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There are near-endless amounts of first-person shooters available on the market, but today we wanted to highlight one that is currently celebrating its 20th anniversary - Soldier of Fortune. Released in 2000 by Raven Software and Activision, the title was iconic, in part, due to its use of the GHOUL engine, which will dive into a bit later.

In Soldier of Fortune, you play as John Mullins, a mercenary that works for an organization known as “The Shop.” The Shop has tasked you and your partner, Aaron Parsons, with stopping a terrorist organization that has stolen a bunch of nukes. Your mission should you choose to accept it (and I mean, why wouldn’t you?!) is to keep these nukes from falling in the wrong hands as this organization attempts to sell the nuclear weapons.

The story is very basic, but let’s be honest, you’re here for the shooting and explosions. So let’s dive into more about that part of the iconic shooter.



Soldier of Fortune blends old-school and modern shooting titles into a fun experience
In Soldier of Fortune, you have a variety of weapons at your disposal that should help make dispatching foes easier. It also manages to blend classic shooting mechanics with more modern techniques, which is great for gamers that enjoy having different options or may want to replay the game in a new way.

You can peek around walls and be strategic or you can grab your trusty shotgun and go with a more run-and-gun approach The choice is yours. Depending on your difficulty selection (with the harder difficulties being extremely difficult), your approach to each situation may also change, again adding to the replayability of this title.

Even if you decide to blaze your way through each level, Soldier of Fortune keeps some realism intact by limiting the number of weapons you can hold. This can lead to some intense situations as you expend your ammo and are required to either find more of it or just drop the weapon entirely, replacing it with something else that you have found on the ground.

Weapons are satisfying to shoot and the sound designers really deserve an acknowledgment here, as each weapon sounds extremely powerful, adding to the overall excitement that each battle contains. Overall, there are 10 different missions to play through with each mission having multiple levels to blast through on your way to saving the world.



The GHOUL engine was an extremely interesting, but controversial addition to the title
In the early 2000s, many shooters were starting to pop up, but the GHOUL engine used in Soldier of Fortune was one of the more interesting examples that helped set the title apart from others.

Basically, each bad guy had different zones on their bodies that could all take damage. This means you could take out an opponent’s legs or even shoot the gun out of their hand to stop them from firing at you.

Not only could you target specific areas to damage, but if your weapon was powerful enough, you could completely dismember different portions of the body. Was it a bit over-the-top? Sure. But was it also fun? Absolutely.

For the time, it was a pretty brutal addition and something that players to this day remember about the title. It was also a bit controversial, with some locations around the world giving it strict ratings and even some organizations classifying it as an “adult motion picture.”

The developer’s definitely acknowledged these rulings, going as far as to release a version without all of the gore, called Soldier of Fortune: Tactical Low-Violence Version.



A first-person shooter worth revisiting
Overall, if you are looking for a first-person shooter to check out and miss some of the intense action that accompanied many of the FPS titles from the early 2000s, this is definitely worth revisiting.

Even today, its shooting holds up and its graphics are surprisingly polished for a 20-year-old game. Especially the Soldier of Fortune: Platinum Edition which adds even more multiple modes to enjoy with your friends. If you want even more Soldier of Fortune goodness, there's a sequel made by Raven and the more modern third entry in the series to enjoy, as well.

What do you think? Interested in revisiting this classic first-person shooter? Let us know in the comments!
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heres a good documentary on the series The Rise and Fall of Soldier of Fortune
Post edited March 28, 2020 by armedready
I've just finished it ;)
Pretty good old game.
I have been known to miss the obvious in the past, but has anyone else noticed for how long the game is on sale/discount for?
I got this game in a bundle with a new video card in 2001 ... and absolutely loved it then, which got me excited for SoF II, one of my all-time fave shooters! I tend to play that more than the original (and ignore the non-Raven third game), but the original is still loads of fun!
But the AI is too dumb in these game isn't it ?
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i_hope_you_rot: But the AI is too dumb in these game isn't it ?
Too dumb for what? They're there to be blown apart in a matter of seconds. It's not a Tom Clancy tactical circle jerk. You go into a room, everything explodes into red chunks, the end. It doesn't need great AI.
It was fun to run around blasting everything.

A problem with these games is the cheats and mods are disappearing or in a disorganised state.
Yup Ghoul was badass and it was a great game. That was when games started to decline, too, however.

You could see that when whiney milsim addicts said the damage was over the top and it was toned down for SoF #2 a bad decision.
Post edited March 28, 2020 by Crevurre
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darthspudius: Too dumb for what? They're there to be blown apart in a matter of seconds. It's not a Tom Clancy tactical circle jerk. You go into a room, everything explodes into red chunks, the end. It doesn't need great AI.
Ok . Now wihch one is better from the series : the first or the second game ?
Great retrospective, more of these please! Also, I'm not sure if they are, but I hope all news posts get simul-posted here in the forum too if they are not already. The frontpage finally works for me, but I still have never gotten used to how the news is hidden away all at the bottom of the page. The old frontpage (and less bloated gamepages) were speedy nirvana and made the frontpage a constant visit for me.
I really wish Raven would bring back the Soldier of Fortune series. It was a great series although if they did a sequel it needs John Mullins support. The third game was in name only. It has zero to do with the series and it quite laughable, especially towards the end.

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i_hope_you_rot: Ok . Now wihch one is better from the series : the first or the second game ?
The original is a standard shooter while the sequel strives for more realism with more stealth sections (which I hate) and a deeper story. I suppose the sequel yet the original is so much fun.
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i_hope_you_rot: Ok . Now wihch one is better from the series : the first or the second game ?
The first, by a long shot. ;)


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pferreira1983: I really wish Raven would bring back the Soldier of Fortune series. It was a great series although if they did a sequel it needs John Mullins support. The third game was in name only. It has zero to do with the series and it quite laughable, especially towards the end.
[...]
The original is a standard shooter while the sequel strives for more realism with more stealth sections (which I hate) and a deeper story. I suppose the sequel yet the original is so much fun.
Raven has been bought up by Activision. Correct me if I'm wrong, but they've become yet another mindless drone in the Call of Duty hive. And to make a sequel, they would need the IP in the first place.

SoF2 had an interesting premise (the title's "Double Helix"), but look beneath that veneer, and the whole story fits on piece of toilet paper. And as for the villain's identity, all that was missing in the early game to guess it was a big blinking neon sign. SoF actually has more twists. SoF3's plot was... a mystery to me. Who? What? Why? No idea...

That said, I realize I'm in a tiny minority when I say that I found SoF3 to be more enjoyable that SoF2. Yes, I am serious. SoF2 was bland, overdrawn (that freaking complex in Siberia...), predictable in its plot and AI behaviour. The other was more creative in its environments, was more colorful, and yes, goofy fun was there to be had.
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darthspudius: Too dumb for what? They're there to be blown apart in a matter of seconds. It's not a Tom Clancy tactical circle jerk. You go into a room, everything explodes into red chunks, the end. It doesn't need great AI.
Erh... which Tom Clancy game would you say had a decent AI?
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darthspudius: Too dumb for what? They're there to be blown apart in a matter of seconds. It's not a Tom Clancy tactical circle jerk. You go into a room, everything explodes into red chunks, the end. It doesn't need great AI.
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i_hope_you_rot: Ok . Now wihch one is better from the series : the first or the second game ?
Honestly, I only liked the first one. There was something missing from the second. I just couldn't get into it. But that's just my opinion of course.
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Suggestions for GOG for the next 20th anniversary article: MDK 2, American McGee's Alice. And please release Alice on GOG!