messenger"/intermediary
Post edited August 25, 2021 by Gudadantza
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I meant when it comes to gwent and the cyberpunk map...
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Gudadantza: It does not surprise me, EGS games need their own Client to play them. If you launch them from galaxy via plugin it will only be a "messenger"/intermediary
If Epic Games purchased via Galaxy are still going to need the Epic Launcher to function, then what on Earth is the point of buying them indirectly from GOG instead of directly from EGS and at least gaining the advantage of their generous $10 off coupons, and where they will show up in Galaxy anyway due to the plugin? And if selling any DRM'd game that requires a 3rd party launcher via Galaxy is acceptable for Epic, then why bother just limiting to Epic and not go all in and include selling Steam / uPlay / Origin keys via Galaxy too and drop the DRM-Free pretence altogether?...
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AB2012: Of course as you pointed out, if acting as an affiliate for selling Epic games via Galaxy sells well, it disincentivises releasing future games as proper GOG releases. (Because if you were a game dev and you got an 88% cut for the effort of producing one single shared version for both Epic Store and "the GOG version is Epic via Galaxy" with only one set of update logistics, vs having to release two separate versions (one 88% cut on Epic + a separate 70% GOG, requiring two sets of update logistics, possibly also needing achievements to be recoded specifically for Galaxy API, etc, who's going to bother with the latter?...

Edit: And as several of us also pointed out in same thread, if GOG / Epic really threatened Steam and the basis of that was "meta-client popularity", it would be the easiest thing in the world for Valve to break / degrade the ability of non-Steam clients to "scrape" information that all the 3rd party Galaxy integration plugins rely on, at which point meta-client popularity would come crashing down overnight...
^ And has anyone at GOG seriously addressed these two concerns? Because it's pretty damn obvious what the outcome of both of these are (the former causes massive long-term damage to GOG.com, the latter will kill off the King Of The Meta-Launcher dream outright for Galaxy...)
Post edited August 25, 2021 by BrianSim
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Gudadantza: It does not surprise me, EGS games need their own Client to play them. If you launch them from galaxy via plugin it will only be a "messenger"/intermediary
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BrianSim: If Epic Games purchased via Galaxy are still going to need the Epic Launcher to function, then what on Earth is the point of buying them indirectly from GOG instead of directly from EGS and at least gaining the advantage of their generous $10 off coupons, and where they will show up in Galaxy anyway due to the plugin? And if selling any DRM'd game that requires a 3rd party launcher via Galaxy is acceptable for Epic, then why bother just limiting to Epic and not go all in and include selling Steam / uPlay / Origin keys via Galaxy too and drop the DRM-Free pretence altogether?...
Probably the system is ready for eventually add different stores or curated stores titles in the future.
The sense of all of this is tied to the concept of external plugins already as an option into Galaxy.

The point of purchase an EGS game under Galaxy would be the same as launching an EGS game from Galaxy via the EPIC plugin.
The original idea of Galaxy was preciselly that. All clients in one as far as possible. Some people consider it easier an faster. Others consider it unnecessary or redundant
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Gudadantza: The point of purchase an EGS game under Galaxy would be the same as launching an EGS game from Galaxy via the EPIC plugin. The original idea of Galaxy was preciselly that. All clients in one as far as possible.
The fact you still need the 3rd party clients running to handle the DRM for their own platform's games that GOG will be selling though proves it simply isn't and never will possible to have "all clients in one" precisely because of same DRM. If Galaxy is a desirable meta-launcher because you can buy DRM'd Epic Games on it that still require the Epic client running "but the only important thing that matters is that they can be started in Galaxy", then Steam is the same desirable meta-launcher because you can buy DRM'd Ubisoft games on it that still require uPlay "but the only important thing that matters is that they can be started in Steam"...

^ Is this really the level people are arguing at now?...
Post edited August 25, 2021 by BrianSim
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Gudadantza: The point of purchase an EGS game under Galaxy would be the same as launching an EGS game from Galaxy via the EPIC plugin. The original idea of Galaxy was preciselly that. All clients in one as far as possible.
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BrianSim: The fact you still need the 3rd party clients running to handle the DRM for their own platform's games that GOG will be selling though proves it simply isn't and never will possible to have "all clients in one" precisely because of same DRM. If Galaxy is a desirable meta-launcher because you can buy DRM'd Epic Games on it that still require the Epic client running "but the only important thing that matters is that they can be started in Galaxy", then Steam is the same desirable meta-launcher because you can buy DRM'd Ubisoft games on it that still require uPlay "but the only important thing that matters is that they can be started in Steam"...

I know people like Galaxy for cloud saves (that I'm personally uninterested in), and can I respect that, but is this really the level people are arguing at now?...
But you are overlooking the fact that people also use it as a way to rationalize and have their library visually centralized and filtered at their taste. So, you select your EGS or UBI game directly from the same Galaxy library without exiting to a different client. Later the launching of the external game/client is automatic.

