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Dogmaus: The devs HATE GOG
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BlueMooner: I think that's a bit of an embellishment. IIRC the user used to ask multiple devs if they would bring their games here. The devs for this game, when he asked them, thought he was unusually pushy. Somebody looked into the poster, saw his multiple posts to devs, and assumed he was an undercover gog staff. The devs thought that was a really shady way to approach them, and it turned them completely off gog thinking them incredibly underhanded if this is how they operated.

Though things were later cleared up, I don't know what their current view of gog is. But I don't think they HATE gog.
it sounds like completely bananas to me but if it makes sense to you! I still have to see the game here XD
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Tokyo_Bunny_8990: A little off-topic but what is the best way to back-up DRM-free games from Epic?
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_Auster_: I think this thread should be the best place to check for that:
https://www.gog.com/forum/general/epic_store_games_you_can_play_without_the_epic_launcher
1. chk the above link to confirm if its drm free.alternatively, u can look it up at pcgamingwiki.com, but it wont be updated quickly
2. maybe use something like legendary to install all games in your library. Since it has a CLI(in linux, idk abt the windows version) u could probably write a script which downloads all games in your library
3. once u have the games, just take a back up of the folders
Post edited January 14, 2022 by de__vito
Demon's Tilt on EGS is a fun and good-looking pinball game, GOG does not have a good one and should try to liberate this from the DRM! Mmm this would be cool on a S* Deck. You know, the status of water when heated...after boiling...
low rated
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Dogmaus: Demon's Tilt on EGS is a fun and good-looking pinball game, GOG does not have a good one and should try to liberate this from the DRM! Mmm this would be cool on a S* Deck. You know, the status of water when heated...after boiling...
Go for it!

Seems it has not been Officially signed as Verified yet

store.steampowered.com/greatondeck

But the game page has a comment (Jan29th)
"Right out of the box... runs great...We're testing the game thoroughly...So far, so good!"

Please share your Epic client requirement findings on the "Epic Store games you can play without the Epic Launcher" thread.

And as a Unity engine game, you might want to kill the telemetry chances:
gog.com/forum/general/unity_engine_telemetry_killer

Have fun!
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Dogmaus: Demon's Tilt on EGS is a fun and good-looking pinball game, GOG does not have a good one and should try to liberate this from the DRM! Mmm this would be cool on a S* Deck. You know, the status of water when heated...after boiling...
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tag+: Go for it!

Seems it has not been Officially signed as Verified yet

store.steampowered.com/greatondeck

But the game page has a comment (Jan29th)
"Right out of the box... runs great...We're testing the game thoroughly...So far, so good!"

Please share your Epic client requirement findings on the "Epic Store games you can play without the Epic Launcher" thread.

And as a Unity engine game, you might want to kill the telemetry chances:
gog.com/forum/general/unity_engine_telemetry_killer

Have fun!
thanks! I don't plan to get a Steam Deck now, but if some sort of official GOG installer support comes, I might dream hard to get one :D
Yep, this game is ridden with DRM and telemetry, and the latter would remain in a GOG version too -_-
I didn't know about the telemetry killer! Thank you, I'll look into it!
The game connects to the Epic servers after launching and does not launch without the client.
In Sound Mind was a giveaway on Epic last week. And to be honest, I find this very concerning.

This game is only 6 months old and was already being given away for free. Why should anyone buy their games when all they have to do is just wait a couple of months to get them without paying a dime, without supporting the developer?

