Posted April 06, 2014
rtcvb32: Well the medical bay and O2 aren't man-able it seems... Medical I can understand, but O2? Well at the same time I understand. It's not like it's a good tactical location...
Drone controls aren't man-able either, but there's nothing that manning them could give you anyway. Well maybe they could have made the drone rebuild faster if manned? Cloaking, hacking and mind-control also aren't man-able, which is a shame as it would have been cool to decrease the cooldown of these systems by manning it and/or increase the duration of their effect.
Actually I think I changed my mind a bit on the "charge" weapons. They're slightly annoying to use, but they do provide a significant level of flexibility. For example, if the enemy has full shields, then go for full charge, but if they're down then just fire single shots to damage their systems quicker.
Post edited April 06, 2014 by squid830