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tort1234: No they don't.

Almost every technological device used by modern gamers and millennials has some form of DRM in it such as iphone, imac, cell phones, 4K televisions, laptops etc.

There is no escape.
...and it's human nature to try, nevertheless.
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zeogold: ... If you have a rock-solid internet connection, you'll probably never even notice the DRM in things. ...
Until the servers/service provider(s) shut down.

Another thing, Microsoft now doesn't support SecuRom on Win10 systems. So what happened to the games using SecuRom? Are they working without checks or are those games gone?
I own a game with SecuRom (bought it without doing proper research) but not going to install it just to find it out.
Hint: A lot of people are waiting for that game to release on GOG. :p
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zeogold: ... If you have a rock-solid internet connection, you'll probably never even notice the DRM in things. ...
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bhrigu: Until the servers/service provider(s) shut down.

Another thing, Microsoft now doesn't support SecuRom on Win10 systems. So what happened to the games using SecuRom? Are they working without checks or are those games gone?
I own a game with SecuRom (bought it without doing proper research) but not going to install it just to find it out.
Hint: A lot of people are waiting for that game to release on GOG. :p
Get a nocd for it, I have only found about 1 or 2 games that I could not get working with patches/mods. Not ideal, but then nor is futilely waiting for Gog to release anything interesting.
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nightcraw1er.488: Get a nocd for it, I have only found about 1 or 2 games that I could not get working with patches/mods. Not ideal, but then nor is futilely waiting for Gog to release anything interesting.
To be clear I am not super eager to play it, backlog is growing steadily. :)
I was interested to know if someone knows or had experiences with SecuRom on win10.
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nightcraw1er.488: Get a nocd for it, I have only found about 1 or 2 games that I could not get working with patches/mods. Not ideal, but then nor is futilely waiting for Gog to release anything interesting.
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bhrigu: To be clear I am not super eager to play it, backlog is growing steadily. :)
I was interested to know if someone knows or had experiences with SecuRom on win10.
Yes, securom does not work on win 10, when you click on the game nothing will happen, it just wont load. You can install the securom driver yourself, but why would you want to?
Me I have all my physical games images and working on win 10, mainly as the physical is too precious to risk, but also it can install a lot quicker from images (especially on a good ssd).
My backlog is lifetimes, could never play them all if I wanted to!


Oh, and if its oblivion get the original and kot9 original discs as they don't have disc check. Shivering ilses does.
Post edited May 28, 2017 by nightcraw1er.488
Just on a point of accuracy, this is neither a "hypthetical question", nor a "hypothetical question" (no blame intended to the op, as you can't correct titles).

This is more commonly referred to as a "question". I'd even go so far as to say this one was a discussion point.

With this I ride off into the sunset - Grammar Nazis ride!
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misteryo: There has been DRM since gaming began. And most gamers then and now do not care about it.
At least I hated it if a game came with some kind of code wheel (which breaks up over use after which you can't play the game anymore), or a hard to read (=hard to photocopy) manual with keyword checks, or or or... I've told many times how my original Gunship (Microprose) got corrupted due to the shitty multi-layer copy protections, I really much hated the oversensitive "DRM" at that point.

Also, already from the Commodore 64 times, I recall general bitching even in gaming magazines about how many C=64 cassette games were intentionally recorded so poorly on the tape so that a copy wouldn't work (which also meant that quite often the original would fail to load, due to poor recording quality), or Lenslok or whatever it was called. People hated copy protections etc. if they inconvencied them in any way.

That is what I really loved about PC gaming when I first entered it: unlike on Amiga, the games had much less protection, sometimes none (I recall that e.g. the original Red Baron and Wing Commander 2 had no protections or manual checks at all, which I found very positively surprising, remembering how it was on Amiga).
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PookaMustard: Read this

If it wasn't for losing this ability it would've been because the client is an unoptimized and buggy piece of crap that would often crash no matter what the specs were, or it would've been because the games refused to be run by a direct double click like I always want them to be.
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PookaMustard:
That's for you, though. That can't possibly be the experience for the majority of users, seeing as so many people love the thing.
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Klumpen0815: It'd become just another Blizzard-App just for Witcher/Cyberpunk stuff instead of Starcraft/Diablo/Overwatch.
Actually, while that would be a horrendous fate for the site, it would probably be enough to sustain them.
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zeogold: ... If you have a rock-solid internet connection, you'll probably never even notice the DRM in things. ...
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bhrigu: Until the servers/service provider(s) shut down.
Which is rare.
Post edited May 29, 2017 by zeogold
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misteryo: There has been DRM since gaming began. And most gamers then and now do not care about it.
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timppu: At least I hated it if a game came with some kind of code wheel (which breaks up over use after which you can't play the game anymore), or a hard to read (=hard to photocopy) manual with keyword checks, or or or... I've told many times how my original Gunship (Microprose) got corrupted due to the shitty multi-layer copy protections, I really much hated the oversensitive "DRM" at that point.

Also, already from the Commodore 64 times, I recall general bitching even in gaming magazines about how many C=64 cassette games were intentionally recorded so poorly on the tape so that a copy wouldn't work (which also meant that quite often the original would fail to load, due to poor recording quality), or Lenslok or whatever it was called. People hated copy protections etc. if they inconvencied them in any way.

