I started on hard difficulty and lost after the water froze over and left me with no source of food or coal (I'd already depleted the coal piles and overworld food deposits) which was effectively a game over for me. I lowered the difficulty to normal and found it really easy; I finished the generator about a day after the storm hit and rode out the storm with 2k food and coal banked up. No deaths.
If there's one piece of advice I can give it's this: maintain perfect safety ratings at all workplaces! Strikes are very rare and the bad events are vastly less punishing. On my hard-difficulty playthrough I had a number of deaths, had to order in 50+ prosthetics, and lost a huge amount of work time to grave illness caused by accidents. On my normal-difficulty playthrough I had like 10 amputation all game, only a handful of gravely ill, and no deaths. Most of the time the difference was just one level of safety.
tr1n: 1.) First step is to research "sawmills" and then build 3 sawmlils. This will be your main wood source. Also research the efficiency upgrade a little bit later for more wood output. If the sawmills run out of wood, tear them down and rebuild them at a new location.
2.) Build two docks and switch them to steel. You will leave them on steel for most of the game. In the last third of the game you might switch one to coal. First build some gathering post to collect the steel from the docks. After you researched the reloading station, replace the gathering posts at the docks with the reloading stations
3.) Build two fishing docks. This will be your main food source. If you run low on food (which should not happen) research the upgrades for the fishing docks. You should have plenty of food.
Mostly in agreement, but I found one upgraded dock on iron met my needs on normal. I put my second dock to work on coal to run ventilation. Ventilation is the only way to substantially improve safety on generation construction sites (up to 3 stages!), and without perfect safety you'll get too many strikes and workplace delays. You absolutely want to get as much work as possible done early while you can sustain high motivation for that +30% output, and the key on normal difficulty is just to keep perfect safety at all times. Towards the end of the level I ran 3 docks on wood, steel, and coal since you clear-cut the entire stage at a certain point but will still want to spam structural pylons for safety.
tr1n: 4.) Use the forager for exploring all the locations on the map, only after you finished exploring everything use them for food. One forager should be enough, now need for two or more.
Note that you can have a forager enter a location to send a food shipment back to the city, then have them immediately leave to keep exploring and the food shipment will still arrive. This is a great way to start stockpiling food early. I would strongly advise avoiding depleting the forage sites until late-game; eventually you can no longer fish and will need to rely on them.
tr1n: 7.) If you need coal, there is a big pile behind the generator which can be collected using a gathering post. This might be a good alternative for the mid-game, so that you don't need to switch one of the docks away from steel. This depends of course on the amount of coal you need. (number of bath houses, ventilation system, etc...)
Strongly recommend you leave those coal piles untouched for after your docks get frozen in. Running out of coal at that point is devastating.
tr1n: 8.) I think the accidents with cutscenes can not be avoided, but not sure.
They can't be avoided, but if you have perfect safety at the construction site you get a special text option that negates most of the damage.
christykitsune: Thank you for the advice! Should i build Charcoal makers for coal? Since there is only two sources of coal in thi smode, the two big ones at the back and a dock.
Definitely not; wood is very tight to begin with, and you don't want to waste time teching into something you don't need when you're going to have dock upgrades for steel anyways and can just order coal directly.
christykitsune: What about the cleaning baths? Those are 72 a day, and i tend to try and keep all the resident sin the circle of one. I usually have one or two med outposts.
Not worthwhile, at least on normal difficulty. If you're running sufficient ventilation you won't get much sickness.