Posted November 19, 2013
While salivating over the up-coming awesomeness that will surely be the Advanced Edition, I came across the FTL Captain's Edition:
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663
Full details at the link, but in summary it adds new sectors, new ships, new tactics (apparently) for the enemies, new weapons, new drones (28 different types!), space stations (basically massive ship hulls that don't move with lots of weapons and high hull - can be boarded and/or destroyed), new augmentations (including one that allows manufacturing missiles on the ship at an empty beacon!), and a trade system (currently kludged into the existing framework, so need to resist exploiting it), plus larger/more numerous/more deadly rebel fleet (that is apparently REALLY deadly now if they catch up to you), lots of new events, and some other abilities (e.g. using things the enemy uses on you, such as hacking life support systems).
So it appears to be have the amount of new content one would expect from a total conversion mod, yet it appears to still stick to the original FTL in terms of goals and gameplay - just adding lots of juicy stuff. Some of which sounds similar to the Advanced Edition features...
At any rate, I don't know how the hell I managed to overlook this until now - the current version has been out since mid 2013.
I haven't had a chance to try it out yet - just thought I'd share in case others are in the same boat and wanted something to tide them over until the Enhanced Edition comes out.
At any rate, I assume someone on here has already found this and tried it long before I posted this? If so, what are your thoughts on this mod? It might be a while before I get a chance to dive back into FTL, but wouldn't mind people's opinions of how good this is gameplay/balance wise.
http://www.ftlgame.com/forum/viewtopic.php?f=11&t=15663
Full details at the link, but in summary it adds new sectors, new ships, new tactics (apparently) for the enemies, new weapons, new drones (28 different types!), space stations (basically massive ship hulls that don't move with lots of weapons and high hull - can be boarded and/or destroyed), new augmentations (including one that allows manufacturing missiles on the ship at an empty beacon!), and a trade system (currently kludged into the existing framework, so need to resist exploiting it), plus larger/more numerous/more deadly rebel fleet (that is apparently REALLY deadly now if they catch up to you), lots of new events, and some other abilities (e.g. using things the enemy uses on you, such as hacking life support systems).
So it appears to be have the amount of new content one would expect from a total conversion mod, yet it appears to still stick to the original FTL in terms of goals and gameplay - just adding lots of juicy stuff. Some of which sounds similar to the Advanced Edition features...
At any rate, I don't know how the hell I managed to overlook this until now - the current version has been out since mid 2013.
I haven't had a chance to try it out yet - just thought I'd share in case others are in the same boat and wanted something to tide them over until the Enhanced Edition comes out.
At any rate, I assume someone on here has already found this and tried it long before I posted this? If so, what are your thoughts on this mod? It might be a while before I get a chance to dive back into FTL, but wouldn't mind people's opinions of how good this is gameplay/balance wise.
Post edited November 19, 2013 by squid830