Posted June 23, 2016
I just thought of an idea for a RPG mechanic that many people will find to be rather strange.
In a typical RPG, as you kill enemies, you earn EXP, which in turn allows the character to gain levels. At higher levels, characters are more powerful.
The rather strange idea I propose is the following: Instead of level being tied to EXP, a character's level can be set to whatever the player desires. For example, you can set a character's level to 99 (or whatever the cap is) to make the early game easy, and then change it to 1 for the final boss in order for it to be a challenge.
Here's another important fact: This level setting mechanic is presented as a core mechanic of the game; in particular, it is *not* presented as a cheat or anything like that. (It is, however, a way to control the difficulty.)
How does this idea sound?
(Also, how well would this idea work if the enemies scaled to your level?)
In a typical RPG, as you kill enemies, you earn EXP, which in turn allows the character to gain levels. At higher levels, characters are more powerful.
The rather strange idea I propose is the following: Instead of level being tied to EXP, a character's level can be set to whatever the player desires. For example, you can set a character's level to 99 (or whatever the cap is) to make the early game easy, and then change it to 1 for the final boss in order for it to be a challenge.
Here's another important fact: This level setting mechanic is presented as a core mechanic of the game; in particular, it is *not* presented as a cheat or anything like that. (It is, however, a way to control the difficulty.)
How does this idea sound?
(Also, how well would this idea work if the enemies scaled to your level?)