Posted July 29, 2014
Well starting up a new game for GF2, and i'm a bit surprised as i began. Most of the skills are cheaper, which i figured was a good equalizer. However this seems to follow different rules which makes getting powerful quickly a bit harder.
So stats cost 4 to upgrade instead of 5, and for the shaper the shaping skills cost 2 per upgrade instead of 3 (and 3 instead of 4 for fire shaping). You also get 5 points per level instead of 6 so it's seems generally cheaper.
BUT, there's a catch. After you get to level 3-4, it costs 1 more. Suddenly seeing the cost raising to 4 or higher seems an annoyance if you aren't aware it changes and can dump stats into stuff you'd rather spread to cheaper skills. I half hoped i could get my magic shaping to level 10-15 by level 3... So over specializing isn't quite as simple.
So, is there any other huge differences i should be aware of before proceeding past the tutorial? I may end up reading a walk-through for suggestions on stats/builds and playing suggestions and restart my game of 20 minutes or so...
So stats cost 4 to upgrade instead of 5, and for the shaper the shaping skills cost 2 per upgrade instead of 3 (and 3 instead of 4 for fire shaping). You also get 5 points per level instead of 6 so it's seems generally cheaper.
BUT, there's a catch. After you get to level 3-4, it costs 1 more. Suddenly seeing the cost raising to 4 or higher seems an annoyance if you aren't aware it changes and can dump stats into stuff you'd rather spread to cheaper skills. I half hoped i could get my magic shaping to level 10-15 by level 3... So over specializing isn't quite as simple.
So, is there any other huge differences i should be aware of before proceeding past the tutorial? I may end up reading a walk-through for suggestions on stats/builds and playing suggestions and restart my game of 20 minutes or so...