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Big changes are here.

My Account is the heart of your GOG.com experience. It's the one place that's 100% yours, and the place you always go to download your games and manage the entire library.
Starting today, your My Account is completely new - remade and redesigned from scratch to better support our growing library of games and many of your biggest requests. Aside from every usability fix we could think of, we've also introduced brand new tools to keep your library organised, and new social features to stay in touch with your friends.

The list of new features is long, but you can see the whole thing on our forums. The most important highlights include:

--Support for friends lists and chat.
--Shared wishlists.
--Advanced filtering and custom tags for your library.
--A new, detailed order history.
--Accessible game changelogs.

We're sure that these new changes will greatly improve your overall user experience on GOG.com, and we can't wait to hear what you think on the wishlist and right here in the comments!
It doesn't say how long I've been on GOG!

Damn you, I had 6 days to go to my 2K.
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wpegg: It doesn't say how long I've been on GOG!

Damn you, I had 6 days to go to my 2K.
I've noticed, and will mention it in my feedback about the ""Orders & Settings" portion of the account system.


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Klumpen0815: Woah, that's a pretty detailed analysis and critique there mate, in general I agree although I'm already thinking about giving out my eMail-address to some nice folks here now to be immune to such "improvements" in the future. ;)
I always did this when some very weird changes happened on other boards that had a negative impact on my communication.

I'm not mad because I'm here for the games but GoG obviously wants to be the hive of an active community and be an alternative to Steam in this regard too so I guess they should listen to you.

Someone may like the changes to the message system, I just didn't see him yet.
Something tells me that if we went to use email communication for more thought-out conversation and used the Chat system they way they envisioned it, GOG would be very happy.
They PM system had issues with on-going discussion comprised of lengthier messages, and I'm not confident at all that this Chat system won't suffer from the same.
This is what comes to mind everytime GOG announces a new revolution\update of their site and terms.
Another bug(?) with the new library. If you sort your library alphabetically and then apply any filter to it you have an option in the bottom of the page to show hidden games in the results. If you choose to do so, it will show any hidden games that match the filter but they'll stay at the end of the list instead of following the sorting.
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Here's a better one. Typing "might" in the search box brings up the Black Mirror games, This War of Mine, and every other game that has "mi" somewhere in their title. Thankfully, it includes the Might and Magic games too.

Doesn't happen every single time, but it happens.
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HypersomniacLive: le text
the prominence of usernames and avatars in the text area serve as headers to break up the text, much like a linebreak/horizontal rule or speech bubble. without them, things will just get more confusing.

I agree the auto-merging of concurrent messages that occur before a message back from the recipient user, could use some work. it makes sense but it's also a little hard to read. there is already a slight increase in space over the newline, but I think it could use to be increased a little more.

I agree on the merits of having a dynamically sizable text box. while the current text box mimics mobile and works seamlessly across both platforms, gog is not a mobile-focused games site. a lot of your users are on PC. it wouldn't kill ya to make the box draggable would it?

I fully agree that people should be able to remove contacts from their list if they choose. the apparent ability for someone to just insert themselves on someone's chat contact list without even a message is unacceptable.

I seem to recall that chat messages are indeed counted towards the notification counter for me.

it is true that you should visually distinguish gog staff in all areas of the site. this includes the chat contact list. this is actually kind of important. it's a look-of-the-thing thing and it jars with the sites professionalism for a gog staffer to look the same in the chat contact list.


chat is still in need of some fixing, and while I can understand the desire to keep it clean, right it's not so much clean as a little sparse.
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johnnygoging: the prominence of usernames and avatars in the text area serve as headers to break up the text, much like a linebreak/horizontal rule or speech bubble. without them, things will just get more confusing.

[...]
I didn't say they should be completely removed, just that they shouldn't be so freaking large. Right now it feels like I'm presented with a comic I don't want to read. And in the PM system, they appeared on the side and it was not confusing at all.


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johnnygoging: [...]

I agree the auto-merging of concurrent messages that occur before a message back from the recipient user, could use some work. it makes sense but it's also a little hard to read. there is already a slight increase in space over the newline, but I think it could use to be increased a little more.

[...]
IMO, they should not merge at all, period. Do sms on mobiles merge if one doesn't reply? I fail to understand if there's any purpose other than to confuse and irritate us. There is slight increase in space over the newline? Did not stick out to me, and copying it over to Word, I don't see any difference between paragraphs of the same message and auto-merged messages; am I supposed to sit with a ruler and measure spaces in hope that a wall of text will make more sense?