While giveaways of such new titles might seem like a great thing for us, the gamers, I truly believe they have the potential to ruin everything. Indie game devs are already struggling, nowadays there are so many great games to choose from and it's extremely hard to get the player to notice your game in this everlasting stream of new releases every single day. And yet you decide to give your game away for free, for some quick cash provided by Epic, and make players hesitate to spend their hard-earned money on a game ever again.
Post edited March 24, 2022 by SonOfAThief
Well, you never HAVE to buy any game, as it is not a life necessity. I liked to buy and have my games on GOG, and I have bought freebies gotten elsewhere to also have them on GOG. At this point, I wonder if this thread is retroactively going against the GOG CoC. I wonder if they will close the community wishlist, because it mentions games sold elsewhere. Maybe they don't because they don't know how to do it or it's too much effort.
As for the indie devs whose games are going for free, they are getting paid for it. There will always be new players who still don't have a huge catalogue. And if you think about it, the existence of public libraries has never been a deterrent to buy books in libraries. You might you have gotten 50 games for free, and still none of those might be in your wishlist.
Having huge backlogs isn't preventing people from buying 12 million copies of Elden Rings (a game you can buy on Steam and not on GOG, so I guess this thread should be locked now). With a few euros you can access many titles on XBOX Pass or Google Play Pass. So why buy any game at all, if not to support devs and stores?
The real question is why should people keep paying more to get less to support a store that treats customers like enemies after many years of support?
Yeah, that in sound mind giveaway was so close to the release that it was comical. Epic can be very aggressive. I don't have an interest in that game beyond the pretty cover artwork, so free or not I don't care much. But Loop Hero, for example, was a gift in a year of publishment of a title I had my eyes on, so I took notice. I would normally think of EPIC freebies as extended demos in order to buy the game on GOG next if I liked them. Now I really have to elaborate on what's going on with GOG. I feel even this thread is open up to being locked because it mentions other stores and after years of caring and putting money in the GOG machine that might be quite sad for me. They might close the forum directly and be forumless like EPIC and Humble. They clearly don't know how to manage it after all these years.
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Dogmaus: I feel even this thread is open up to being locked because it mentions other stores
Isn't that a bit overfearful? Gog was closing threads because someone was blatantly advertising here for other stores, and when gog went after them, they pointed to other threads as "similar".

Is this thread advertising any game, or any store? Is it telling people to buy X on website Y? I don't claim to know what gog is up to, but it seems too many people have lately all reached the conclusion that gog is utterly horrible and everything they say or do should be viewed as incompetent, inconsiderate, pandering, or foolish. It's like a negative snowball, getting larger the further it rolls downhill.
Somehow, I find it quite surprising to see KoDP as an Indiegala freebie. Granted, they had the Larry games before, so it's not the first "classic", and I gather it's not actually the classic, since it's the remaster / mobile port, but still, definitely not something I'd have ever thought I'd see given away there.
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Cavalary: Somehow, I find it quite surprising to see KoDP as an Indiegala freebie. Granted, they had the Larry games before, so it's not the first "classic", and I gather it's not actually the classic, since it's the remaster / mobile port, but still, definitely not something I'd have ever thought I'd see given away there.
I saw this post, wasn't sure what KoDP meant because the talk above it wasn't about that, and went to IG for the first time in like a year. Found it was King of Dragon Pass, which is supposed to be good and I haven't tried it, so I was happy. Tried to log in and it wouldn't get past the Captcha thing, tried refreshing and it still wouldn't, happy period over. Had to try a different browser but it still gave me problems, but at least I got it in the end, but it took like 10 minutes of trying from different start points, basically a lot of functions on there disrupt the ability to either type or click other links after some background process starts, probably Java but maybe something else. Anyway thanks for mentioning it but I'm not happy with whoever redesigned IG so badly. Not happy with nearly any website redesign since the advent of Web 2.0 but this was a whole new level of annoying.
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Tiljack: [...] Not happy with nearly any website redesign since the advent of Web 2.0 but this was a whole new level of annoying.
web 1.0 - static pages, read only content
web 2.0 - user generated content, participatory users, social functions
web 3.0 - AI driven content, semantic web, decentralization (block chain)

how does the redesign of IndieGala and use of captcha apply?
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Tiljack: [...] Not happy with nearly any website redesign since the advent of Web 2.0 but this was a whole new level of annoying.
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amok: web 1.0 - static pages, read only content
web 2.0 - user generated content, participatory users, social functions
web 3.0 - AI driven content, semantic web, decentralization (block chain)

how does the redesign of IndieGala and use of captcha apply?
It's possible I have my terms wrong because I'm not in the field, but basically when social media started going away from paged content targetted to connect you to people on your friends list to infinitely scrolling, infinite ads and trying to manipulate you into being there for as long as possible, is what I'm talking about. People were saying Web 2.0 at the time but it might actually have been what you're describing 3.0 as. Anyway, that's when the simple HTML model that I was used to (actually I started when Gopher was still an option for browsing, but HTML had been stable for a long time) started to break, basically needing newer hardware and tons of memory or else the browsing experience started to get worse and worse. I almost always am using relatively old hardware so I really hate it, websites that were stable loading on, say the PS Vita or whatever computer I had at various times, suddenly became more and more unstable due to the redesigns people keep doing. I associate whatever (memory-leak?) type thing I assume was happening on IndieGala, but might be wrong as to what's going on, with that process. But the first decades of the Internet, this sort of thing basically never happened unless maybe you got a virus.
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amok: web 1.0 - static pages, read only content
web 2.0 - user generated content, participatory users, social functions
web 3.0 - AI driven content, semantic web, decentralization (block chain)

