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SpecShadow: Also - I noticed pretty common prejudice, where not liking something to the death and joining analysis team (like with The Shining example) mean you hate something, which is plain wrong.
Yeah, sorry. Maybe I did misinterpret your words here a bit.
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nightcraw1er.488: Are they exclusive then? It was somewhat innovative for its time. It also didn’t overly excel in enough ways to make it more than (and I am going to change my wording slightly as probably being a bit harsh) above average.
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LootHunter: "Average" or "above average" implies that there is "an average" bar set by the genre overall. Half-life was one of the first cinematic FPS and in 1998 there were three cinematic FPS in total - Half-life, Sin and Unreal. And only HL had a focus on the narrative and characters. I mean do most people even remember who were protagonists of Sin and Unreal?

So, if Half-life was innovative in being first cinematic FPS with the focus on characters and narrative - you can't really say that it was an average, as there was no "average" at all. It's like saying that GOG is an average DRM-free store.
It was an above average game, if you want to quibble phrases, then I would give it 7/10. It’s not as good as other games in the genre,it’s better than others. Pretty self explanatory.
This is like getting closer to the kind of entertainment we already know all too well.

I think people should take matters in their own hands for bringing it to the next level,
by crowdfunding of another kind.
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nightcraw1er.488: Are they exclusive then? It was somewhat innovative for its time. It also didn’t overly excel in enough ways to make it more than (and I am going to change my wording slightly as probably being a bit harsh) above average.
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LootHunter: "Average" or "above average" implies that there is "an average" bar set by the genre overall. Half-life was one of the first cinematic FPS and in 1998 there were three cinematic FPS in total - Half-life, Sin and Unreal. And only HL had a focus on the narrative and characters. I mean do most people even remember who were protagonists of Sin and Unreal?

So, if Half-life was innovative in being first cinematic FPS with the focus on characters and narrative - you can't really say that it was an average, as there was no "average" at all. It's like saying that GOG is an average DRM-free store.
There was also System Shock quite a few years before that.
Well, I wouldn't call SS an FPS, but plenty of people call all first person games with guns "FPS".

I was never a big fan of "shooters", but Half-Life was the first one I actually really liked. Mostly because it was so cinematic. Nowadays, first person games need to be a lot more immersive and interactive for me to even think about playing them.
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LootHunter: "Average" or "above average" implies that there is "an average" bar set by the genre overall. Half-life was one of the first cinematic FPS and in 1998 there were three cinematic FPS in total - Half-life, Sin and Unreal. And only HL had a focus on the narrative and characters. I mean do most people even remember who were protagonists of Sin and Unreal?

So, if Half-life was innovative in being first cinematic FPS with the focus on characters and narrative - you can't really say that it was an average, as there was no "average" at all. It's like saying that GOG is an average DRM-free store.
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nightcraw1er.488: It was an above average game, if you want to quibble phrases, then I would give it 7/10. It’s not as good as other games in the genre,it’s better than others. Pretty self explanatory.
No it's not. As I've said, besides HL there were two games in cinematic FPS genre - Sin and Unreal. If HL was "above average" it was between those two. Which one was better than HL and which one was worse?
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teceem: There was also System Shock quite a few years before that.
Well, I wouldn't call SS an FPS, but plenty of people call all first person games with guns "FPS".
You missed "cinematic" part. Comparing System Shock to Half-life is like comparing Eye of Beholder to Heretic - yeah, both have first person perspective, but that's about it.
Post edited November 22, 2019 by LootHunter
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LootHunter: "Average" or "above average" implies that there is "an average" bar set by the genre overall. Half-life was one of the first cinematic FPS and in 1998 there were three cinematic FPS in total - Half-life, Sin and Unreal. And only HL had a focus on the narrative and characters. I mean do most people even remember who were protagonists of Sin and Unreal?
Elexis Sinclaire and the Skaarj, of course(well the Unreal 1 expansion had some other enemies as well, to be fair).....so yes, people do remember. ;)
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Maighstir: I mean there were the Nintendo Virtual Boy and the Power Glove 25 and 30 years ago, respectively. As well as other products in development around that time. I wouldn't say those hold up very well when compared with the current crop of consumer devices from the last 7-8 years.
wasn't the PG just a glove with a controller attached? No, what I meant was a glove that allowed for full or close to full tactile feedback...iirc there were some prototypes made years back, but I forget who made them(they were limited run type things I think).

As for new devices I have to disagree a bit....I found the Wii controller to be quite decent, for example(it was gimmicky but worked well for what it was designed to do).
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teceem: There was also System Shock quite a few years before that.
Well, I wouldn't call SS an FPS, but plenty of people call all first person games with guns "FPS".
That's because games with guns and 1st person perspective are at least partially FPS games. :)
(i.e. some games can be partially in multiple genres)

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teceem: I was never a big fan of "shooters", but Half-Life was the first one I actually really liked. Mostly because it was so cinematic. Nowadays, first person games need to be a lot more immersive and interactive for me to even think about playing them.
I love such games with cinematics(if skippable in case I have to replay them and want to skip, of course) as well.

