Posted May 28, 2017
This has been something I have been thinking about wit the new and up and coming people into gaming either casual or hardcore.... do they care about DRM-free?
I just want to point to some things that the new gamer overall seems to care about more:
(Please note I am not trying to say everyone in a certain age bracket or experience fits this, I am just basing this on a lot of observations of the current market.)
- Many new gamers care about Achievements and being able to show these to others online. these are normally taken care of by a client program and you must be online to acquire these (thus a form of DRM) there is a whole gaming sub-culture based around achievements and trophies with some going so far as refusing to play games if achievements are not included.
- No Steam/No Sale: this one has been a big one for many people for years. They prefer ease and simplicity and having all there games in one place regardless of the strings that are attached and sales figures support this substantially with Steam contributing to the vast majority of a PC games sales numbers.
- Access to friends online: Another feature new games always try to use in games, being able to communicate and share with friends online with many games being built with this specifically in mind.
In the end what I'm getting here is newer games need more and more online access in order to provide a full experience (some games requiring an online connection due to some features) and frankly is just seems that gamers are becoming more complacent as they are just accepting that they need to be online which older gamers can see as a form of DRM..... so does that mean that newer gamers care about DRM? Many game players these days were introduced to gaming through an online gaming client or from a gaming console built with being online in mind on some level.
Again I'm not trying to label people, but you have to admit that the patterns are there.
I know many people came here because they want games to be DRM-free, but you have to admit we have seen GOG grow and change in an attempt to grab a bigger share of the market and some of the methods they have used can be seen as at the least skirting the lines of DRM and at worst it's DRM in sheeps clothing.
I really don't want this to be a is it or isn't it thing.
I just want to hear peoples thoughts on how they think new gamers now, or even in 5-10 years will feel about DRM with more and more things requiring online or a gaming client in some form.
I just want to point to some things that the new gamer overall seems to care about more:
(Please note I am not trying to say everyone in a certain age bracket or experience fits this, I am just basing this on a lot of observations of the current market.)
- Many new gamers care about Achievements and being able to show these to others online. these are normally taken care of by a client program and you must be online to acquire these (thus a form of DRM) there is a whole gaming sub-culture based around achievements and trophies with some going so far as refusing to play games if achievements are not included.
- No Steam/No Sale: this one has been a big one for many people for years. They prefer ease and simplicity and having all there games in one place regardless of the strings that are attached and sales figures support this substantially with Steam contributing to the vast majority of a PC games sales numbers.
- Access to friends online: Another feature new games always try to use in games, being able to communicate and share with friends online with many games being built with this specifically in mind.
In the end what I'm getting here is newer games need more and more online access in order to provide a full experience (some games requiring an online connection due to some features) and frankly is just seems that gamers are becoming more complacent as they are just accepting that they need to be online which older gamers can see as a form of DRM..... so does that mean that newer gamers care about DRM? Many game players these days were introduced to gaming through an online gaming client or from a gaming console built with being online in mind on some level.
Again I'm not trying to label people, but you have to admit that the patterns are there.
I know many people came here because they want games to be DRM-free, but you have to admit we have seen GOG grow and change in an attempt to grab a bigger share of the market and some of the methods they have used can be seen as at the least skirting the lines of DRM and at worst it's DRM in sheeps clothing.
I really don't want this to be a is it or isn't it thing.
I just want to hear peoples thoughts on how they think new gamers now, or even in 5-10 years will feel about DRM with more and more things requiring online or a gaming client in some form.