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Video games have become a classic pastime, but there are some genres that seem to stand out more than the rest. When thinking back to classic video game experiences, point-and-click games are probably high up on many people’s lists.

From early in the personal computer’s lifetime, these types of games have found a home in them. The genre has evolved since then, with point-and-click adventures getting improved graphics, storylines, and more. One great example of a game that was a huge step forward for the genre is Phantasmagoria. Released in 1995, it combines a 3D environment, full-motion video (FMV), and horror themes that cemented the title as a classic in PC gaming.

Now, as the title celebrates its 25th anniversary, we thought it would be a great time to look back at the game, its riveting story and horror aspects, and more.



The story of Phantasmagoria
You play as mystery novelist Adrienne Delaney. You and your husband have just purchased a house in Maine. Well, it’s more of a mansion, really. A creepy mansion. Because of course, it is.

The previous owner had a mysterious past and five ex-wives who all died, but have you seen the housing market? When you find a deal you jump on it!

It doesn’t take long for things to take a turn towards the weird. As soon as you and your husband move in you start having terrible nightmares. One thing leads to another and you soon are dealing with a demon and learn the truth about the previous owner, Zoltan "Carno" Carnovasch; as well as the actual truth around his previous wives’ mysterious deaths.

The story is gruesome and definitely one for adults, but it's more than just a surface level “scary” game. There is an engrossing story, memorable characters, and enough twists and reveals to satisfy even the most die-hard gamers.



Yes, point-and-click games can be scary!
So, one of the main highlights of this title is how it managed to combine point-and-click gameplay with horror. How did Roberta Williams and Sierra On-line manage it?

By combining over 1,000 backgrounds (other genre games only feature around 100) and 25 actors, Phantasmagoria was able to capture audiences with its moody atmosphere. Added to that, Sierra On-line employed a Hollywood special effects house and used a 135-person Gregorian choir for the atmospheric soundtrack.

Unlike Williams and Sierra On-line’s past series, the family-friendly King’s Quest, this title was 100% intended for adults and the horror and gore in this game proves that. With talented actors and dark story elements, horror fans are going to find a lot to love with this title.



Phantasmagoria’s legacy
The seven-disc game had its fair share of delays, but that didn’t stop Phantasmagoria from being commercially successful and well-received by both critics and fans.

In its first week, the game sold 300,000 units and was Sierra’s best-selling video game. Many reviewers enjoyed the game, with the Houston Chronicle calling it the “best game of the year.” Entertainment Weekly gave it a B+ and said it approached the quality of a movie.

Overall, if you are a fan of classic point-and-click adventures, but like your games heavy with atmosphere and storytelling, there’s a lot to love about Phantasmagoria. If you’ve never played it or just looking for an excuse, now’s the perfect time to dive in too!

Are you interested in trying out Phantasmagoria? If you've played it before, then what are some of the most memorable moments for you? Let us know down in the comments!
My most memorable Phantasmagoria moments were minor-me's infinite attempts at getting some clueless cashier to sell me an adults only game.
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fronzelneekburm: My most memorable Phantasmagoria moments were minor-me's infinite attempts at getting some clueless cashier to sell me an adults only game.
Sounds like that cashier hadn't been so clueless after all.
I mean, if s/he would've been clueless, she would have had no problem with selling an adult game to a minor.
I heard that, Curtis!

Yeah, yeah, I know. This is about the first one. Still, couldn't help myself.
Phantasmagoria really did set the gold standard for me in adventure games. So much so that I don't like much of the genre otherwise. The story really grabbed me. Most of the puzzles had solutions that made sense and very little pixel hunting. There was more than one route through the game (though it wasn't too wide!), with a couple different ways to tackle the final sequence, and various scenes that didn't need to be seen or were easily missed (but added to the background).

It was also a tight map. You kept re-exploring the same content, so you really got to know your way around the house. It wasn't a billion different screens that you'd never go back to. When you opened up a new part of the map, it was always exciting.
Post edited August 24, 2020 by mqstout
Oh boy, this game. I paid full price back in 1995, and still have my big box. And of course I own it here on GOG. That probably tells you I have fond memories of this game. And that's true.

However, I also have memories of frustration while playing this game. Enough that I didn't bother with the sequel when it came out. Mixed feelings.

And yet I want to try it again. Nostalgia is a funny thing.
these are horror games I love! not cheap jump scares but slowly creeping you out, not being afraid to enter that next dark room because of what assaults you there, but listening to your husband hammer some nails in the distance and thinking - is he just tired, or is he gonna murder me? :D

Phantasmagoria did great in the best horror genre there is - psychological one...
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GOG.com: ...
[SoL] used a 135-person Gregorian choir for the atmospheric soundtrack.
...
Amen, brothers & sisters!
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fronzelneekburm: My most memorable Phantasmagoria moments were minor-me's infinite attempts at getting some clueless cashier to sell me an adults only game.
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BreOl72: Sounds like that cashier hadn't been so clueless after all.
I mean, if s/he would've been clueless, she would have had no problem with selling an adult game to a minor.
It wasn't really an adult game especially compared to the sci fi horror sequel.
We want more FMV games on gog!!!!!!!!
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BananaJane: We want more FMV games on gog!!!!!!!!
More FMVs never hurt :)
I STILL remember Phantasmagoria. My dad and I played the game together. While it had its fair share of jump scares, it took the immersiveness of the horror and ran with it. Between this game, The 7th Guest & The 11th Hour, there was a specific objective of making not just moments of the game seem scary but to wrap you in the environment so completely that you were still hearing/seeing/thinking about aspects of the game long after walking away from it. The soundtrack & sound effects took such complete advantage of the budding audio technology being afforded at the time (think Sound Blaster cards). The game was utterly terrifying and deserves to be remembered but we also have to pay a little homage The 7th Guest as I feel like this game was the "Hold My Beer" answer to whether a game could surpass that bar.
one of my favorite games ever with some of my favorite game music (both in the menu and during the credits). replayed both a few years ago, still a lot of fun.
Coincidentally I am replaying this game right now. It holds up really well for a game that is now 25 years old - and 25 years ago, I bought it as soon as it was released.

I also live in the same area where the game was made, which adds an extra level of interest for me.
Post edited August 25, 2020 by MarianFA
I remember buying this game on the same night that Windows 95 debuted, back in August (24th?) 1995. I stood in a long line, at midnight, at the local Egghead store to be one of the "first" customers to own Win95. I also bought 2 other products that night... Norton's latest desktop utilities, and so I would have a game to play... Phantasmagoria. We did stupid things back in the "before times".

EDIT: the Win95 release date was apparently Aug 24, not Aug 31 as I first wrote.
Post edited August 26, 2020 by tritone