Posted April 23, 2014
Hello all,
I was wondering if there's anyone among you who managed to play through Gabriel Knight 3 without resorting to a walkthrough?
I know it's been lauded as a great game by many, and I tend to agree with them: the story is great, the characters and music wonderful, and the puzzles, well,t hey're challenging.
I pride myself in finishing these games without the use of a walkthrough. I tell myself: there's a solution out there, it's jut a matter of patience before I find it. In the few instances that I would resort to a walkthrough, I always feelb ad afterwards, because it's usually something I could have found myself.
Not with GK3 though.
Here are the instances where I felt a walkthrough was absolutely necessary, and didn't feelb ad about having used it afterwards because I couldn't imagine finding that myself. Feel free to disagree:
- Pickpocketing Mosely for his passport
Now, I knew I had to pickpocket him, and I knew the candy came into it by dropping it on the table, but when I tried I never managed to get there in time. I tried manipulating the candy so that it would take longer for Muffin Butt to open the wrapper, to no avail. So I needed the walkthrough. It was just a point of positioning and timing apparently. I guess I could have found out without a walkthrough, but it does require luck. Point is: the game made me second-guess myself because of a factor of precise timing, which is quite irregular. The Sierra-roots are made clear though, if you recall the imfamous "jump to catch the bird"-puzzle in the first King's Quest.
- Buying postcards in the museum
Grace mentions having seen St. Paul somewhere before, but the link with those postcards was unclear. The fact you had to select the precise postcards didn't help either, with most of them being useless scenic photos that Grace didn't care about.)
- Using one of the postcards on the cave (necessary to progress in the Red Serpent riddle)
- Finding footprints in the dirt in order to find Wilkes (seriously, they're practically invisible if you don't know what you're looking for, and there's acres and acres to explore in GK3...)
Don't get me wrong, I love this game, but I think some of the puzzles seem to have been made with an aim to make people buy the startegy guide.
I was wondering if there's anyone among you who managed to play through Gabriel Knight 3 without resorting to a walkthrough?
I know it's been lauded as a great game by many, and I tend to agree with them: the story is great, the characters and music wonderful, and the puzzles, well,t hey're challenging.
I pride myself in finishing these games without the use of a walkthrough. I tell myself: there's a solution out there, it's jut a matter of patience before I find it. In the few instances that I would resort to a walkthrough, I always feelb ad afterwards, because it's usually something I could have found myself.
Not with GK3 though.
Here are the instances where I felt a walkthrough was absolutely necessary, and didn't feelb ad about having used it afterwards because I couldn't imagine finding that myself. Feel free to disagree:
- Pickpocketing Mosely for his passport
Now, I knew I had to pickpocket him, and I knew the candy came into it by dropping it on the table, but when I tried I never managed to get there in time. I tried manipulating the candy so that it would take longer for Muffin Butt to open the wrapper, to no avail. So I needed the walkthrough. It was just a point of positioning and timing apparently. I guess I could have found out without a walkthrough, but it does require luck. Point is: the game made me second-guess myself because of a factor of precise timing, which is quite irregular. The Sierra-roots are made clear though, if you recall the imfamous "jump to catch the bird"-puzzle in the first King's Quest.
- Buying postcards in the museum
Grace mentions having seen St. Paul somewhere before, but the link with those postcards was unclear. The fact you had to select the precise postcards didn't help either, with most of them being useless scenic photos that Grace didn't care about.)
- Using one of the postcards on the cave (necessary to progress in the Red Serpent riddle)
- Finding footprints in the dirt in order to find Wilkes (seriously, they're practically invisible if you don't know what you're looking for, and there's acres and acres to explore in GK3...)
Don't get me wrong, I love this game, but I think some of the puzzles seem to have been made with an aim to make people buy the startegy guide.