That is what I really loved about PC gaming when I first entered it: unlike on Amiga, the games had much less protection, sometimes none (I recall that e.g. the original Red Baron and Wing Commander 2 had no protections or manual checks at all, which I found very positively surprising, remembering how it was on Amiga).
Right, so you, like the majority of gamers then and now, care about convenience. Code wheels were terribly inconvenient. But that doesn't amount to caring about DRM on principle. When most DRM doesn't inconvenience people, they have no other objection.
I think newer players have become apathetic to drm, its just what is happening and they are going with the flow. Older gamers and those that have experienced game loss due to being locked out of client have a different view on the whole process. My biggest complaint with using clients is that they data mine outside of the game. I tend to be pessimistic where all this data aggregation is going to end up in the years to come, indeed even happening today outside of game industry.

i just want to buy my shite and go play in private but its becoming increasingly hard to do this and i believe in the end drm will be standard. im grabbing what i can from gog while the getting is good :P
Everything we do is going digital, every ounce of our person is being made into data. The words I type on a forum, the transactions I make at a bank under constant video surveillance, going to a grocery store that both 'attains' my data and charges me extra for the right to do so and all the while my nights of gaming are most certainly being paid attention to, in one form or another. It's not avoidable unless you live in the wilderness, which is becoming less and less an option except in cases of 'controlled' national parks and private parks.

The world is getting smaller, more crowded, and most importantly less bound by imaginary lines on a map. People are finding common causes in some of the most ridiculous things - but they are real, even if only digitally. The fact we are discussing things on a not so dissimilar platform to the BBS with its baud and modem powered amazement is comforting in a sense. This said, even making statements such as this, could have a very real direct consequence in the wrong kind of future.

If someone gets the keys to your digital life, hell is not even the word I would use to describe it, it is a state where you can no longer be yourself at all in order to shelf your digital life. I could not, without losing personal enjoyment, try to actively remove myself from the digital world. I watched an interesting show once, on Netflix I believe, that addressed such concerns. Effectively, the take away was, even with his deep knowledge of the system and how to remove himself from the digital world, all it would take in the future to find you, is for you to slip up into old habits and haunts to be right back on the radar.

In short, DRM in some form is not avoidable - but that does not mean we can't push for it to be the kind of DRM we prefer. That's what I plan to do, with my wallet and with my words. If I don't feel GOG gives me a better choices than Steam, I'll 'vote' with my feet.

Edited for typos and grammars.
Post edited May 29, 2017 by Makkenhoff
I started gaming back in 1984 on an Apple II. I've seen all the changes that gaming has gone through, so I am by no means a new gamer.

That said, I like Steam. It's unobtrusive, allows for easy multiplayer and co-op gaming, and the Steam Link is useful for playing PC games on your TV (without having to move a computer to do it). Why would I want to do this? There are some games that just work better with a controller and/or have local co-op. My wife and I enjoy this sometimes.

All things being equal, do I prefer DRM-free? Sure!

Unfortunately, most publishers won't allow DRM-free gaming (at least not if it's a AAA title), so I'm fine with Steam's DRM. It's a lot better than previous attempts at DRM, such as limited activations or methods that adversely affected your machine itself.

Even if we go back to the 80s and 90s, a lot of games had copy protection schemes in them, which was a form of DRM. In some ways, those methods were even worse because if you lost that clear red strip of plastic or couldn't find some folding map or your decoder wheel fell apart, you were screwed.

I suppose none of this would even be an issue if people could be trusted, but they can't. Too many people illegally passed around or uploaded games for years, so those relatively few bad apples ruined it for the rest of us.
Steam is unobtrusive for me, so I deal with it. I have fun playing my games, most of which I got 50%+ off. My connection is decent, it's uncommon for me to lose connection. YMMV with it depending on your circumstances.

I like DRM-free, but it's not a necessity for me. When I upgrade my rig, I can spend anywhere between $500-$1000 on parts, and Steam is the place that has the big hitters to put my PC to the test, so...
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Makkenhoff: If someone gets the keys to your digital life, hell is not even the word I would use to describe it, it is a state where you can no longer be yourself at all in order to shelf your digital life. I could not, without losing personal enjoyment, try to actively remove myself from the digital world.
That is sad. You should really start some analogue hobbies like making music on real instruments, sports, board games, crafting, reading, biking or whatever.

Since I don't even have a smart-phone, a facebook/twitter/instagram/whatever account, didn't put money into Steam or anything else that needs third party admission and have analogue hobbies, removing myself from the digital world wouldn't be hard.
Stay as independent as possible, there's more to life than this digital prison everyone is put in these days.
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bhrigu: Another thing, Microsoft now doesn't support SecuRom on Win10 systems. So what happened to the games using SecuRom? Are they working without checks or are those games gone?
I own a game with SecuRom (bought it without doing proper research) but not going to install it just to find it out.
Hint: A lot of people are waiting for that game to release on GOG. :p
Is that Bioshock or Mass Effect? (:

Regarding SecuRom, Wikipedia says that "On January 17, 2016 the working keygen for online activation of SecuROM was published".

Regarding the whole discussion - thanks for all your interesting opinions. For me DRM is usually not a big issue for games I'm buying and planning to play once. For classics and games I really like, it's important for me to buy them DRM Free, because I suppose I may want to play them even 10 or 20 years from now and I just don't want to be worried about future Steam and GOG policies...

Moreover I'm using Linux, which makes the issue even more complicated, because I can imagine that someday Linux support is suspended and I will have the a lot of games I cannot run without Steam client...