Posted August 12, 2021
How often does this happen to you?
I've been playing Link's Awakening on the Switch recently (Zelda being about the only reason for me to own that device), and have been relatively enjoying myself, up until the very last boss battle.
The boss battle involves:
- First navigating through a randomly generated cave using directions you got from a book (I had to take a screenshot when I read it, because there's no way to carry it with you)
- Arriving at the boss with unskippable (but thankfully short) intro animation (dialogue is skipped on subsequent tries)
- The first form the boss takes needs a consumable, depletable weapon (magic dust) to battle. If you don't have it, then you have to leave the boss dungeon, get a magic mushroom, take it to a witch who converts it to 20 units of magic dust. It only takes 3 close attacks of magic dust to kill the first boss form, but it isn't hard to miss (it's jumping around a lot)
- The 2nd form is relatively easy, but the 3rd form involves the boss randomly throwing their spinning weapon at you. After they throw 5 projectile firebats at you, you have to basically guess which direction they throw it, run the other direction, go towards them (hoping they didn't randomly move towards their own spinning spear), and unleash a single charge-up sword attack on them, then backing away before the spear spins back into their arms. It takes about 4 hits at max power to get rid of this form
- The next form is also relatively easy, but the one after that then requires precise timing while also simultaneously guessing the speed of tentacle arms that you have to dodge and jump over while waiting for them to open their eye so you can shoot an arrow (depletable) or throw your boomerang (less powerful).
I made it that for several dozen times- the 3rd form actually being the one that trips me up the most, with my hearts going down so low that I know that even though I'm still trying, I probably won't get through the next form, even if I do this one. And every time you lose, or if you save and exit, you have to traverse the dungeon again (I had the directions open on my phone before, but at this point they're burned in memory), and if you die, you restart at the entrance of the dungeon with half you hearts, so you feel it would be smarter to leave and explore the overworld to hopefully find enough hearts to make it the next time.
Sorry for the long rant, but yeah, after trying to go through that a couple dozen times, I gave up, watched the outro and end credits on youtube, and decided to stop. I've done this a couple times before on other games, and it always bugs me, but I can't bother with the hassle of such gameplay any more. When I was a kid, and there was only one game you could play for months and months, it might have made sense to design like that (although this game is a remake, and the original had the final boss battle much easier), but as an adult, I can't be bothered by something that wastes my time in such a way, and hopes to use the sunk cost fallacy to keep me hooked.
Other games that I still remember that I abandonned near the end were Torchlight (I had built up my character in such a way that just so happened to be incredibly ineffective against the final boss, so I gave up), and Trine (the end boss was just too hard for me, that might just be due to my low skill, rather than luck being against me).
So yeah, what would it take to get you to drop a game near the end? Or is it something you'd never do out of pride/falling for the sunk cost? Does it happen a lot? Are endings of games "special" things that not everyone should expect to experience?
I've been playing Link's Awakening on the Switch recently (Zelda being about the only reason for me to own that device), and have been relatively enjoying myself, up until the very last boss battle.
The boss battle involves:
- First navigating through a randomly generated cave using directions you got from a book (I had to take a screenshot when I read it, because there's no way to carry it with you)
- Arriving at the boss with unskippable (but thankfully short) intro animation (dialogue is skipped on subsequent tries)
- The first form the boss takes needs a consumable, depletable weapon (magic dust) to battle. If you don't have it, then you have to leave the boss dungeon, get a magic mushroom, take it to a witch who converts it to 20 units of magic dust. It only takes 3 close attacks of magic dust to kill the first boss form, but it isn't hard to miss (it's jumping around a lot)
- The 2nd form is relatively easy, but the 3rd form involves the boss randomly throwing their spinning weapon at you. After they throw 5 projectile firebats at you, you have to basically guess which direction they throw it, run the other direction, go towards them (hoping they didn't randomly move towards their own spinning spear), and unleash a single charge-up sword attack on them, then backing away before the spear spins back into their arms. It takes about 4 hits at max power to get rid of this form
- The next form is also relatively easy, but the one after that then requires precise timing while also simultaneously guessing the speed of tentacle arms that you have to dodge and jump over while waiting for them to open their eye so you can shoot an arrow (depletable) or throw your boomerang (less powerful).
I made it that for several dozen times- the 3rd form actually being the one that trips me up the most, with my hearts going down so low that I know that even though I'm still trying, I probably won't get through the next form, even if I do this one. And every time you lose, or if you save and exit, you have to traverse the dungeon again (I had the directions open on my phone before, but at this point they're burned in memory), and if you die, you restart at the entrance of the dungeon with half you hearts, so you feel it would be smarter to leave and explore the overworld to hopefully find enough hearts to make it the next time.
Sorry for the long rant, but yeah, after trying to go through that a couple dozen times, I gave up, watched the outro and end credits on youtube, and decided to stop. I've done this a couple times before on other games, and it always bugs me, but I can't bother with the hassle of such gameplay any more. When I was a kid, and there was only one game you could play for months and months, it might have made sense to design like that (although this game is a remake, and the original had the final boss battle much easier), but as an adult, I can't be bothered by something that wastes my time in such a way, and hopes to use the sunk cost fallacy to keep me hooked.
Other games that I still remember that I abandonned near the end were Torchlight (I had built up my character in such a way that just so happened to be incredibly ineffective against the final boss, so I gave up), and Trine (the end boss was just too hard for me, that might just be due to my low skill, rather than luck being against me).
So yeah, what would it take to get you to drop a game near the end? Or is it something you'd never do out of pride/falling for the sunk cost? Does it happen a lot? Are endings of games "special" things that not everyone should expect to experience?
Post edited August 12, 2021 by babark