skeletonbow: From 60 to 120 it's quite noticeable both visibly, and more importantly reaction time. Above that it continues to give improved performance with regards to reaction time but it is a law of diminishing returns. I agree that the price premium for a higher frame rate is not worth it for my own gaming and usage and for many others out there also, as the price to benefit ratio has to make sense to the person making the decision for their own use case. There's no right or wrong, just what someone values more, keeping more money in their wallet, or minimizing reaction time/latency in games where it matters and is noticeable.
These are all good points, and what I was also trying to illustrate before.
Agreed 100% :)
skeletonbow: As for whether or not someone will notice it, is more of a factor of what game they are playing, how they're playing it and whether it matters in that type of game and gameplay or not. It's primarily a massive benefit for reducing input latency and reaction time in first person shooter games, in particular competitive ones. If someone isn't playing FPS games they can still potentially notice the smoother animation, but it wont necessarily have major benefits like it does in FPS games. It wont turn someone from a horrible player into a great player, but it will improve their reaction time significantly and increase their kill rate.
For non competitive/MP games one can accomplish such by lowering the difficulty/changing some enemy spawn rates(in some games), getting more used to where and when to hide/shoot, or just plain cheating.
In competitive gaming one can also train to know when/where to wait and shoot as well to make up somewhat for lesser monitor rates(though likely not as well as if they had such hardware).
skeletonbow: Linus Tech Tips has done 2 videos on the topic in recent times, here is the latter more scientific one, testing with both expert players like Shroud, and with potato players like Linus himself and some other tech guy I forget who are both mediocre. The results they got from all of the tests are quite interesting.
An aside: I find it a bit funny that the guy who owns the channel isn't as good as others he features on his channel.
skeletonbow: The benefits are quite clear for all players whether they "can see it or not" really, it's all about reaction time and even potato players get a massive boost in reaction time and seriously improved kill rate.
Yes but if it improved so much their brains/eyes couldn't track it then that extra response wouldn't help them as much(if the tech got that far, that is).
skeletonbow: For me the answer is no for my own gaming, but yes for others who are going to benefit from it and care enough to spend the money. I'd much rather have higher resolution, greater pixel density, better colour reproduction, 16:10 aspect ratio and other characteristics in a monitor that matter more to me than > 60fps or Freesync/Gsync etc.
That's what I look for for the most part as well. :)
skeletonbow: But that's only something that had to be decided over the last few years... in a number of years time the decision will be made for all of us more likely than not by vendors making all monitors capable of high frame rates so the question becomes more moot. :)
Hmm, I wonder if we'll see a GoM(Good Old Monitors) in the future? ;)
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timppu: Also with many games (probably also SS2), if you use newer 16:9 resolutions, the image gets stretched.
The SS2Tool patched version supports those resolutions and looks pretty nice to boot....as evidenced by my screenshots in my let's plays(if you want something to check to see if my claims pass muster). :)
timppu: What can I say? Buy a faster graphics card, sucka!
Newer graphics cards with better specs allow for better games to be made/sold, and better games help sell more newer video cards....it's a lucrative dual system kind of marketplace.