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amrit9037: A greenlight equivalent on GOG = Less quality game and more shovelware
Nothing to indicate that. Steam's problem is that you can vote for everything and that if you reach a certain threshold your game is automatically accepted to Steam. That's not how this would work at all... Which you would know if you actually read my idea instead of just throwing out a gut reaction to the topic name...
GOG doesn't need greenlight. It would detract, I think, detract from GOG's primary purpose.
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docbear1975: GOG doesn't need greenlight. It would detract, I think, detract from GOG's primary purpose.
World domination?
Subjugation of the aardvarks?
Exposing the Colonials Secret Recipe?

Any of those right?
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tinyE: Exposing the Colonials Secret Recipe?
"among these are Life, Liberty and Eleven Herbs and Spices!"
Post edited January 03, 2016 by Breja
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timppu: [...]
I could be mistaken of course, but I think that one major difference between Steam and GOG at this point is that Steam has a hands-off and laissez-faire approach to the games. Valve does practically nothing to individual games, they just offer the infrastructure and tools to developers/publishers, and the devs/pubs are supposed to take care of almost everything from then on, making sure their games work with Steam and have Steam features and whatnot. This works because Steam is the dominant force (most users) and the publishers want to be there, no matter what.
[...]
It also works because most developers actually like this hands-off approach. One 'problem' with for example gOg is all the hoops you have to jump through, and a lack of control.

edit - to put it a bit wrong, gOg's philosophy is "confirm or die" whilst Steam's is "do as thou like". Pros and cons with both, off course.
Post edited January 03, 2016 by amok
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amok: edit - to put it a bit wrong, gOg's philosophy is "confirm or die" whilst Steam's is "do as thou like". Pros and cons with both, off course.
With the way things look on greenlight as well as early access, i really don't blame them for taking such a harsh approach. Some games that look good but never get finished, or tons of crapware and 'first game' where they try to make money from what looked seemingly like a 2 hour project.