Posted October 06, 2017
high rated
I think we're never really privy to the actual details of why a game is rejected and some of the details may not even relate to the game itself.
The issue with visual novels is an ongoing one and it's fair to assume that sales potential is the reason why GOG mostly rejects visual novels. The problem is that, as a niche genre, the visual novel fanbase is extremely vocal but also extremely small and there's a fair amount of advocacy from people who already own the games elsewhere anyway. Not to mention that there is a horrendous amount of VN shovelware out there. I could probably count the number of good VNs on two hands (yes, the three Danganronpa games are among them!). In any case, I suspect that this issue was raised at the meeting.
And there's certainly a chance that developers may not be entirely honest about why their game is not coming to GOG. When it comes to Steam, Valve holds all the cards, but developers probably equally assume that they have a much stronger hand when it comes to dealing with GOG, and so they come with much heavier demands that GOG may not be willing to cater to. I'll bet that at least one developer wanted to have their game distributed as a Steam key on GOG for multiplayer purposes, and that several wanted to keep a large (80-90%) share of the revenue. Being "rejected" doesn't necessarily mean that the game it was rejected. It can just as easily be the terms.
Congrats on breaching the 4000 rep barrier by the way.
The issue with visual novels is an ongoing one and it's fair to assume that sales potential is the reason why GOG mostly rejects visual novels. The problem is that, as a niche genre, the visual novel fanbase is extremely vocal but also extremely small and there's a fair amount of advocacy from people who already own the games elsewhere anyway. Not to mention that there is a horrendous amount of VN shovelware out there. I could probably count the number of good VNs on two hands (yes, the three Danganronpa games are among them!). In any case, I suspect that this issue was raised at the meeting.
And there's certainly a chance that developers may not be entirely honest about why their game is not coming to GOG. When it comes to Steam, Valve holds all the cards, but developers probably equally assume that they have a much stronger hand when it comes to dealing with GOG, and so they come with much heavier demands that GOG may not be willing to cater to. I'll bet that at least one developer wanted to have their game distributed as a Steam key on GOG for multiplayer purposes, and that several wanted to keep a large (80-90%) share of the revenue. Being "rejected" doesn't necessarily mean that the game it was rejected. It can just as easily be the terms.
Congrats on breaching the 4000 rep barrier by the way.
Post edited October 06, 2017 by _ChaosFox_