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Yeah, what a scumbags:
https://twitter.com/CyberpunkGame/status/1338390123373801472/photo/1
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pds41: At the end of the day, there's only so much testing you can do internally - it's a toss up between spending loads of money on testing
The problem here isn't testing, the developers are fully and well aware of the horribly broken and incomplete state their game shipped in. The problem is that fixing everything is a ton of work and takes time.
Post edited December 14, 2020 by clarry
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pds41: At the end of the day, there's only so much testing you can do internally - it's a toss up between spending loads of money on testing
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clarry: The problem here isn't testing, the developers are fully and well aware of the horribly broken and incomplete state their game shipped in. The problem is that fixing everything is a ton of work and takes time.
Partially agree, partially disagree. Agree in so far as the game is a mess on the consoles and the quest/game failures. Disagree where the issues are caused by hardware configurations, drivers or software - it's impossible to test all of those.
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mqstout: Definitely. They also used Cyberpunk 2077 to headline DRM on GOG.
Yes, as feared for some time now, they use their big release to create a new status quo and to show their new corporate identity without too much financial repercussions. They want to be the next Rockstar, they even said so.
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They said they were different, they seemed different than AAA studios, I believed it.

The first opportunity they got they have shown their true colors. No last gen console reviews codes, not letting reviewers use own footage until the last moment. Caching in on the holiday sales with this state of the game.

Nowsaying they offer refunds. Sony offered that already, CDPR's one is just lip service.

They are not better than the others. Sadly have no reason really other than no DRM to shop here anymore, can let Gaben has his cut at this state.

The funniest for me is how the buyers are blamed, how did you dare to expec this amazing game to run on a last gen console over 15 FPS when there are games which run well and look better.

Yes true, it is their fault that they didn't wait for playstation 6 to run the game on.

Sad that they were sort of the last hope in this disgusting industry.
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ramsey84c: Well everyone cries when they push back the release date. Then cry when it's not perfect. No one got scammed. YOU were the one who couldn't wait for the release and reviews to come out first. If anything blame yourself there bud
Bear in mind ... this is a game that has been in development for 8 years. How long are we supposed to give them, before we're allowed to conclude they've screwed up and done a lacklustre job?
Post edited December 14, 2020 by Time4Tea
Well in my defense that apology wasn't posted until after I started this thread and yet it still took 4 days to be posted by CDPR. It seems a bit too late and only comes after a lot of the shady decisions CDPR made have come to light. I am incredibly gutted about this whole thing as I really bought into the CDPR is different stance.

I don't think the developers actually thought that this game was ready and it shows by the quick patches that have been released. The decision to release the game in its current state was made by those only worried about the bottom line. I never thought I'd be posting this about CDPR but actions speak louder than words and the evidence is clear.

The only difference between CP2077 in its current state and a game released by EA is the lack of microtransactions.
I'm kinda confused as to why so many people are throwing arms at the release state of this game. All major games release like this. It's not a mystery, not a secret, not a real mistake, its just how it is. If Cyberpunk 2077 was a pc game only, then they could probably use those resources to make a better game for pc. But now every major release has to have consoles in mind, and that's where game development takes a big hit, since time and resources have to be used to provide another version of the game.

I'm starting to believe there's some sort of boycott attempt by people, be it organized or not, against this game... I mean, The Witcher 2 and 3 had rocky releases, to put it nicely, yet people weren't complaining.
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Time4Tea: Bear in mind ... this is a game that has been in development for 8 years.
Cat on lap ... it might've been announced eight years ago but I don't believe active development started back then. Probably they started working on it for real sometime after TW3 and its DLCs were mostly done.

In the end though I don't think it matters how long it's been in development. If it's not ready, it's not ready, and management should have had the guts to push for a longer delay, despite all the pressure.

Of course, that puts them in a difficult situation as they've already promised the game for previous-gen consoles.. even a limited edition CP2077 console was made:
https://www.microsoft.com/en-us/p/xbox-one-x-1tb-console-cyberpunk-2077-limited-edition-bundle/94ffrq8swhzd?activetab=pivot%3aoverviewtab

So delaying release by another year would've been very embarrassing (as well as bad for 2020 balance sheet) and at that point releasing the game for prev-gen consoles wouldn't make much sense at all but if it's been promised.. and yes it was supposed to be ready for next gen consoles' launch too. Yeah, I can see why the CEO might've been sweating nervously in that investor call where they discussed the 3-week delay.

I get the vibe that they wanted to save face and avoid that embarrassment, hoping that three weeks would be just enough time to fix the most obvious issues and then they could roll out patches quickly before anyone has time to find out and complain about how broken the game is.

