Posted May 28, 2014
Alright, so I just finished this game and I can easily say it deserves all the praise it gets! It was an awesome adventure game and I definitely would like to play the other games in the series.
Though with that being said, this game literally felt like it was being held together by paper clips! I was actually quite amazed at how horribly buggy this game was!
1) first , there was this annoying audio crackle that would occur every so often. At first I thought it was an issue with the original recordings, though I later found out this wasn't the case due to it being crystal clear in the WIP SCI engine in ScummVM. Some users on the forum here suggested locking the cycles in DOSBox to 20000 to help this, but I was never able to completely get rid of it. I believe this is a problem with Sierra's shotty SoundBlaster driver.
2) For some reason, when walking around New Orleans, my walk speed would suddenly deplete down to the slowest possible settings. When Gabriel finally reached his destination, his walk speed would be back to normal however.
3) I ran into this issue were there would be a 5 second audio delay to voices in certain rooms. This usually happened when there was sound effects playing alongside music. For example, in Wolfgang's room this happens due to the fire place. This not only makes all the lip flaps and animations out of sync but makes everything take way longer then it should (5secs adds up when your investigating an entire room)! This also happened at the end of the game! Which made the whole ending part with the ritual completely out of sync!
4) In day 9, when all the mummies are being brought back to life, you are able to get killed. However, when I clicked on restore game, all of my saves were gone!...or so I thought. Turns out, clicking the arrow key on the menu will make the save games refresh back. As you could imagine, this glitch scared the crap out of me!
5) This happens near the tail end of the game. During the part were Tetelo wants you to throw her the amulet I decided to save my game, due to the potential risk of death. I guessed right, but when I reloaded my save the sound of drums and chanting came back and continued to play throughout the rest of the ending climax! Needless to say, this detracts from the ending quite a bit!
(NOTE: This is from the GOG version)
This game was easily the buggiest point and click adventure game I've played. Just thought I'd talk about my troubles here for "documentation" sake...
Hopefully Gabriel Knight 2 is not as buggy...is it?
Though with that being said, this game literally felt like it was being held together by paper clips! I was actually quite amazed at how horribly buggy this game was!
1) first , there was this annoying audio crackle that would occur every so often. At first I thought it was an issue with the original recordings, though I later found out this wasn't the case due to it being crystal clear in the WIP SCI engine in ScummVM. Some users on the forum here suggested locking the cycles in DOSBox to 20000 to help this, but I was never able to completely get rid of it. I believe this is a problem with Sierra's shotty SoundBlaster driver.
2) For some reason, when walking around New Orleans, my walk speed would suddenly deplete down to the slowest possible settings. When Gabriel finally reached his destination, his walk speed would be back to normal however.
3) I ran into this issue were there would be a 5 second audio delay to voices in certain rooms. This usually happened when there was sound effects playing alongside music. For example, in Wolfgang's room this happens due to the fire place. This not only makes all the lip flaps and animations out of sync but makes everything take way longer then it should (5secs adds up when your investigating an entire room)! This also happened at the end of the game! Which made the whole ending part with the ritual completely out of sync!
4) In day 9, when all the mummies are being brought back to life, you are able to get killed. However, when I clicked on restore game, all of my saves were gone!...or so I thought. Turns out, clicking the arrow key on the menu will make the save games refresh back. As you could imagine, this glitch scared the crap out of me!
5) This happens near the tail end of the game. During the part were Tetelo wants you to throw her the amulet I decided to save my game, due to the potential risk of death. I guessed right, but when I reloaded my save the sound of drums and chanting came back and continued to play throughout the rest of the ending climax! Needless to say, this detracts from the ending quite a bit!
(NOTE: This is from the GOG version)
This game was easily the buggiest point and click adventure game I've played. Just thought I'd talk about my troubles here for "documentation" sake...
Hopefully Gabriel Knight 2 is not as buggy...is it?
Post edited May 28, 2014 by LentFilms