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I am trying to run the game on Windows 7, my monitor has native resolution of 1080p, and I am using two monitors liked together.

The problem is that when I run the game I get all the ambient and characters in one resolution, then the interactable objects in a higher resolution. The result is that it looks very wrong and it just gives away everything that Gabriel can interact with, except other charaters.

I took a screenshot, and in my left monitor it was running in full screen, but when I took the SS and pasted it, it was like that. (sorry about the big file)

I really wanted to play the game with the full voice acting, but I just can't play that way. I was wondering if it could have something to do with DosBox...
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leafwine: I am trying to run the game on Windows 7, my monitor has native resolution of 1080p, and I am using two monitors liked together.

The problem is that when I run the game I get all the ambient and characters in one resolution, then the interactable objects in a higher resolution. The result is that it looks very wrong and it just gives away everything that Gabriel can interact with, except other charaters.

I took a screenshot, and in my left monitor it was running in full screen, but when I took the SS and pasted it, it was like that. (sorry about the big file)

I really wanted to play the game with the full voice acting, but I just can't play that way. I was wondering if it could have something to do with DosBox...
The screenshot looks normal to me? I think thats te way its always beem. I assumed the backgrounds and characters were lower resolution to save on the overall file size or somthing?

As for the voices, I had no problems. You havent accidentally disabled voices in the options menu have you?
Post edited February 08, 2012 by Genryu1983
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leafwine: I am trying to run the game on Windows 7, my monitor has native resolution of 1080p, and I am using two monitors liked together.

The problem is that when I run the game I get all the ambient and characters in one resolution, then the interactable objects in a higher resolution. The result is that it looks very wrong and it just gives away everything that Gabriel can interact with, except other charaters.

I took a screenshot, and in my left monitor it was running in full screen, but when I took the SS and pasted it, it was like that. (sorry about the big file)

I really wanted to play the game with the full voice acting, but I just can't play that way. I was wondering if it could have something to do with DosBox...
avatar
Genryu1983: The screenshot looks normal to me? I think thats te way its always beem. I assumed the backgrounds and characters were lower resolution to save on the overall file size or somthing?

As for the voices, I had no problems. You havent accidentally disabled voices in the options menu have you?
No, man. My problem is not with the voices. It's just that the items are so... Different from the rest of the game. When I *cough cough* downloaded it from some abandon site it was all good. But the GOG version seems to have some kind of weird upscale for the items, but not the background.

I'll try to post some comparation images.
Here is the comparation

There's an animated GIF highlighting the objects
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Post edited February 08, 2012 by leafwine
Ah, my graphics are displaying the same as yours so I figured it was normal. I actually still have the original game, but havent been able to run it on my modern system in many years, so couldnt compare them myself.

As for voices, I thought you meant you were having problems hearing the voice acting as well as your, graphical issues. Its just the way your last line read to me.

To be honest I enjoyed the game, the graphical issues didnt bother me.
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Genryu1983: Ah, my graphics are displaying the same as yours so I figured it was normal. I actually still have the original game, but havent been able to run it on my modern system in many years, so couldnt compare them myself.

As for voices, I thought you meant you were having problems hearing the voice acting as well as your, graphical issues. Its just the way your last line read to me.

To be honest I enjoyed the game, the graphical issues didnt bother me.
Yeah, I know... It is playable, but it just gets to me. I was just trying to figure if it had some way to turn it off.
I'll try to play it anyway.

I wrote the voices part in a strange way indeed, sorry about that.
This was something that was changed between the floppy and cd-rom versions of GK1. Your game is working as Sierra had originally intended.

The Cd-rom added hires artwork throughout the games...

You'll find a similar situation in Police Quest: Open Season between the floppy and cd-rom versions as well! Although in that game the cd-rom also replaced many of the lores backgrounds with hires versions.
Post edited February 12, 2012 by Baggins
Yes, as Baggins says this is the difference between the disk VGA version and the CDROM SuperVGA version. The CD version actually let you choose whether to install the SuperVGA graphics (which took up an extra 10MB of valuable hard disk space) , so if you said no then all the interactive objects remained at the regular VGA resolution.

It's a really weird implementation. You know you're using the CDROM version if it gives you the option for spoken dialogue.