Didn't pan out so well if you ask me. I think a delay and the embarrassment that comes with it would've been far better than a horribly broken release that makes the whole company look like a bunch of incompetent liars after all the hype. I mean it's already turned into a bunch of memes and I don't think we'll see the end of it anytime soon. I pity the devs.
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pippin15: All major games release like this.
I don't agree. Yes, most big games have some issues at launch but this one has so many of them, and so many of them run so deep.. it's like entire subsystems of the game are entirely missing and major features that were supposed to be in the game are nowhere to be seen. Do all major games get a user score of 2-3 (out of 10) on metacritic? CDP's stock took its biggest nose-dive in history. Does that happen to all major game companies when they release a game?
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Post edited December 14, 2020 by clarry
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pippin15: I'm kinda confused as to why so many people are throwing arms at the release state of this game. All major games release like this. It's not a mystery, not a secret, not a real mistake, its just how it is. If Cyberpunk 2077 was a pc game only, then they could probably use those resources to make a better game for pc. But now every major release has to have consoles in mind, and that's where game development takes a big hit, since time and resources have to be used to provide another version of the game.

I'm starting to believe there's some sort of boycott attempt by people, be it organized or not, against this game... I mean, The Witcher 2 and 3 had rocky releases, to put it nicely, yet people weren't complaining.
I agree with the point your making about most games today having issues at launch, but issues and game breaking problems are two different things. I didn't actually play W2 or W3 at launch and have never finished either game but if what you're saying is true then lessoned should surely have been learned.

Where I disagree is the whole resources argument, the amount of money generated by the pre-orders more than covered development costs and if the game was too demanding on 10 year old console hardware then it shouldn't have been released. Lets not forget that PC and Consoles are more similar now in architecture then they ever have been so I don't really think it is much of an argument anymore. My posts aren't about causing drama, it is simply down to me expressing my disappointment in a game that I thought might be my next Half Life 1 and 2 experience.
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clarry: In the end though I don't think it matters how long it's been in development. If it's not ready, it's not ready, and management should have had the guts to push for a longer delay, despite all the pressure.
I agree. Releasing a game before it is ready is almost never the right thing to do. If video game history hasn't taught us that, then what has it? Still, they made the decision to release it unfinished and that is how it is going to be judged. They might be able to patch it up to the point where it is a very good game, but it seems like it will take a lot of work and time.

It sounds like CDPR has also painted themselves into a bit of a corner, by making some rather foolish promises.
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Time4Tea: They might be able to patch it up to the point where it is a very good game, but it seems like it will take a lot of work and time.

It sounds like CDPR has also painted themselves into a bit of a corner, by making some rather foolish promises.
Yeah.. what I'm concerned about here is that now since the game's out, they got their money, and gamers are screaming about all the problems in the game.. CDPR is in damage control mode, they will try to put out the fires and thus they spend all their resources on "hot fixes" and basically duct taping the mess into a state where all the obvious bugs and complaints have been addressed at the surface level.

I think there are issues at a deeper level. I suspect what the game actually needs is substantial re-engineering of some core systems as well as (re-)introduction of things that were cut.. that's going to be much slower to deliver than quick hacks and duct tape. I'm afraid this engineering just won't happen if they're busy putting out fires and patching things with duck tape. And it'll be hard to justify substantial rewrites when the game's been out and heavily patched for months.

But that's the difference between going from a broken 5/10 game to a meandering and forgettable 7/10 game in a hasty fashion, versus taking longer to go from 5/10 to 9/10 masterpiece (which I think they could've done if they had had the guts to delay it).

We'll see how it turns out. I'm just not super optimistic.
Post edited December 14, 2020 by clarry
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mqstout: Definitely. They also used Cyberpunk 2077 to headline DRM on GOG.
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Lifthrasil: Yes, as feared for some time now, they use their big release to create a new status quo and to show their new corporate identity without too much financial repercussions. They want to be the next Rockstar, they even said so.
Wow...here I thought I was being clever when I said I "didn't want to fund their dreams of becoming a Rockstar." I didn't know they actually came out and said that's what they wanted to be!
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clarry: We'll see how it turns out. I'm just not super optimistic.
I mean No Man's Sky got there, but that was also after a major slice of humble pie and a very long path to get there; the damage to the reputation was already done.


Addendum: Becoming part of the public trade of stocks is a poison which seeps though everything. It is the biggest mistake a company can make.
Post edited December 14, 2020 by Darvond
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clarry: I don't agree. Yes, most big games have some issues at launch but this one has so many of them, and so many of them run so deep.. it's like entire subsystems of the game are entirely missing and major features that were supposed to be in the game are nowhere to be seen. Do all major games get a user score of 2-3 (out of 10) on metacritic? CDP's stock took its biggest nose-dive in history. Does that happen to all major game companies when they release a game?
CDPR is not as "protected" as your average american company might be. That is a problem. And the metacritic factor is kinda dumb when people review bomb stuff out of spite more than anything else. Games are stuff that will change, and be improved upon through time. Review aggregators in general don't give anything of value and should be completely ignored to be quite honest.

Or perhaps just ditch consoles altogether and save money to build a pc. Hell, if you have enough physical games, then you have a really good money pool right there.