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johnnygoging: [...]

chat is still in need of some fixing, and while I can understand the desire to keep it clean, right it's not so much clean as a little sparse.
Not sure I follow, could you elaborate?
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HypersomniacLive: Feedback on Chat System - Part I
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HypersomniacLive: Feedback on Chat System - Part II
As much as I agree with your posts I don't have any hope for general changes. GOG has stubbornly insisted on their bulky, clunky, space wasting and complicated to use new design since the first website changes. I'm afraid we have to wait for the next generation of web designers on GOG with a "different" understanding of UI design.
Post edited May 15, 2015 by eiii
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eiii: As much as I agree with your posts I don't have any hope for general changes. GOG has stubbornly insisted on their bulky, clunky, space wasting and complicated to use new design since the first website changes. I'm afraid we have to wait for the next generation of wed designers on GOG with a "different" understanding of UI design.
well i agree too, the UI is heavily orientied mobile devices / touch screen (where UI has lots of sense), but very clunky for desktop uses

buttons are too large , font size too big...., drop down menu inside the game window in the library...

i wonder ; if they even tested it on a desktop .... >.> with only a mouse & keyboard
Post edited May 15, 2015 by DyNaer
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HypersomniacLive: I didn't say they should be completely removed, just that they shouldn't be so freaking large. Right now it feels like I'm presented with a comic I don't want to read. And in the PM system, they appeared on the side and it was not confusing at all.

IMO, they should not merge at all, period. Do sms on mobiles merge if one doesn't reply? I fail to understand if there's any purpose other than to confuse and irritate us. There is slight increase in space over the newline? Did not stick out to me, and copying it over to Word, I don't see any difference between paragraphs of the same message and auto-merged messages; am I supposed to sit with a ruler and measure spaces in hope that a wall of text will make more sense?

Not sure I follow, could you elaborate?
Well I personally don't have a problem with them.

No with it being that small it wouldn't be actual character data in the text. You could take a screenshot and paste it into photoshop or something and measure that way, but it's there. It's very subtle, though. A bit too subtle right now. It can be subtle but it should be plain, not like it is right now which makes people double take and guess and have to really look at it.

Nothing else to add. Everything I wanted to say I said. I'm just saying I think I understand that they probably wanted the chat page to look clean. Right now though, it's more sparse and lacking than it is just clean and neat.
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DyNaer: i wonder ; if they even tested it on a desktop .... >.> with only a mouse & keyboard
I'm not sure if they even tested it on a mobile device. The last time I tried to purchase a game on my 7" tablet (during one of the time-limited sales with no desktop PC in reach) I failed miserably. The GUI elements were too large even on the tablet, menus and buttons outside the displayed range, ...
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eiii: As much as I agree with your posts I don't have any hope for general changes. GOG has stubbornly insisted on their bulky, clunky, space wasting and complicated to use new design since the first website changes. I'm afraid we have to wait for the next generation of web designers on GOG with a "different" understanding of UI design.
To be frank, I fear I'm wasting my time and energy giving detailed feedback. I'd be pleasantly surprised if GOG proved me wrong and actually listened for a change.

As for waiting for the next gen web designers - I'm not that young anymore. ;-)



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johnnygoging: [...]

I seem to recall that chat messages are indeed counted towards the notification counter for me.

[...]
Missed this before - ever since the notification for PMs stopped working last Friday, they are not added to the total for me. Anyone else?
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eiii: I'm not sure if they even tested it on a mobile device. The last time I tried to purchase a game on my 7" tablet (during one of the time-limited sales with no desktop PC in reach) I failed miserably. The GUI elements were too large even on the tablet, menus and buttons outside the displayed range, ...
well when i saw the interface , that's the first thing it came in mind, i'm not very conformtable with the actual state of the ,new library interface , i try to use it as much i can, but i fail miserably vs the old interface.

i don't say we should go back to the old interface , but the "GOG experience" took a bit thumb down for me.

i know some changes take some time to be implemented, but i hope they won't let the new account system in this state.

And i hope a bit more communication, aside Judas, well i don't see any staff members a lot in the forums.
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eiii: I'm not sure if they even tested it on a mobile device. The last time I tried to purchase a game on my 7" tablet (during one of the time-limited sales with no desktop PC in reach) I failed miserably. The GUI elements were too large even on the tablet, menus and buttons outside the displayed range, ...
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DyNaer: And i hope a bit more communication, aside Judas, well i don't see any staff members a lot in the forums.
Because they actually work...unlike me >.>
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DyNaer: And i hope a bit more communication, aside Judas, well i don't see any staff members a lot in the forums.
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JudasIscariot: Because they actually work...unlike me >.>
Are any of them working on bringing back manual sorting?