Posted March 08, 2010
So far, I think the following puzzles in GK1 were very unreasonable:
- The letter inside the clock. I read an walkthrough. Is there any in-game way to learn the logic behind this puzzle? It isn't even clear that there is something inside the clock, much less something important.
- Entering Mosley's office after he is forced to take a vacation. You have about 0,001 seconds to perform the action, assuming that you are even aware of what to do. (The walkthrough I read said this is most likely a timing bug)
- The coffin/tracking device/wall writing puzzle and its prerequisites. If you solved this problem by yourself, I congratulate you. This is probably the hardest puzzle of any adventure game I have ever played.
- The letter inside the clock. I read an walkthrough. Is there any in-game way to learn the logic behind this puzzle? It isn't even clear that there is something inside the clock, much less something important.
- Entering Mosley's office after he is forced to take a vacation. You have about 0,001 seconds to perform the action, assuming that you are even aware of what to do. (The walkthrough I read said this is most likely a timing bug)
- The coffin/tracking device/wall writing puzzle and its prerequisites. If you solved this problem by yourself, I congratulate you. This is probably the hardest puzzle of any adventure game I have ever played.