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Yo guys, as a sidenote.....

We managed to defeat some weeb at the nerdcaste.. uhh i mean at gamerant with a large margin....

He starts his article, or is it a she ? it... anyways with a game barely in excess of 50GB!!!

Trolollol

https://gamerant.com/pc-games-file-size-hd-space-biggest-huge/#tom-clancy-rsquo-s-the-division-2-ndash-58-gb
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rtcvb32: If the languages was just the text and UI changes, which is essentially fairly small (text takes a handful of megs) then it wouldn't matter if you include all the languages; But more often it seems it's voice, possibly modified music, textures, and even videos, so we're not just talking a handful of gigs of voice/text.
Also depends on how it's done. In BloodRayne for example the videos are actually stored in different languages.
In other games, video and audio track are separated, that saves a lot of space, and works as long as there is no translated contetent shown in the video (why does no one ever use videos with multiple audio tracks? Viewing angles would work for the translated content, done so for the intro of the Star Wars Blu Rays or Joker - the letters are translated, for that scene multiple angles are used).
Spoken words do not take much space, if the devs know what they are doing. Ogg is an excellent compressor for voice, leaves out the frequencies that a human can't produce anyway. But devs became quite lazy, use one format for everything, maybe even only track for the whole prerendered or realtime cut scene in the first place.

Many games that let you switch language during game play and feature voices were produced during a time when games were still shipped on CD or DVD and also played from these on consoles, so the size of the additional languages was only a minor concern.
as a note. Started with the FFXV download.

download size - 78.3 GB
complete size - 86.2 GB

see attachment.

This raises a couple of questions. Is FFXV's data much more difficult to compile then other companies that easily manage to shave 20 to 30 GB of their download size?

Should a game be mentioned as 100 GB+ game if this not the result with the 'vanilla' ?
Does ME Trilogy deserve mentioning because you only can download the whole package ?
Attachments:
Just was downloading me the lossless-audio files for Legend of Heroes Trails of Cold Steel: 11,7 GB, thanks NIS, Falcom or whoever was in charge!
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Xeshra: Requirements ≠ demand

But in the far old days it was worse... you kinda had to "double" the requirements in order to feel safe.

In general you may be able to play the game, using requirements, with lowest settings @30 FPS, however, almost no one is playing it at those specs... at least not with a smile... this is the issue here.
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Zimerius: i do agree with what you are saying, if I only look across the past and the journey, hardware journey i made, results with different systems, experience in games but you know.... there are so many factors involved deciding the end result. For example, it took a period of work for a petrochemical company before i realized how used i got to fans spinning on their highest rpm. Sounds actually can have a deciding factor in how you perceive your environment... and your well being of course.
The thing is, every human got another focus when it comes to the natural senses and what may be noticed the most. To some humans graphics or sound is barely any matter of importance and never its "accuracy" and to some other humans even the slightest bit of improvements may still be noticed somehow; even at a level already hilarious. We can not clearly say if they are wrong, as the range of how a human is able perveice their environment can vary a lot. Sure, we can say... driving a car is over 90% a visual matter, but it is sometimes completly different when it comes to the inter-human communication where the audio is the main source of information (so, our ears), thats why humans with bad hearing may become a lot of social issues. You can drive it even to crazy levels... without much sense, yet... we never can clearly say "it is wrong"... humans simply got different perceptions and we should respect any of those.
Post edited August 10, 2023 by Xeshra
The FFXV 4k resolution pack is 66.2 GB installed
If you worry file size, you are probably at the wrong place because the most huge installers i got are both from CDPR:

Witcher 3 with all the Extras: 145 GB
Cyberpunk 2077: 113 GB

Installed files are much smaller because this is a "general installer" which can handle any languages and options. Yet, clearly... those are no small games.

There are some shops only focusing on Indie games i guess... you may be knocking at their doors. GoG, influenced by CDPR, are rather a "hybrid-shop" nowadays and focusing on old and new games together. Although, the margin of old games are bigger than what we can see on Steam.

However, GoG never was focusing on small games... old is small but not always and not forever.

Of course "old" is a very relative term: To some people a game over 2 years of age is already old and to other people a game above 20 years is old... any other game almost new... so we fail to have a usable term.

I know someone telling me: Her notebook is "almost new", yet the age is actually over 5 years already. And she wonder why her keyboard is not working properly anymore. My answer would be: This notebook is already old and it has never been designed with high quality in mind, so... having a glitchy keyboard at this age is pretty usual. So yeah, everyone got some other views and always very relative terms.