Obviously If you expect a real client containing all the APIis of the rest of launchers and even making external DRM vanish, well, I do not thing it is possible or realistic. Anyway if it were a reality someone who do not want to use a client won't use it.
Post edited August 25, 2021 by Gudadantza
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BrianSim: why bother just limiting to Epic and not go all in and include selling Steam / uPlay / Origin keys via Galaxy too and drop the DRM-Free pretence altogether?...
I'm sure that's exactly their plan.

GOG surely wants to sell as many DRM-infested games from as many different DRM-launcher stores as possible.

Most likely the only reason GOG hasn't gone all in with that already is because GOG cannot unilaterally decide to do that. Rather, they need Ubisoft, EA, Activision Blizzard, Steam, etc. to sign contracts with them.

No doubt GOG will be very happy to sign such contracts, if/when the other party agrees to do so.
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Snowslinger: But how is it different from selling drm games directly? This I do not understand. Why release drm free if you can buy drm through galaxy? Doesn't make sensw to me at all.
Just like wars are fought in the name of peace, this has the same amount of sense. GOG hopes to leech off of the EGS long enough so that it can achieve gaming world domination and give us only DRM-free games until the end of times, with its DRM money stained hands.
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I don't know how many times I have typed up an answer to the OPs question, including typing replies to BKgaming and then deleting them before hitting send.

The truth is I can't reply because it makes absolutely no sense to me whatsoever and BKGaming is just making it worse.
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Snowslinger: Can someone educate me on this? Why sell EGS drm games and not just sell drm games directly? How is that any different? With GOG selling EGS games where is the incentive for the devs/pubs to sell drm free? This sounds mighty weird, but perhaps I do not understand it fully. Can somone give me a simple explanation or some link? Thx in advance.
You might get more unbiased opinions on the r/gog subreddit; many people here are pretty unhappy about the arrangement, which is fair enough. edit: BKgaming is acting as a counter-balance to everyone else.

I guess if everyone gets angry enough we could have ww3 over this :p
Post edited August 25, 2021 by tfishell
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AB2012: Of course as you pointed out, if acting as an affiliate for selling Epic games via Galaxy sells well, it disincentivises releasing future games as proper GOG releases. (Because if you were a game dev and you got an 88% cut for the effort of producing one single shared version for both Epic Store and "the GOG version is Epic via Galaxy" with only one set of update logistics, vs having to release two separate versions (one 88% cut on Epic + a separate 70% GOG, requiring two sets of update logistics, possibly also needing achievements to be recoded specifically for Galaxy API, etc, who's going to bother with the latter?...

Edit: And as several of us also pointed out in same thread, if GOG / Epic really threatened Steam and the basis of that was "meta-client popularity", it would be the easiest thing in the world for Valve to break / degrade the ability of non-Steam clients to "scrape" information that all the 3rd party Galaxy integration plugins rely on, at which point meta-client popularity would come crashing down overnight...
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BrianSim: ^ And has anyone at GOG seriously addressed these two concerns? Because it's pretty damn obvious what the outcome of both of these are (the former causes massive long-term damage to GOG.com, the latter will kill off the King Of The Meta-Launcher dream outright for Galaxy...)
I doubt GOG cares about the first one. It's clear the management don't care at all about DRM-free any more. All they want to do is to sell as many games as they can to maximize profits and satisfy the shareholders. If they can do that by selling DRM, I'm sure they will gladly do that.

The second is an inconvenient but obvious truth that GOG would rather brush under the carpet and/or deal with later. It's the Achilles heel in their plan for gaming domination. Obviously if GOG are going to make a 'client to rule all clients' then it must interface with Steam, or it will be pointless. However, if there is any real risk of Galaxy's universality breaking into Steam's walled garden, they will obviously refuse to play ball and close off any APIs that GOG might use to access Steam users' libraries. It is blatantly obvious to everybody except GOG's management.

There is no possible way GOG's plan will succeed without Steam's cooperation, which means it was always doomed to fail from the outset.
Post edited August 25, 2021 by Time4Tea
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tfishell: You might get more unbiased opinions on the r/gog subreddit; many people here are pretty unhappy about the arrangement, which is fair enough. edit: BKgaming is acting as a counter-balance to everyone else.

I guess if everyone gets angry enough we could have ww3 over this :p
Yep, the forum is made up of the starch anti DRM crowd and non Galaxy fans... which is going to be very biased. Thankfully I don't really care if people agree with me or not, Id rather lead then follow a crowd any day. Even GOG has stated that they only estimate around 5% of downloads come from outside Galaxy... meaning most GOG users use Galaxy and will probably benefit from this.

https://www.gog.com/forum/general/check_these_facts_and_numbers_about_gog_fc178/post194/?staff=yes

Most of the negatives I've seen people express about this had more to do with going with EGS because of the dislike for that store vs there being widespread issue with this move by GOG to sell non GOG games.
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I don't think this move makes any sense. Is GOG this desperate?