As for FPS with cutscenes...what did you think of Duke Nukem 3D in that regard?
Post edited November 23, 2019 by GameRager
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LootHunter: "Average" or "above average" implies that there is "an average" bar set by the genre overall. Half-life was one of the first cinematic FPS and in 1998 there were three cinematic FPS in total - Half-life, Sin and Unreal. And only HL had a focus on the narrative and characters. I mean do most people even remember who were protagonists of Sin and Unreal?
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GameRager: Elexis Sinclaire and the Skaarj, of course(well the Unreal 1 expansion had some other enemies as well, to be fair).....so yes, people do remember. ;)
Apparently they don't. I said protagonist not some characters.
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GameRager: Elexis Sinclaire and the Skaarj, of course(well the Unreal 1 expansion had some other enemies as well, to be fair).....so yes, people do remember. ;)
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LootHunter: Apparently they don't. I said protagonist not some characters.
I misread that as villains.....then the answer would be John R. Blade(Sin) and Nameless prisoner(Unreal 1).
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Why would they make it a VR thing? And is it 3? Or Episode 3? What the heck is that byproduct impostor?
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GameRager: As for FPS with cutscenes...what did you think of Duke Nukem 3D in that regard?
Last time I played it was in the 90s and I don't remember any cutscenes. But it's possible that there weren't any in my "version".
I just looked at a longplay on youtube... not even an intro - just straight to shooting.
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GameRager: As for FPS with cutscenes...what did you think of Duke Nukem 3D in that regard?
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teceem: Last time I played it was in the 90s and I don't remember any cutscenes. But it's possible that there weren't any in my "version".
I just looked at a longplay on youtube... not even an intro - just straight to shooting.
There are small ones at the end of all episodes and the start of the 4th one.
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Maighstir: I mean there were the Nintendo Virtual Boy and the Power Glove 25 and 30 years ago, respectively. As well as other products in development around that time. I wouldn't say those hold up very well when compared with the current crop of consumer devices from the last 7-8 years.
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GameRager: wasn't the PG just a glove with a controller attached? No, what I meant was a glove that allowed for full or close to full tactile feedback...iirc there were some prototypes made years back, but I forget who made them(they were limited run type things I think).

As for new devices I have to disagree a bit....I found the Wii controller to be quite decent, for example(it was gimmicky but worked well for what it was designed to do).
The Power Glove had sensors you placed around your TV so that you could (attempt to) control the game with movements of the glove. Didn't work very well, but then, it was one of the first consumer devices for motion-based control.

And companies are trying to build better gloves, and full suits, to let us "touch" virtual objects, having the glove apply force as we grab something, or even let us feel heat and cold.

Power Glove video from AVGN
Haptic glove video over at SmarterEveryDay

HaptX (formerly AxonVR) were trying to build a full-body suit and exoskeleton that would hold you up in mid-air in order to apply forces to your whole body and let you move much more naturally (say, walking around in what'd feel like much more than your 4-by-4-metre room since you wouldn't actually be moving around at all), but so far, they've only managed to get to the gloves. There are other companies (like Teslasuit) building upper- and full-body suits for haptic and force feedback, but I don't know of any similar exoskeleton.

I found a "List of Full Body Virtual Reality Haptic Suits", from back in february 2017, the list wasn't long to begin with, but some of the sites linked have since shut down.

I already mentioned Teslasuit and AxonVR/HaptX. The links to Nullspace VR and Synthesia Suit are broken, and Rapture Vest seems to not be sold, but only used by a specific VR experience company - The Void.

Also, there's the omni-directional treadmill idea from, say, Infinadeck. Of course, in only helps in the "walking around" department, no haptics, jumping, or climbing.
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Post edited November 23, 2019 by Maighstir
Greatly disappointed this was designed strictly as a VR game. That being said, Alyx was one of the most annoying characters I've ever had the displeasure of having to play alongside of in my entire PC gaming life. Maybe I'm in the minority here, but the gameplay footage looked pretty awful to me as well, so maybe it's better this is VR only.

Side note, I'm a rather big fan of the Half-Life series. Side note #2, VR users make up roughly 1% of the Steam userbase according to their hardware survey stats. It will be interesting to see if that number changes after the release of HL:A. Maybe this was just a safer bet for VALVe because if it fails miserably (in compared to other HL games) most people still won't care.
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Maighstir: I found a "List of Full Body Virtual Reality Haptic Suits", from back in february 2017, the list wasn't long to begin with, but some of the sites linked have since shut down.

I already mentioned Teslasuit and AxonVR/HaptX. The links to Nullspace VR and Synthesia Suit are broken, and Rapture Vest seems to not be sold, but only used by a specific VR experience company - The Void.

Also, there's the omni-directional treadmill idea from, say, Infinadeck. Of course, in only helps in the "walking around" department, no haptics, jumping, or climbing.
All of this is nice info, but let's be realistic...not much of that will(sadly) be available to the common man due to cost & power/space needs....we need something built in to the body to make it more feasible, imo.
I think VR is cool in short bursts but not really viable for long gaming sessions that goes on for hours. The headset is still too big and bulgy for extended play. But like I said: it is VERY cool to play games in VR.

With that said it is disappointing to see a HL game being VR-only. There's no way in hell I can afford a beefy rig that can run VR and a VR headset on top of that. That's way too much money for my entertainment budget. Si I'm afraid I'm gonna have to pass on this one - unless they make it non-VR after the fact.