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Zimerius: The FFXV 4k resolution pack is 66.2 GB installed
Well, you clearly got no interest using this pack if you do not own a 4k screen. Those owning a 4k screen are usually at the same time owning lot of space and a good GPU too. Without a 4k screen you do not need those textures, makes not much sense as you are almost at the limit the screen can handle.

It would make no sense owning a powerful car but unable to pay the gasoline... more "powerful" tech comes at higher cost.

Nowadays the majority of the gamers are still playing in 1080P (around 3/4), yet the amount of 4k gamers are slowly increasing because 4k is for many years a new TV standard.

Yet, there is still over 100 million PS4 owners and "only" around 40 million PS5 owners, reason why most devs still was supporting a PS4, although it is now already 10 years of age (in hardware-terms, very old). We clearly can say, the mainstream-customer is not very "tech-affy", they try to use the old tech for as long as it may last... in usual, due to different reasons, but mostly economical. Every cent may count, however... it does not help that the cost of living are increasing world wide, at some locations even with crazy speeds... although, it will become "a matter of priority".
Post edited August 10, 2023 by Xeshra
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Xeshra: If you worry file size, you are probably at the wrong place because the most huge installers i got are both from CDPR:

Witcher 3 with all the Extras: 145 GB
Cyberpunk 2077: 113 GB

Installed files are much smaller because this is a "general installer" which can handle any languages and options. Yet, clearly... those are no small games.

There are some shops only focusing on Indie games i guess... you may be knocking at their doors. GoG, influenced by CDPR, are rather a "hybrid-shop" nowadays and focusing on old and new games together. Although, the margin of old games are bigger than what we can see on Steam.

However, GoG never was focusing on small games... old is small but not always and not forever.

Of course "old" is a very relative term: To some people a game over 2 years of age is already old and to other people a game above 20 years is old... any other game almost new... so we fail to have a usable term.

I know someone telling me: Her notebook is "almost new", yet the age is actually over 5 years already. And she wonder why her keyboard is not working properly anymore. My answer would be: This notebook is already old and it has never been designed with high quality in mind, so... having a glitchy keyboard at this age is pretty usual. So yeah, everyone got some other views and always very relative terms.

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Zimerius: The FFXV 4k resolution pack is 66.2 GB installed
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Xeshra: Well, you clearly got no interest using this pack if you do not own a 4k screen. Those owning a 4k screen are usually at the same time owning lot of space and a good GPU too. Without a 4k screen you do not need those textures, makes not much sense as you are almost at the limit the screen can handle.

It would make no sense owning a powerful car but unable to pay the gasoline... more "powerful" tech comes at higher cost.

Nowadays the majority of the gamers are still playing in 1080P (around 3/4), yet the amount of 4k gamers are slowly increasing because 4k is for many years a new TV standard.

Yet, there is still over 100 million PS4 owners and "only" around 40 million PS5 owners, reason why most devs still was supporting a PS4, although it is now already 10 years of age (in hardware-terms, very old). We clearly can say, the mainstream-customer is not very "tech-affy", they try to use the old tech for as long as it may last... in usual, due to different reasons, but mostly economical. Every cent may count, however... it does not help that the cost of living are increasing world wide, at some locations even with crazy speeds... although, it will become "a matter of priority".
I always like to see it as using a high tier gpu as a street legal race car...... Only race it on sunday on the tracks.... and the occasional traffic light drag race.....

anyway.... the full size according to windows for FF XV is ........


163,616,540,304 bytes
71,173 Files, 19,450 Folders
Attachments:
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Xeshra: Well, you clearly got no interest using this pack if you do not own a 4k screen.
4K textures don't need a 4K screen. Textures can be wrapped round objects, or be on flat objects that are near enough to the player to be larger than the screen size.
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Xeshra: If you worry file size, you are probably at the wrong place because the most huge installers i got are both from CDPR:

Witcher 3 with all the Extras: 145 GB
Cyberpunk 2077: 113 GB
A sudden realization hit home. I have both games installed too. Through Galaxy. Respectively 51 and 63 GB.
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Xeshra: Well, you clearly got no interest using this pack if you do not own a 4k screen.
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octalot: 4K textures don't need a 4K screen. Textures can be wrapped round objects, or be on flat objects that are near enough to the player to be larger than the screen size.
You still can not see enough details on a resolution to low, no matter how close you are forcing your texture. Apart from that, this is not a "usual situation" you may experience a lot during gameplay.
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Xeshra: If you worry file size, you are probably at the wrong place because the most huge installers i got are both from CDPR:

Witcher 3 with all the Extras: 145 GB
Cyberpunk 2077: 113 GB
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Zimerius: A sudden realization hit home. I have both games installed too. Through Galaxy. Respectively 51 and 63 GB.
Yeah, just use the installer through galaxy... so you do not need "non required language files" this way, because the Installer is made in a way so it can offer any language for everyone. It is not made in order to save up as much space as possible as it got a archive-function.
Post edited August 10, 2023 by Xeshra
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rtcvb32: If the languages was just the text and UI changes, which is essentially fairly small (text takes a handful of megs) then it wouldn't matter if you include all the languages; But more often it seems it's voice, possibly modified music, textures, and even videos, so we're not just talking a handful of gigs of voice/text.
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neumi5694: Also depends on how it's done. In BloodRayne for example the videos are actually stored in different languages.
In other games, video and audio track are separated, that saves a lot of space, and works as long as there is no translated contetent shown in the video (why does no one ever use videos with multiple audio tracks?
Because then you'd actually have to specify the track number rather than default 0? I don't know.

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neumi5694: Spoken words do not take much space, if the devs know what they are doing. Ogg is an excellent compressor for voice, leaves out the frequencies that a human can't produce anyway. But devs became quite lazy, use one format for everything, maybe even only track for the whole prerendered or realtime cut scene in the first place.
Having downloaded all of the Zero Punctuation, i'd experimented with a few different formats. And using AAC 48Kbit seems enough even on 48k audio to sound totally normal for one Australian guy talking about games and his sexual cock/tit euphemisms in every review. And going VBR 0.55 seems more than competent.

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neumi5694: Many games that let you switch language during game play and feature voices were produced during a time when games were still shipped on CD or DVD and also played from these on consoles, so the size of the additional languages was only a minor concern.
Indeed. Makes me think the same problem of when the CD first came out. You went from things being 8Mb or so on multiple disks, to fitting on a CD, and 'OH MY GOD WE HAVE 600MB OF SPACE! WE GOTTA FILL IT WITH SOMETHING!' mentality. Which is fine, but pushed a lot of FMV cutscenes and lazy games that had no right to be there. Other games just put on Music tracks for the extra space as much they could. But today without limits, they are just not trying to make it smaller it seems at all.

Makes me wonder without limits of discs that they are just making all video and audio at ridiculously high bandwidth rates (like 50Mbit/sec or something) that they almost may as well be uncompressed. Maybe they are targeting games to be huge. Though Quantum Break heard wasn't much better with HD video episodes being like 60Gb streamed.

I'd remember with The Order 1886 game, they couldn't optimize audio or textures right without a slight bit of lag or were unwilling to make concessions, so just left them all uncompressed making what would have been a fairly average yet short game blow up to like 60Gb, the first in the line of outrageously huge games for no good reason based on it's length. I bet with a tiny bit of tweaking that game would be reduced to about 8Gb, or maybe less.

edit: fixed game name. from Control to Quantum Break.
Post edited August 10, 2023 by rtcvb32
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rtcvb32: Though Control i heard wasn't much better with HD video episodes
Do you mean Quantum Break? Control has no 'video episodes'.
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rtcvb32: Though Control i heard wasn't much better with HD video episodes
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teceem: Do you mean Quantum Break? Control has no 'video episodes'.
Looks like it; Must have gotten the names crossed in my head.
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rtcvb32: Other games just put on Music tracks for the extra space as much they could. But today without limits, they are just not trying to make it smaller it seems at all.
I remember having friend who told me he loaned a shooter for the ps1 for the wkend... Not sure which one anymore, could have been doom. For some reason he put that disc in the cd player and one of the maddest hardcore.... ehm ... hardcore as in house, 180 beats per minute or more. cd's he ever heard started playing. Of course i had to come over right away and was indeed hit with this very sick beat. Some gothic background if i'm mistaken combined with a fast deep baseline

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rtcvb32: Though Control i heard wasn't much better with HD video episodes
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teceem: Do you mean Quantum Break? Control has no 'video episodes'.
You have those educational video's? Quite creepy too. hard to miss
Post edited August 10, 2023 by Zimerius