Posted November 24, 2024
Continuing a discussion started in the GOG community on Reddit. I publish here the ideas presented in this post.
i also notice there is a wishlist suggestion created in 2018 in case somebody wish to up vote the idea.
An annual award given to games launched on the GOG platform that obtained the best ratings in a vote divided between 50% of industry members who published on the platform and 50% of the popular vote (platform users). I don't know about you, but the fact that the industry's main awards are excessively influenced by marketing has always bothered me. This impacts what adds the most value to the award's brand, its credibility. I believe that GOG can make a difference by proposing an award architecture that tries to consider both ends of the market, seeking some degree of exemption.
Industry Members: Publishers, developers, and people involved in creating the published games. Industry Members votes will automatically have more weight as is composed by less voters. My personal assessment is that the specialized press should not be part of the vote as it is easily manipulated. But a 33% partition for each segment is always a option too.
Popular Vote: Users with a registred GOG account. Ownership of at least one of the competing games may be a requirement, but it's difficult to say whether it would be beneficial or not.
We live in a digital age where large databases are a reality. So the nominee system seems outdated and exclusionary to me. Why not allow voters to choose between all the titles released that year without restrictions?
I believe that the game of the year award should exist and be highlighted, but why not define categories for best game in certain popular and established game genres (Action, Adventure, Racing, RPG, Shooter, Simulation, Sports, Strategy, etc). Other non-award winning games would also benefit as they would be a reference in their respective segments as highly rated.
Some awards allow popular voting, but require voters to choose a competing game in each category. Blank votes should be allowed as many voters are unfamiliar with certain games or types of games. Basically, let the experts give their opinion without flooding the vote with unfounded opinions.
With the arrival of the current awards season that takes place every year-end, I've been thinking a lot about these questions. So I decided to share these ideas here. It may be interesting or not. Frankly, I don't know how difficult it is to create and publicize an award in this style. But I think it could be positive for the platform and the gaming industry in general.
i also notice there is a wishlist suggestion created in 2018 in case somebody wish to up vote the idea.
An annual award given to games launched on the GOG platform that obtained the best ratings in a vote divided between 50% of industry members who published on the platform and 50% of the popular vote (platform users). I don't know about you, but the fact that the industry's main awards are excessively influenced by marketing has always bothered me. This impacts what adds the most value to the award's brand, its credibility. I believe that GOG can make a difference by proposing an award architecture that tries to consider both ends of the market, seeking some degree of exemption.
Industry Members: Publishers, developers, and people involved in creating the published games. Industry Members votes will automatically have more weight as is composed by less voters. My personal assessment is that the specialized press should not be part of the vote as it is easily manipulated. But a 33% partition for each segment is always a option too.
Popular Vote: Users with a registred GOG account. Ownership of at least one of the competing games may be a requirement, but it's difficult to say whether it would be beneficial or not.
We live in a digital age where large databases are a reality. So the nominee system seems outdated and exclusionary to me. Why not allow voters to choose between all the titles released that year without restrictions?
I believe that the game of the year award should exist and be highlighted, but why not define categories for best game in certain popular and established game genres (Action, Adventure, Racing, RPG, Shooter, Simulation, Sports, Strategy, etc). Other non-award winning games would also benefit as they would be a reference in their respective segments as highly rated.
Some awards allow popular voting, but require voters to choose a competing game in each category. Blank votes should be allowed as many voters are unfamiliar with certain games or types of games. Basically, let the experts give their opinion without flooding the vote with unfounded opinions.
With the arrival of the current awards season that takes place every year-end, I've been thinking a lot about these questions. So I decided to share these ideas here. It may be interesting or not. Frankly, I don't know how difficult it is to create and publicize an award in this style. But I think it could be positive for the platform and the gaming industry in general.
Post edited November 24, 2024 by Underlord_Oberon