how does the redesign of IndieGala and use of captcha apply?
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Tiljack: It's possible I have my terms wrong because I'm not in the field, but basically when social media started going away from paged content targetted to connect you to people on your friends list to infinitely scrolling, infinite ads and trying to manipulate you into being there for as long as possible, is what I'm talking about. People were saying Web 2.0 at the time but it might actually have been what you're describing 3.0 as. Anyway, that's when the simple HTML model that I was used to (actually I started when Gopher was still an option for browsing, but HTML had been stable for a long time) started to break, basically needing newer hardware and tons of memory or else the browsing experience started to get worse and worse. I almost always am using relatively old hardware so I really hate it, websites that were stable loading on, say the PS Vita or whatever computer I had at various times, suddenly became more and more unstable due to the redesigns people keep doing. I associate whatever (memory-leak?) type thing I assume was happening on IndieGala, but might be wrong as to what's going on, with that process. But the first decades of the Internet, this sort of thing basically never happened unless maybe you got a virus.
yes, what you are descibing here do not really have anything to do with web 1.0, 2.0 or 3.0. what you are describing is more and more tech demanding content, which is more to do about the software used, amount of images, size of images, videos, interactive content and so on. all of these appaly to each of the different web X.0. A static read-only website can have a lot of content slowing down a PC.

integrationf social media platforms are indeed part of web 2.0, but the problems you have are not part of it. it is more like needing to uppgrade to be able to play games made today. websites are taking higher and higer specs of processing power as standards, as computing power increases, and unfortunatly it does mean that somone is going to be left in the dust. the only thing we have to help here is Acessibility and Usability, but it requiers web developers to buy into these principles, which not all do.

When it comes to web 3.0, we are not there yet, by far. we do not really have AI driven content yet, the few attempts that have been made turns out quite gibberish.... funny though. like the AI that was trailed to tak to people via a chat, and learn from the interactions, and within a week it was turned into a misogynistic nazi, because people were off course trolling it. we do use AI quite a lot, but more in analysing web usage, not in creating web content. the semantic web is very much in it's infance, even though it was first brought up in about 2001. less than 4% of websites can be seen to be approching it. part of the fault here is limitations in HTML. and the blockchain? not really used much apart from cruptocurency and NFT's... so many promising ideas not yet realised.
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Dogmaus: I feel even this thread is open up to being locked because it mentions other stores
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BlueMooner: Isn't that a bit overfearful? Gog was closing threads because someone was blatantly advertising here for other stores, and when gog went after them, they pointed to other threads as "similar".
Well, they have closed threads which were about information if games are DRM-free, playable without a launcher or Internet connection, almost exclusively about freebies and not about advertising. And they have locked them without even a notice or reason. Having at least a clear statement if discussion about freebies on other stores is still allowed as stated by their CoC would be helpful. Otherwise we just have to try and wait.

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Tiljack: Tried to log in and it wouldn't get past the Captcha thing, tried refreshing and it still wouldn't, happy period over. Had to try a different browser but it still gave me problems, but at least I got it in the end, but it took like 10 minutes of trying from different start points, basically a lot of functions on there disrupt the ability to either type or click other links after some background process starts, probably Java but maybe something else. Anyway thanks for mentioning it but I'm not happy with whoever redesigned IG so badly. Not happy with nearly any website redesign since the advent of Web 2.0 but this was a whole new level of annoying.
The problem is not the static content. The problem of "modern" web is the heavy scripting and excessive user tracking, which is done by meshing lots of external sources. Using busy wait and having memory leaks and other bugs comes on top of it with the lot of running scripts. IG indeed is the only web site I know and use which is even worse than GOG.
Post edited April 17, 2022 by eiii
Don't know what versions or names you attach to it, but I can give a year, pretty much every redesign after 2005 or so was awful from where I'm standing, the web starting the trend and local software starting to follow over a number of years.
And yes, all the scripting, active, moving, changing content is a serious issue resource-wise, and devs today scoff at the very idea of optimization, but also in terms of what it does to users. But it's not just that, it's the whole design concept, even the static stuff.

As for IG, for quite a while I couldn't use it, seemed like it didn't like Vivaldi, loaded one page, then got blocked when I tried to load a second, though the block was temporary and I eventually, very carefully and with a lot of patience, manage to log on and claim a freebie at one point last year in spite of it, and after a while they seemed to have fixed it, at least for me. May pop up again later though, since when it started happening to me and I searched I found discussions about it going back years.