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Will (Are) there be any GOG games released that are compatible with 64-bit platform, specifically OS13+? Thanks.
I suppose it depends on publisher's decision mostly, not GOG's one. Many games lack their MacOS versions even for older OSes, perhaps cause of unwillingness to make any efforts for this.
It's not helped by Apple's decision to (yet again) abandon x86 processors and go back to RISC (as that worked out so well last time they did it)

To be honest, given how closed the Mac infrastructure is, I'd be inclined to get a cheap Windows gaming PC to sit alongside your Mac if you're interested in maximum out of the box compatibility with games
If you use games that run in emulators / engine recreted engines like ScummVM or DosBox, you should not face any problems. But otherwise it's probably try & error, with mostly errors.
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havacow: Will (Are) there be any GOG games released that are compatible with 64-bit platform, specifically OS13+? Thanks.
All games listed as Mac compatible on GOG are by default 64-bit compatible. There are some old 32-bit Mac games, but they're hidden...you can only tell by looking at the Windows system requirements, for some bizarre reason.

(Ignore the usual off-topic nonsense posted by people here who have no clue. They have a mental illness that compels them to post about stuff they don't know anything about, out of insecurity or something, I dunno. They're certainly not actually trying to help anyone.)
Typically a 64-bit OS/CPU can run 64-bit or lower apps. This is true on Windows/Linux. It used to be true for Apple.
Maybe Apple is weird but it would be extreme for them to not offer support for older apps
Post edited February 18, 2023 by EverNightX
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EverNightX: Maybe Apple is weird but it would be extreme for them to not offer support for older apps.
macOS Catalina (version 10.15) was the first to support only 64-bit applications. It was released in 2019.
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EverNightX: Maybe Apple is weird but it would be extreme for them to not offer support for older apps.
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Ice_Mage: macOS Catalina (version 10.15) was the first to support only 64-bit applications. It was released in 2019.
OK, yeah I just looked it up and you are correct they are dropping compatibility. It seems extreme to me. Great way to destroy people's software library and force new purchases I guess.
Post edited February 18, 2023 by EverNightX
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havacow: Will (Are) there be any GOG games released that are compatible with 64-bit platform, specifically OS13+? Thanks.
Before buying, look at game's details page and watch out for a note that says the game won't work on macOS 10.15 and newer, or that it's 32-bit only. You can usually find those notes in the system requirements section, though they might also be in the description area.

After buying, be sure to test the game to make sure it works. You have 30 days after purchase to request a refund.
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EverNightX: OK, yeah I just looked it up and you are correct they are dropping compatibility. It seems extreme to me. Great way to destroy people's software library and force new purchases I guess.
One can always keep a old computer for the old games, like console players do.

On the PC so far it's not necessary since the architecture is still x86 based and Microsoft is putting a shitload of work and money into backward compatibility (admittingly they are not always succesful).

That we are at this point now we can thank AMD for however. When the first 64 Bit processors were released, Intel wanted no backward compatibility, claiming it was impossible. AMDs response: "Impossible? Gee, if only we had known. Our processor can do both". Then of course Intel had to do the same.

Without that step we would have lost many many games from the XP era.


Apple also is not very interested in keeping old stuff alive, after all they want to sell new stuff.
Post edited February 18, 2023 by neumi5694
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EverNightX: OK, yeah I just looked it up and you are correct they are dropping compatibility. It seems extreme to me. Great way to destroy people's software library and force new purchases I guess.
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neumi5694: One can always keep a old computer for the old games, like console players do.
Exactly. The good news is that provided you're not interested in playing the latest games on maximum detail, it's really not that expensive to pull together a halfway decent gaming PC these days.

I do look at what Apple have done with iOS with horror - the walled garden ecosystem (especially on their phones) is the stuff of nightmares. To think of the outcry when Microsoft shipped Windows with Internet Explorer pre-installed and yet people are happy to buy Apple products that are much, much more restrictive. And have a price premium too because, well, why not.
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pds41: I do look at what Apple have done with iOS with horror - the walled garden ecosystem (especially on their phones) is the stuff of nightmares. To think of the outcry when Microsoft shipped Windows with Internet Explorer pre-installed and yet people are happy to buy Apple products that are much, much more restrictive. And have a price premium too because, well, why not.
Apple has always been the Nintendo of the PC world. It's not targeting people who are passionate about having a personal computer. So the customer base doesn't really get upset. Different groups have different priorities. So while Nintendo customers keep paying for do-overs of Mario Kart, etc. Apple customers are willing to do the same.
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neumi5694: One can always keep a old computer for the old games, like console players do.
I think that's a terrible idea doomed to failure. Hardware has a lifespan. Emulation is far more realistic.
Post edited February 18, 2023 by EverNightX
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EverNightX: I think that's a terrible idea doomed to failure. Hardware has a lifespan. Emulation is far more realistic.
Well, if emulation works for you, then there is no reason to mourn over "people's destroyed software libraries", right?

I am quite happy with emulations actually - most of the time. But it's just not the same. Until today there is no working Soundblaster AWE emulation, also no emulation looks like I got back in the days with my Voodoo or my Amiga. Of course back then I had analog RGB monitors. There is no way of emulating these correctly.
And sure, some games look and sound better now (emulated or not) than they ever did did on their original platform. That's a big advantage of the PC towards all other systems.

But I can perfectly understand why retro fanatics have a load of different systems in their basement. I was thinking of getting a Amiga 2000 myself. My original one was busted back in the days, and I sent it to repair just when Commodore went bankrupt. A year later it returned - unrepaired. After years of keeping the parts in the basement I threw away the whole thing including all the games - a big mistake which I still regret. What keeps me from buying one is that I would have to start from scratch, get the converters to attach it to a modern screen, pay overprice for some Competition Pro Star Joysticks. FS-UAE proved to be a good replacement, but it's just not the same.
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EverNightX: I think that's a terrible idea doomed to failure. Hardware has a lifespan. Emulation is far more realistic.
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neumi5694: Well, if emulation works for you, then there is no reason to mourn over "people's destroyed software libraries", right?
It's not about me. I don't use Apple products. But if you do you are kind of out of luck. I doubt there are many people writing emulation for Apple software. But yeah, for the older games I care about Emulation works quite well.
Post edited February 18, 2023 by EverNightX
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neumi5694: Well, if emulation works for you, then there is no reason to mourn over "people's destroyed software libraries", right?
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EverNightX: It's not about me. I don't use Apple products. But if you do you are kind of out of luck. I doubt there are many people writing emulation for Apple software.
Then having an old computer might not be such a bad idea after all.

Edit: I would not buy a apple to begin with.
Fun fact: Back in the days a Amiga 1200 had the same processor as Apple's Macintosh, therfore it's OS could be emulated quite easily. They tested a Macintosh rendering software and it run faster on the emulation than on the native system. And the Amiga cost about half as much :)
Post edited February 18, 2023 by neumi5694