Posted April 30, 2016
Breja: Oh, I agree- it's very fast, and very easy. I just think it's too easy, it simplifies things too much. It's definately not something that would hold up for a group like mine, people with considerable RPG experience. It might be a good idea for total newcomers (I don't mean that in any insulting way).
Leonard03: That's it exactly I think. Leonard03: I be interested in hearing a comparison of 5e vs 3.5/Pathfinder.
Maxvorstadt: Hm, what does the 5th edition do? New skils? New races? New classes? Changing the complicated magic system to a mana based one?
Leonard03: I don't know what you are comparing it to, but in 5th edition you don't need to decide what each and every spell slot is alloted to at the beginning of the day. Instead, you can cast any spell from the ones you have known (for wizards), or from the ones you have prepared (druids, clerics). Doing so doesn't un-prepare them though - you can keep using them. You can also "super" cast spells using a higher spell slot, so you don't get the Cure Minor Wounds, Cure Wounds, Cure Major Wounds silliness. ValamirCleaver: The only time that I recall that D&D had a mana type spell casting was the spell point system presented in Player's Option: Spells & Magic, but I don't believe the system was ever used again after the end of 2e AD&D. The closest present thing to it would be the Charisma based casting used by Sorcerers and other spontaneous spell casters that was introduced in 3e.
Leonard03: Acutally, spell point system is presented as an alternative in 5e DMG. Leonard03: I guess you're just used to the THAC0 stuff? Wanting a lower AC seems so counter intuitive.