Posted November 17, 2021
Breja: I don't think any game was ever made as unappealing to me on reputation alone as Dark Souls. There's plenty of infamously bad games I'd rather try than it.
It's why I sometimes dread returning to some games, while at the same time it's why finding a beloved classic still holds up as good as ever is such a thrill.
For me, I think it's that I respect a number of developers and what they have accomplished in the medium of games (ie Miyazaki), but I just don't care much for actually playing their games. Probably like some books I have in my library -- "classics" -- that I understand their cultural significance but have a hard time getting through nonetheless... and seem to use the same line "one day I'll finish that." kai2: I'm not saying others should dislike the experience(s) or hate the game(s)... and I genuinely think the Souls games are high quality experiences... but I'm just not enjoying them anymore. I thought my appreciation would grow to more enjoyment over time, but for me, that hasn't been the case.
Breja: Some games hold up for us even decades later, on 15th playthrough, but others.... sometimes we just can't return to the experience we once had. I recently had that happen with Freedom Force. I remember absolutely loving it back in the day, but now, while I still love the way it perfectly and gently spoofs old superhero comics, the gameplay itself is kind of a chore, with attack missing all the damn time, characters sometimes forgetting what they were doing and just standing there getting shot to pieces etc. It's why I sometimes dread returning to some games, while at the same time it's why finding a beloved classic still holds up as good as ever is such a thrill.
72_hour_Richard: "Dark Souls' adherence to a lonely and oppressive tone."
This is the intriguing and captivating thing about the first Dark Souls game, even when compared to the other Souls-games and FromSoft Souls-likes. The first game captures a sense of abandon and dread, in an unnerving yet somehow somberly comfortable game-world. I don't think the other games captures this feeling to the same degree.
I'm extremely picky when it comes to this sub-genre of action-rpg, I only like a very few of them; the first Dark Souls, the Surge series, Salt and Sanctuary ... in fact, I generally prefer the 2D types. Others like Nioh, Bloodborne, Mortal Shell, Remnant ... I have no interest in, not even Dark Souls 2 & 3.
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If you have access, you may want to play Demon's Souls. Although Demon's Souls uses a hub world structure, Demon's Souls and Dark Souls are very, very close in tone.This is the intriguing and captivating thing about the first Dark Souls game, even when compared to the other Souls-games and FromSoft Souls-likes. The first game captures a sense of abandon and dread, in an unnerving yet somehow somberly comfortable game-world. I don't think the other games captures this feeling to the same degree.
I'm extremely picky when it comes to this sub-genre of action-rpg, I only like a very few of them; the first Dark Souls, the Surge series, Salt and Sanctuary ... in fact, I generally prefer the 2D types. Others like Nioh, Bloodborne, Mortal Shell, Remnant ... I have no interest in, not even Dark Souls 2 & 3.
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Post edited November 17, 2021 by kai2