Posted April 29, 2016
Breja: If you say so. To me it sounds like a terribly all or nothing concept, with things that should only give you a small bonus/penalty having the same result as things that should give a huge bonus/penalty. For one thing, it means that no matter how good or bad you are at something, because of some small help/hindrance you suddenly have twice the chance for a critical fail/success.
Leonard03: I'll be the first to admit that it's not completely balanced. It's not as bad as what you think though. It's not that easy to get advantage, if when you were playing you had advantage a lot it was the DMs fault, not the system. The most common way to get advantage is from someone helping you, and they need to pass a DC on a check of their own before you even get advantage. Advantage in combat is uncommon. The amount of a bonus that it gives is swingy as well, but it's so easy, I would rather that than a more complex system any day. Pausing everything to find some weird rule is really boring.
Post edited April 29, 2016 by Breja