Posted July 04, 2023
Also, from a control perspective, the cut-off for me tends to be when games started requiring a mouse to play.
I'll still play some games that require one, but I vastly prefer keyboard-only controls (espeically on a laptop) or gamepad controls.
For games that use gamepads, the cut-off seems to be when games start requiring simultaneous use of 2 control sticks at the same time.
(Again, these are upper-end cut-offs; games from before this was required are perfectly acceptable to me.)
mqstout: Example: Loop Hero tried really hard to make me avoid the game. Terrible text, low-contrast text, unrecognizable icons. It's nothing to do with the palette itself, but how they used it.
maxpoweruser: There is an alternative, much more readable font in that game, which I switched to almost immediately. Reminds me of Demon's Winter, which is also like that.
Unfortunately, you need to switch font at every start-up, as the game doesn't save that setting for some reason.
I'll still play some games that require one, but I vastly prefer keyboard-only controls (espeically on a laptop) or gamepad controls.
For games that use gamepads, the cut-off seems to be when games start requiring simultaneous use of 2 control sticks at the same time.
(Again, these are upper-end cut-offs; games from before this was required are perfectly acceptable to me.)
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Unfortunately, you need to switch font at every start-up, as the game doesn't save that setting for some reason.
Post edited July 04, 2023 by dtgreene